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People Playground

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Update: Jan 18 @ 10:46pm

wowzers 1 whole year for very little. also a category

added:
- a medical category

changed:
- all medical items have been moved to the medical category. which is every item this mod adds
- death by fire is faster

fixed:
- disintegrated limbs breaking detail view
- thumbnails being all pixellated

Update: Jan 28, 2024 @ 8:52am

a change and a fix. thats all

changed:
- humans pass out after going below 45% oxygen rather than 75%

fixed:
- zombies no longer pass out when their heart is damaged or destroyed

Update: Jan 27, 2024 @ 4:43pm

wow what a pretty new thumbnail! hopefully this will show people that this mod isnt still a bug den. also actually show what the heck it does.

anyways, i did a few fixes. my brain is floating from my head right now, so theres a chance that i royally screwed something without realizing.

added:
- chance for humans to pass out when the heart takes damage or is destroyed
- humans pass out when they go below 75% oxygen level

fixed:
- humans feeling pain when you shoot an organ that you removed from their body while it is outside of their body
- androids producing heat while dead

removed:
- nutrient system. it is far too confusing, as well as basically invisible. no one would be able to easily figure out what the heck causes malnourishment through playing around with the mod (without looking at the description).
- iv fluid. without the nutrient system, it is effectively useless. it was also used to keep people who were suffocating alive but ive now learned that makes zero sense. if you want it back then yell at me and i will submit

Update: Oct 22, 2023 @ 5:54pm

this is what happens when you don't care about using new systems. the old one becomes outdated!
anyways, the mod is fixed.
some W.I.P stuff that i completely forgot miiightve wandered into this one, but probably not since i shouldve been logging stuff.

Update: Sep 6, 2023 @ 6:15pm

i forgot to make a thumbnail for iv fluid lmao. this is what happens when you dont organize

Update: Sep 6, 2023 @ 5:57pm

extra changes

additions:
- nutrition system: humans require nutrients to survive. blood flow, oxygen level, and amount of living digestive organs affect human nutrition. malnutrition will eventually lead to death
- dead digestive organs will cause nutrition to slowly fall
- nutrition can be provided with intravaneous fluid. any supply of IV fluid will keep a malnourished human's organs alive for some time. (this also means that it can prevent organ death by blood loss or oxygen loss)

- individual humans can now be made saveable. this can be done in the context menu of any specific human.
- transplant boxes save organs
- mender can now heal limb damage. the yellow light will be off when it is healing the outside of a limb

- android motors can be broken by sparks
- chance for a battery explosion to explode the limb its in. this explosion will kill the whole android and spray shrapnel around the limb
- battery explosions will completely destroy android armor
- android armor is now clearly damaged at the position of a battery when it explodes
- android limbs become easier to penetrate when the armor is destroyed

changes:
- the health of some android parts is different
- android internal temperature calculations have been changed; they are now more susceptible to external temperatures
- android armor is weaker in some areas
- sparks occur more often but deal less damage
- androids will no longer be sparked when dead
- stapler heals less bleeding and integrity
- bionic heart is a little less tough
- more variation to organ damage. the vast majority of shots will still deal near full damage, but there is a chance that they can do much less

fixes:
- zombies being janky
- limb colors being janky

Update: Aug 28, 2023 @ 2:48pm

the medical tools and new android models i ordered years ago have finally arrived. also some other things happened. heres a list of it all.

additions:
- android damage has been completely revamped.
- their parts are: computer, power regulator, motor computer, 2 batteries, lubricator, and 2 coolant pumps.
- if the computer is destroyed, they die instantly
- if the power regulator is destroyed, then random components will recieve shocks from time to time, damaging them
- destruction of the motor computer leaves the android severely weakened
- batteries explode and damage other components when destroyed. they also power the android, and itll slowly die when they are both gone
- the lubricator keeps the android moving. if that is destroyed, then the android will slowly stiffen up, until becoming completely frozen after 60 seconds.
- the coolant pumps keep the android nice and cool. destroying those will cause it to overheat eventually. outside coolers can be used to keep them alive
- they still have armor, but it now protects them from outside temperature (until its destroyed)
- android components are sensitive to heat

- surgical stapler
- tourniquet
- support for cardiopulmonary bypasser
- scalpel
- cautery pen
- overhauled transplant system (now organs are physically removed and inserted using the scalpel)
- mender (similar to the reconstructor, but weird and slower and only for insides)
- oh a skin toughening syringe. makes people's skin tougher so they can stand smaller bullets
- ability to copy and paste human organs with a button. can be rebinded (B to copy, N to paste by default)
- automatic applying keybind can be rebinded
- death from bloodloss is delayed a little. humans will first fall unconscious, then organs will start dying soon after if blood isnt returned
- some bones have a chance to break (like vanilla breaking) when shot
- many shots hitting a limb at once, such as from a shotgun, will cause a bigger wound
- maybe more idk

changes:
- slightly different bullet calculations. larger bullets, like sniper rounds, will have a much higher chance of damaging organs and organs in adjacent limbs
- humans no longer instantly die when the heart is destroyed
- bleeding has been slowed down
- internal bleeding has been slowed down
- infection growth rate has been slowed down
- the liver no longer slowly kills organs when it is destroyed

fixes:
- the organ detail view not updating, such as when you spawn a human or change an organ
- detail mode resetting human colors
- maybe more idk

Update: Jul 16, 2022 @ 11:47pm

stuff. also bionic organs too
oh, healing syringes and stuff work visually again

additions:
- bionic organs which are more resilient than normal organs. bionic organs don't bleed internally or externally, and don't require oxygen or blood flow to function.
- a little box that can replace a single organ. this is scuffed for now but it will likely be improved on later.
- organs restart when the body is revived, as long as they are intact
- vanilla external bleeding calculations are gone. now the majority of external bleeding is caused by damage to organs and blood vessels. this means that really tough organs results in less bleeding, and if a shot were to miss all organs and blood vessels, minimal bleeding will result.
- liver slowly causes death when it is destroyed
- chance for a sound effect to play when a limb is shot with a powerful weapon or a shotgun

changes:
- humans are more bullet resistant
- damaged lungs are more dangerous
- bullets dismember limbs differently. snipers can shoot off limbs from a distance, and shotguns can very reliably hack off limbs. weapons no longer dismember easier at close range

fixed:
- stabbing damage was based on health percentage before, meaning that a knife could destroy an immortal heavily drugged superhuman in a couple jabs. now it is not.
- healing syringes.

Update: Apr 16, 2022 @ 12:12pm

kinda medical i guess. also androids

added
- ability to view organs and internal bleeding in detail view
- extra info in the inspect window
- support for androids. they now have a bunch of stuff inside of them
- hemostatic dressing which stops bleeding
- infections. when the stomach or intestines are damaged, they can cause an infection which will spread to other limbs, eventually leading to death.
- antibiotics. they remove infections
- ultra strength syringe makes humans more resistant to infections.
- a syringe which heals and restarts organs
- a syringe which slows down bleeding
- scripts are no longer serialized - you can now save contraptions without worrying about dependency
- bones kinda dampen damage now

changed
- internal bleeding now causes alot more blood loss
- liver is more resilient
- liver bleeds more

fixed
- absolutely nothing? cmon give me some bugs to fix i know theyre there

Update: Feb 20, 2022 @ 11:58pm

internal bleeding and more organs
if you find bugs yell at me so i can fix them

added
- stomach, liver, and intestines
- new internal bleeding system that replaces the base ppg internal bleeding system. internal bleeding happens when an organ is damaged. after enough internal bleeding has happened, organs will begin to get damaged
- lungs can collapse when they are punctured or by internal bleeding
- zombies are now supported. zombies can only be made from corpses which have their brain intact, and their brains are much stronger than a normal human's
- rotten limbs are easier to shoot off
- painful stuff causes pain
- a sound that is played when a bone is fractured
- electrocution can now kill humans
- a message that pops up whenever you save an advanced damage human

changed
- suffocation only kills when both lungs are completely destroyed.
- humans are less bullet resistant

fixed
- body still being alive when the head has been disintegrated
- damaging arteries not speeding up bleeding
- reconstructor pumping large amounts of blood into humans
- most things not caring about game speed
- reconstructor causing null reference exceptions
- humans flailing around when slightly hurt