Arma 3
Ammocan
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Update: Oct 10, 2021 @ 12:31am

Added:
Support for ACE Reloads and other re-arm methods (turret ammo conversion on inventory close)


Fixed:
Reloading issues with 2nd turret/weapon on a vehicle
Spam log messages from ammocan in Eden editor


Changed:
Fewer debug messages
Better weapon blacklist handling
Better method for getting turret weapon ammo
Minor code cleanup

Update: Oct 3, 2021 @ 10:49pm

Changed:
Supported weapons should no longer go through a reloading animation upon initialization

Update: Oct 3, 2021 @ 7:55pm

Added:
Support for 3CB
Support for 3CB 7.62x51 x200 ball and tracer
Support for 3CB 40mm HEDP x32
Support for 3CB 12.7x99 x 100
Verbose output for unsupported ammo types per weapon (Ref "###" entries in diag log)
Magazine conversion function (Mostly for 3CB - converts the 3CB magazines to ammocans for corsds compatatability)
Blacklists to skip weapon types that shouldn't be addressed by ammocan

Changed:
More robust handling of vehicle with multiple weapons per turret
Less debugging (spamming) output to diag log

Update: Sep 29, 2021 @ 10:55pm

Added:

Compatibility Filter - no more errors when reloading a turret on a (currently) unsupported vehicle

Update: Sep 27, 2021 @ 10:51pm

Fixed:
AI weren't reloading from vehicle inventory unless someone opened and closed the vehicle inventory
The reload hint was showing up for the player if an AI had to reload
An error would be generated if a turret tried to reload on a vehicle with zero magazines in its inventory

Update: Sep 26, 2021 @ 2:10pm

Added:
Commanded reloads (Press R)
Partial magazine support

Update: Sep 25, 2021 @ 7:49pm

Added:
CUP and Vanilla 2000x 7.62x51mm support (for M134)
Vanilla 1x Titan AT support

Update: Sep 25, 2021 @ 3:21pm

Added:
Initial support for RHS TOW missiles*
Additional debug comments for diag_log

Changed:
Turrets with multiple ammo types should spawn with the preferred ammo type defined in the vehicle's config
Mass of ammocans increased (was 8 (rifle mag), now 50)
General code cleanup

Fixed:
Turrets should only have a single mag loaded at init now (this was an issue for turrets with mutliple ammo types defined)
Case sensitivity issue with findAmmocanType function

Update: Jul 12, 2020 @ 1:18pm

Added - Support for CUP .50 cal (12.7x99) 100 round ammocans for M2HB, etc.
Added - New M2A1 Ammocan model

Update: Jul 11, 2020 @ 10:47am

- Initial Release