Total War: WARHAMMER II

Total War: WARHAMMER II

Mega Faction Unlocker
Viser 21-30 af 162 forekomster
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Opdatering: 6. sep. 2021 kl. 12:13

-Fixed the issue with the final Challenger battle not triggering in the Vortex Campaign.

Opdatering: 6. sep. 2021 kl. 8:34

***UPDATE***

-Fixed bug where the player couldn't align with the Crow and trigger subsequent events.
-Fixed issue where some Norscan factions could not unlock Azrik the Maze Keeper after aligning with the Eagle.
-Added Azrik the Maze Keeper as an unlockable lord in the Vortex Campaign.
-The Challenger Armies will now trigger as normally in the Vortex Campaign.
-Properly implemented the Nurgle Plague in the Vortex Campaign. The following regions will be affected by the plague: Lothern, Gaean Vale, Hexoatl, Naggarond, The Witchwood, Itza, Khemri and Yuatek.

Currently it is not possible to complete the final Challenger battle in the Vortex campaign because it won't trigger when the player teleports to it. I will investigate a solution to this later on.

Opdatering: 6. sep. 2021 kl. 0:57

-Added start position maps for Empire, Southern Realms and Kislev factions.

Opdatering: 4. sep. 2021 kl. 23:40

-Added start position maps for Vampire Coast Mutineers and minor Tomb Kings factions.
-Removed unused data entries in the files. The mod should no longer be incompatible with many other mods.

Opdatering: 4. sep. 2021 kl. 2:50

***UPDATE***

-Added start position maps for minor Skaven factions in the faction selection menu.
-Removed the voice-over when selecting minor factions in the selection menu.
-Fixed issue where the bonuses to Lord Recruitment Rank for Rogue Armies from technologies only worked after occupying a settlement. Rogue Armies now benefit both when horde and when settled down.

Opdatering: 3. sep. 2021 kl. 6:46

-Added start position maps for the Lizardmen factions.
-Added race descriptions for all factions in the frontend for better presentation.

Opdatering: 2. sep. 2021 kl. 11:47

***UPDATE***

-Added some minor factions for every race (except Rogue Armies) to custom battles.
-Rogue Armies will now start on the campaign on a randomly chosen location, to emulate how they normally spawn on a number of different set places when played by the AI. This does not include The Sandboxers, The Creative Assemblers, all of the pirate factions and the Nagash Book Rogue Armies. This currently only works on Single Player. On Multiplayer Campaigns, Rogue Armies will continue to spawn on their default locations.

Opdatering: 28. aug. 2021 kl. 1:09

***UPDATE***

-Fixed issue where Defenders of the Great plan would be automatically destroyed when loading a campaign game.

Opdatering: 1. aug. 2021 kl. 11:24

-Improved consistency of the start_pos maps of the High Elves and Dark Elves between them and the vanilla factions.

Opdatering: 1. aug. 2021 kl. 6:38

-Added the unused Bright Wizard variant for all other Empire factions for use as well. This is to provide the opportunity for the player to use this variant with any faction.