Garry's Mod

Garry's Mod

GChem - Chemical Warfare
Showing 21-30 of 43 entries
< 1  2  3  4  5 >
Update: Sep 17, 2020 @ 7:47pm

Added compatability with the gmod4phun gasmask script (a very well made gas mask available at Github[github.com]) and Metro Gas Mask

Update: Sep 11, 2020 @ 4:23pm

Gas degrades JMOD Gas Mask and Respirator filters
Added the variable FilterDegredationMultiplier to the gchem config
GChem chat commands are suppressed

Update: Sep 8, 2020 @ 7:27pm

Modified how GChem networks important information to reduce network usage. Should lag issues for muliplayer servers

Update: Aug 24, 2020 @ 7:05pm

Added a code check to hopefully prevent errors from occuring when certain npcs are killed

Update: Aug 22, 2020 @ 1:45pm

The nerve gas update

Adds 2 new gases
Sarin: A colorless, odorless nerve agent that causes twitching, heavy breathing and death followed by muscle spasms. Primarily an inhalation hazard, some gas is absorbed through the skin, posing a hazard to anyone who decides to stay inside the gas. Protect against with a gas mask, chemical suit, and nerve agent antidote.

VX: A colorless, odorless persistent nerve agent that causes twitching, heavy breathing and death much like sarin. However VX is more toxic then Sarin, and, unlike Sarin, is far more capable of affecting creatures through the skin. VX also sticks to objects just like mustard gas, posing a hazard to anyone nearby contaminated objects. Protect against with a gas mask, chemical suit, and nerve agent antidote.

Both nerve gases cause vision dimming immediately upon inhalation, but will only cause dimming once effects take hold through skin exposure. If your vision dims suddenly with no visible cloud nearby, you're standing in nerve gas.

Adds 1 new weapon

Nerve Agent Antidote: A syringe filled with antidotes to nerve gas poisoning that makes those injected twice as resistant to nerve gas poisoning and makes nerve gas poisoning decay 4 times as fast. Lasts 90 seconds.

Adds 7 new entities:

Sarin Gas Canister and Sarin Gas bomb: Canisters and bombs filled with sarin gas, functions like any other container.

VX Gas Canister and VX Gas bomb: Canisters and bombs filled with VX gas, functions like any other container.

Tear Gas Canister and Tear Gas bomb: Canisters and bombs filled with tear gas, functions like any other container. Great for non-lethal crowd control.

Cyanide Gas bomb: Bomb filled with hydrogen cyanide gas, mostly useless as hydrogen cyanide is primarily useful indoors, but is present nontheless.


IMPORTANT:

Merged the required assets from Fire Extinguisher, Basic Vignette, Splinter Cell: Blacklist Chemsuit Goons, US Army M2 Flamethrower SWEP, and Masks and Helmets H.U.D. Overlay Mod addons into GChem. This is because I have recieved many complaints from many different people about having to download too many mods. The only required mods now are JMOD and its assets.

If you are the developer the any of the addons listed, I have given credit to you mod in the description along with a link to your mod. If you have issues with the merging, please contact me to resolve.

Update: Aug 7, 2020 @ 8:17pm

Added the variable suffixes VentGrenade, BurstGrenade, and GasThrower to the config. These allow admins to disable certain gases they do not want weapons to have

Update: Aug 7, 2020 @ 6:12pm

None Provided

Update: Aug 7, 2020 @ 4:19pm

Added the variable BlurMagnitude to the GChem config, a multiplier used to control how strongly gas blur's players screens
Added the Cyanide Antidote Syringe, a syringe containing an antidote to cyanide poisoning that rapidly detoxifies cyanide in the body. Functionally increases the rate of decay of cyanide in players by 5 times, does not prevent players from dying of lethal doses. Left Mouse Button to inject yourself, Right Mouse Button to inject other players, lasts 45 seconds.

Update: Aug 6, 2020 @ 9:16am

None Provided

Update: Aug 5, 2020 @ 8:35pm

None Provided