Total War: WARHAMMER II

Total War: WARHAMMER II

Mega Faction Unlocker
Showing 131-140 of 162 entries
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Update: Sep 26, 2020 @ 4:15am

Reverted back to the latest updated version.

Update: Sep 26, 2020 @ 4:11am

TEMPORARY:

Reverting to this version to obtain the Pack file, then immediately return to the latest version.

Update: Sep 25, 2020 @ 2:12pm

-Added Black Creek Raiders and Sunken Land Corsairs into the playable faction roster.
-All of the Books of Nagash Rogue Factions now start the game with their Vanilla units.
-Added Chameleon Skinks, Saurus Warriors (Shields), Temple Guards, Ancient Stegadon, Bastiladon (Revification Crystal) and Treeman to Eyes of the Jungle.
-Added Centigors (Great Weapons), Cygor, Minotaurs (Shields), Savage Orc Boar Boyz, Savage Orc Boar Boy Big Uns, Savage Orc Arrer Boyz and Savage Orc Big Uns to Dwellers of Zardok.
-Added Grail Guardians, Handgunners, Questing Knights, Royal Hippogryph Knights, Grail Relique, Great Cannon, Halberdiers and Luminark of Hysh to Pilgrims of Myrmidia.
-The horses of Marauder Chariots of Hung Warband now have their animations.
-The faction leaders of Abominations and Dwellers of Zardok can now unlock the Razorgor Chariot Mount.

Update: Sep 24, 2020 @ 11:35am

-Added Pirates of the Far Sea to the playable faction roster (only available in the Eye of the Vortex campaign).
-Female dreadlords no longer T-Pose when equiping mounts (Vashnaar's Conquest).
-All Night Goblin units of Dwellers of Zardok no longer T-Pose.
-Fixed issue where Gerhardt's Mercenaries could not recruit Chaos Trolls.
-Fixed issue where some Rogue Armies could not recruit Peasant Mob.

-[NOT TESTED/UNCONFIRMED] Norscan factions should now get the Everchosen's summons when the Chaos invasion begins and the choice to side with or go against Archaon.

Update: Sep 20, 2020 @ 8:54am

-Added Scions of Tesseninck, Heirs of Mourkain, Worldroot Rangers, Vaul's Expedition and Celestial Storm to the playable faction roster.

Update: Sep 20, 2020 @ 8:50am

Update: Sep 18, 2020 @ 9:21am

-Fixed bug where 'Champion' type agents (Nobles, Wight Kings, Tomb Princes...) could not be recruited even when having constructed the appropriate buildings.
-Pilgrims of Myrmidia should no longer have any units T-posing again.

Update: Sep 13, 2020 @ 8:07am

-Added Mengil's Manflayers and Tor Elithis Refugees into the playable faction roster.
-Fixed issue where the lords of minor, Chaos aligned factions (Vashnaar's Conquest, Morrslieb's Howlers, Ss'ildra Tor) would gain the 'Insane' trait after staying for long in Chaos corrupted regions.
-Added Ironbreakers to Bleak Coast Buccaneers.
-Rearranged the Rogue factions in the selection menu to be more tidy.
-Trimmed down the mod files to only include necessary entries (thus reducing the file size of the unlocker).

Update: Sep 9, 2020 @ 11:24am

-The Blue Pirate Rogue Armies are now playable. The following factions have been added:
Bleak Coast Buccaneers
The Boyz of the Forbidden Coast
Freebooters of Port Royale
Grey Point Scuttlers
The Terrors of the Dark Straits
The Churning Gulf Raiders
The Tyrants of the Black Ocean
-The legendary pirate factions are now available for cooperative play in the Vortex campaign.
-The Centigors of Dwellers of Zardok now have animations and will no longer 'h-pose'.

Update: Sep 5, 2020 @ 7:22am

-All minor Norscan factions can now properly unlock Azrik the Maze Keeper when aligning themselves with the Eagle.
-Most factions are now available for Multiplayer Campaigns (Coop and Head to Head) in the Vortex Campaign.
-Multiplayer Victory Conditions have been added to all factions for both the Mortal Empires and Vortex campaigns that previously did not have them.
-Fixed issue where Sarl, Aesling, Graeling and Baersonling would appear on the map even when not played by humans.
-Fixed issue where Duke Jerrod would 'T-Pose' when equiping the Hippogryph mount.
-To have a more Vanilla feel, Goromadny Tribe will no longer disappear from the map completely when the player starts a Baersonling campaign.