Tabletop Simulator

Tabletop Simulator

Bullet♥︎+
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Update: Oct 22, 2020 @ 9:44pm

  • Fixed Boss Battle shields multiplier to calculate alive players at the beginning of the heroine round, not the boss round.
  • Fixed Young-Ja's "Your next pattern's requirements becomes 'Any bullet'." action not being able to be refunded if you had no AP left.

Update: Oct 21, 2020 @ 4:05pm

  • Added solo/co-op mode, "Boss Battle".
  • Added 4 player mode, "Teams".
  • Added counters to deck/discard piles.
  • Added previews for powerups in "Free-for-All" mode.
  • Added broadcast at start of round when setting AP to max.
  • Added broadcast when drawing bullets from the center.
  • Added round model to table. Special thanks to Plat(check out their workshop here).
  • Added message telling players to activate manual mode if players are tied and need to resolve sudden death.(I still haven't programmed sudden death)
  • Added extra tags to workshop page.
  • Added a "Clear Only Selected" button to Ling-Ling when clearing bullets with their patterns.
  • Added option to click Young-Ja's "Your next pattern's requirements becomes 'Any bullet'." action a second time to undo it and refund the AP.
  • Changed Young-Ja's "Your next pattern's requirements becomes 'Any bullet'." action to stay highlighted when enabled.
  • Changed player board to take longer to re-activate when placing a bullet that hits you.
  • Changed player board to dissapear during cleanup if defeated.
  • Changed "Randomize Heroine" button to always give a different heroine than the one currently selected.
  • Changed animation for dealing bullets from the center.
  • Changed "Start Game" button to be at top of table.
  • Changed "Round Start" text to be in all caps.
  • Changed gold highlight on winning boards to be slightly more transparent.
  • Changed Reset Game to reset card previews/tokens.
  • Fixed "Reset Game" button not working if there were too many powerups to discard.
  • Fixed Adeleid sometimes being forced to flip more bullets when there are no face-up bullets left.
  • Fixed Mariel marker not being able to be targeted by the "Put 2 bullets from your sight into the center." powerup.
  • Fixed Mariel marker not being able to be targeted by the "Clear a bullet in your sight." powerup.
  • Fixed Mariel not getting AP back for clearing a Star Bullet if they were at max AP already.
  • Fixed player boards not always showing up when sitting down.
  • Fixed being able to "End Round" when in the middle of a non-optional action.
  • Fixed error when trying to send a message to a non-seated player.

Update: Sep 30, 2020 @ 2:21pm

  • Changed player boards/items to be hidden until a player is seated in that spot.
  • Changed soundtrack to not start a new track at the beginning of each round if timer is not enabled.

Update: Sep 14, 2020 @ 7:26pm

  • Fixed Mariel Marker being able to be placed on top of other bullets when moving after being cleared.

Update: Aug 27, 2020 @ 9:47am

  • Added Ekolu's theme "Above the Ocean, a Sacred Stave" to soundtrack.
  • Added Manual Mode. When clicked, it will make everything interactable and remove all UI/scripts. Click if you get stuck.
  • Added snap points to player boards. Will help if you need to use manual mode.

Update: Aug 20, 2020 @ 10:47am

  • Added Reset Game button. Will bring up menu and character select.
  • Changed rulebook to latest version.
  • Changed rulebook to be compressed(80mb to 3mb).
  • Changed amount for current bag to look full from 40 to 30 bullets.
  • Fixed winner being when players were still tied.
  • Fixed Young-Ja not being able to push off the bottom right and left.

Update: Aug 17, 2020 @ 9:14pm

  • Fixed Young-Ja's next pattern's requirements become any bullet action to not carry over to the next round.

Update: Aug 16, 2020 @ 3:47pm

  • Fixed Senka's star action letting you move 1-2 spaces, instead on 1.
  • Fixed spelling of Ekolu's name.

Update: Aug 16, 2020 @ 7:09am

  • Fixed Adelheid's star action counter not updating as you flipped bullets.

Update: Aug 16, 2020 @ 6:13am

  • Fixed Young-Ja being able to push bullets into their hitbox with their action.