Crusader Kings III

Crusader Kings III

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Update: Jun 26, 2022 @ 11:25am

Update: Jun 12, 2022 @ 8:00am

Update: Jun 2, 2022 @ 11:30am

  • Fixed various code and formatting errors.

Update: Jun 2, 2022 @ 7:19am

  • Patched to 1.6
  • Fixed Artifact CBs not adhering to aggressiveness and external war game rules
  • Re-added "Fervor - Sinful Clergy" and "Heresy Outbreaks" rules.
  • Updated French translation, courtesy of Muaris
  • Updated Spanish translation, courtesy of Logan

Update: Apr 15, 2022 @ 7:41am

  • Updated to 1.5.1.1
  • Added Spanish translation, courtesy of Logan
  • AI should no longer be able to murder under appropriate game rules
  • Faiths that are changed to unreformed as a result of a game rule can now be reformed by decision, bypassing the reformation UI. This feature requires a new save.
  • This decision can be used by any count-level or higher rulers who have very high (5000) piety. The piety requirement is significantly reduced based on number of holy sites held.

Update: Feb 27, 2022 @ 2:17am

  • Re-added Confederate Partition rule
  • Fixed "no secret bastards" incorrectly adding bastard traits.
  • Increased the difficulty of creating cadet branches if the setting is "difficult".

Update: Feb 22, 2022 @ 8:46pm

  • Fixed Governments settings not properly changing some holdings to castles.
  • Fixed UTF-8 BOM encoding errors.
  • Set "mgr_is_active" global var on game start for other modders to detect if this mod is active.
  • Reverted changes to the vanilla matrilineal marriage rule.
  • Added (AI) to vanilla matrilineal marriage rule to specify that it affects AI behavior only.
  • Added separate MGR-specific Matrilineal Marriage rule that decide whether matrilineal marriage is allowed at all.
  • Re-added "Fabricated Hooks & Secrets" game rule.

Update: Feb 22, 2022 @ 4:26pm

  • Fixed de jure empires rule
  • Added "Female Dominated" matrilineal marriage rule
  • Updated some text on the vanilla matrilineal marriage settings to better reflect their effects

Update: Feb 21, 2022 @ 10:25pm

  • Hotfix for matrilineal marriages

Update: Feb 21, 2022 @ 7:10pm

  • Updated to 1.5.0.2
  • Fixed Unreformed Faith and Holdings rules, for real this time...
  • Updated Korean translation, thanks to fuzzypurge
  • Updated Russian translation, thanks to Д.Р.У.И.Д.
  • Vassals restricted from external wars are prevented from using claim wars for land that isn't de jure theirs
  • Matrilineal Marriage rule now affects whether it is allowed at all
  • When matrilineal marriage is set to "Never", AI will not penalize patrilineal marriages
  • Re-added Cadet Branches, Secret Bastard and De Jure Empire rules
  • Secret bastards will expose lover secrets of their biological parents as soon as they are born (under Always Reveal) or hit adulthood/die (under Timed Reveal).
  • Fixed some situations in which AI seduction rules weren't properly being applied
  • Added "Expanded Historical" setting to De Jure Empires game rule
  • Landed title randomization will not create de jure empires if the de jure empires rule is set to "None"
  • Added experimental warnings to some of the more risky/unfinished game rules
  • Fixed "Holy Sites" rules