Crusader Kings III

Crusader Kings III

The Bronze Age: Maryannu (No Longer In Development)
Showing 1-10 of 10 entries
Update: Jan 23, 2021 @ 1:50pm

v1.7b fixed vanilla men-at-arms being available.

Update: Jan 23, 2021 @ 5:45am

v1.7 Now compatible with patch 1.2.

Update: Sep 30, 2020 @ 4:37pm

v1.6

- Now compatible with v1.1.1
- Attaining Primogeniture now requires Limited Crown Authority rather than High, which made it impossible to adopt Primogeniture before later eras.
- A great many cultural titles by @PrinterIsComing for Akkadians, Aegeans, Hittites and Proto-Hellenics.
- Added historical names for Lullubi culture rather than Akkadian ones. Contributed by @Abian36 !
- Fixed issue with Gold Mines incorrectly requiring a Silver Mines as well as some missing localization.
- Added scripted title and dynasty flags for all bookmark characters that lacked them.
- Changed the impassables around Egypt as well as making larger wasteland fill in. Should make things a bit prettier, and alleviating annoyance for some.
- Men-At-Arms regiments are now generally cheaper to recruit (but same maintenance cost).

Update: Sep 17, 2020 @ 7:00am

v1.5

- Modifying vassal contracts now properly gives tyranny when it should.
- Added new palace background for characters in Greece + Aegean.
- New CoA for Upper and Lower Egypt Kingdom titles by PrinterIsComing!
- Diplomatic Range values have been reverted to their vanilla values.
- And some more localization fixes.

Update: Sep 7, 2020 @ 2:14pm

v1.4

- Added the Minoan Proto-Boar Tusk Helmet previously showcased for the Aegean cultures to use.
- Added the Mycenaean crowns also previously showcased and made by @Benjin#6424 and commissioned by Skotos!
- Diplomatic Range has now been reduced from 1000->750 at the standard level and reduced from 750->500 in the special game rule. Added additional bonuses of 25% diplo range at Early Bronze and Early Iron so each era has a 25% bonus.
- Societies who disallow women (or men) as commanders, now also can't have female marshals.

Update: Sep 4, 2020 @ 5:03pm

v1.3

- Fixed AI not building in cities correctly.
- Fixed being able to build more than 1 city holding per county which was never intended. (Can't allow more as they are meant to be powerful and stacking them in 6/7 braony counties would be very unbalanced).
- Fixed some cultural titles not working correctly.
- Minoa has been renamed Kerete which is much more correct. Egyptian Oases has been renamed Wahen and Red Sea Mu-Kedi for that immersion.
- Nerfed the Kerma Sub-Saharan import special building as they were already very powerful from their gold mines.
- Added a new main menu icon by Sloth
- The "Kemetic Reunification" CB was not working correctly and after seeming to not find a solution the CB will need to be redesigned. It has been made unavailable temporarily until then.
- And more localization fixes, they are endless...

Update: Sep 4, 2020 @ 10:48am

Tiny thing.

Update: Sep 4, 2020 @ 10:44am

v1.2

- Adds a new map font by @Sloth !
- Fixed 2 buildings not applying income correctly, while still showing it would in the tooltip.
- Fixed the Assyrian culture incorrectly being far behind in innovations at the start date
- The city of Wilion can build the Trojan Walls special building it should have been able to in the first place. This will require a new game to take effect though.
- Innovation progression from being ahead in eras or development has been reduced to vanilla levels but the reduced baseline progress still remains. Let me know whether the progression feels too slow/fast.
- Various localization fixes.

Update: Sep 2, 2020 @ 3:36pm

v1.1

- Faith localizations should be fixed. I.e. no more aegaen_high_god or high_priest_plural etc. If you still find any more of these let me know!

- Titles of male Egyptian rulers should use Weret, instead of Hemet meaning wife.

- The ruined building chains in Halab and Babylon in the 1590 bce start date should now be upgradeable.

- Your wife should now not be massacring your children if she has an infanticidal faith.

- Added descriptions for all Men-at-Arms.

- The martial lifestyle events where you study a battle referring to Alexander or Hannibal etc have been replaced with two events, one about Sargon and one about Utu-Hengals revolt against Gutium. More will be added at a later time, these were quickly added for that immersion.

- Smithy building has been greatly buffed for the damage and toughness bonus for chariots, which before was negligable.

- Tribal buildings have been nerfed in line with the overall nerf buildings recieved in the mods overhaul of the buildings.

- Several cases of references to AD (Era, Dynasty founding date) have been fixed to refer to the BCE instead.

- The Mitanni now start with some chariots as special soldiers.

- And various localization fixes like a duchy in Egypt, vassal contract and more.

Update: Sep 1, 2020 @ 9:34am