Tabletop Simulator

Tabletop Simulator

Bullet♥︎+
Showing 241-250 of 277 entries
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Update: Mar 28, 2021 @ 6:54am

  • Fixed 'Orange Juice' table being wrong version.

Update: Mar 28, 2021 @ 6:44am

  • Added 4 Heroines/Bosses from Bullet🍊 expansion.
  • Added 'Orange Juice' table art.
  • Added 4 music tracks to soundtrack, 1 for each heroine.
  • Added heroine names to corresponding music tracks.
  • Changed default table/heroines/boss to be from Orange Juice.
  • Changed workshop icon/name to show Bullet(orange) is included.
  • Changed card being presented for discard to be higher so you can see your sight better.
  • Fixed manual mode not removing buttons on current bags and powerups.

Update: Feb 14, 2021 @ 1:09pm

  • Changed Boss board to rotate toward the player when playing solo.
  • Fixed error when selecting heroines/bosses.

Update: Nov 4, 2020 @ 5:13am

  • Fixed bug when player runs out of time.

Update: Nov 4, 2020 @ 5:07am

  • Fixed AP numbers being upside down on Purple and Yellow player boards.

Update: Nov 2, 2020 @ 7:00pm

  • Added Young-Ja's theme "Last One Out Stays for Eternity" to soundtrack.
  • Added counters to AP trackers. always shows current AP, will not update when previewing AP costs.
  • Changed toggles to be clickable anywhere on the button, not just the check box.

Update: Oct 24, 2020 @ 1:03pm

  • Changed Reset Game to reset intensity track.
  • Fixed game not resetting properly if a player wins without being defeated.
  • Fixed patterns not being discarded in Score Attack.
  • Fixed bullets not being selectable right away when placing them using the team action.
  • Fixed discard counter not updating when discarding patterns at the end of the round.

Update: Oct 23, 2020 @ 5:12pm

  • Fixed Ling-Ling's patterns and action counting face-down bullets as having a number.

Update: Oct 23, 2020 @ 9:17am

  • Fixed Esfir boss getting error at start when loading shield numbers.

Update: Oct 23, 2020 @ 6:33am

  • Added breakpoint numbers to boss shields. They will lower during the shield attack animation.