Crusader Kings III

Crusader Kings III

More Game Rules
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Update: Nov 2 @ 6:23am

  • Divine Tenno rule now sets the Tenno and his close relatives to Shinto to allow succession to work properly.
  • Imperial Hellenism and Divine Tenno rules properly adopt Lay Clergy and Temporal Clergy for compatibility with Temporal.
  • Imperial Hellenism rule now properly sets the flag that allows the tenet to be adopted even if Rome is not restored.
  • Updated German translation, thanks to Ultimate German Translation Mod.

Update: Oct 30 @ 8:12pm

  • Domain limit rule now properly affects Mandala, Soryo, and Mitsuyo governments.
  • Fixed crash when Venice is set to start as administrative
  • Added Roman culture game rule with three settings: Default, High Roman and Late Roman.
  • High Roman represents pre-Christian Roman culture, and will adopt some of the traditions from the Roads to Power DLC if active.
  • Late Roman represents the Roman culture after the fall of the West. It is very similar to the Greek culture if RtP is active.
  • In both cases, Roman culture will start with the Legionnaries innovation unlocked.
  • Added Hellenic Faith game rule with two settings: Default and Imperial
  • The Imperial setting represents the more centralized Roman form of the faith. It starts as organized, allows for the creation of a temporal head of faith, and starts with/unlocks the Household Gods tenet.
  • Added Shinto game rule with two settings: Default and Divine Ten'no. The latter allows the Ten'no to function as the head of faith for Shinto.
  • Added Custom Hegemonies game rule. Allows the creation of custom hegemonies with options to require 3 or 5 empires

Update: Oct 29 @ 6:25pm

  • Basic compatibility with patch 1.18 and All Under Heaven
  • MGR's Domain limit game rule now affects minimum and/or maximum domain size rather than applying a flat domain size change like the vanilla game rule
  • Temporarily removed de jure empires rules

Update: Oct 22 @ 2:37am

  • Proper hotfix for pagan religious reformation issue.

Update: Oct 4 @ 10:08am

  • Hotfix

Update: Sep 27 @ 10:03am

  • Patched to 1.17
  • Fixed issue with limited/restricted intrigue game rule
  • Fixed issue with religion creation
  • Added "All Administrative" governments game rule

Update: May 31 @ 12:21pm

  • Fixed crash when starting a shattered realms game with the rule set to "Duchies" or higher.
  • Herder governments that receive duchies or higher-tier titles as part of the shattering process (which happens if a duchy only has herders) will become Nomads.
  • Herders will become tributaries of their local duke-or-higher tier nomad to preserve the vanilla setup.
  • "All Nomadic" setting for the "AW - Governments" game rule will now preserve pre-existing herder governments.

Update: May 30 @ 10:32am

  • Updated to latest patch (1.16.2.2)
  • Family titles and administrative governments are now always dismantled when using duchy or county shattered realms rules regardless of other settings.
  • Added new "Nomadic" setting for the AW - Governments game rule.
  • Fixed intimidation focus being available to AI if playing with game rules that restrict it.
  • Temporarily removed language speed learning game rule.
  • Split vanilla difficulty options into player and AI.

Update: May 8 @ 12:43pm

Update: May 4 @ 7:24pm

  • Patched to 1.16
  • New rules: Byzantine Empire Administration (Non Admin/Admin),
  • Removed Hellenic Hard Mode rule and settings