Divinity: Original Sin 2

Divinity: Original Sin 2

Malchezzar's Magic Mirror Fixes [DE]
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Actualización: 1 SEP 2024 a las 9:35

-Fixes to clean out some old Database values and added talent name to the popup so you have more information about what is happening.

Actualización: 27 JUL 2024 a las 14:56

Sorry, logic I tried to add to streamline everything by checking talents on load doesnt work, I can check item talents but I cannot seem to determine if the character has a talent beneath that if it does come from an item, so everyone will need to remove their character talents like I mentioned previously to clear out the databases and get them proper. Sorry for any duplicate talent points you may have gotten from the last update!

Actualización: 27 JUL 2024 a las 11:12

-Quick added logic on save load to check item vs character talents and refund you any that overlap (first time using the mod on existing save scenario).

Actualización: 27 JUL 2024 a las 11:08

-Some more fixes, should be pretty robust now. Code us much cleaner than it used to be and I am now updating DBs for the characters on save load, so you shouldn't have to reequip anything on existing saves anymore.

Actualización: 27 JUL 2024 a las 10:39

-Some Unleashed Edits, accidentally pushed prematurely while testing. I will fix anything I find promptly.

Actualización: 26 JUL 2024 a las 20:42

-Redid most of the code as Lite as possible.

-Talents will not be refunded now when they came from another item as well (2 items with torturer will not generate you free points).
-Abandoned calculation checks for base attributes/abilities when learning/unlearning talents in mirror, as they were rare generations anyway and its mostly talents that break.


-Anyone reading this, After this update it would be good to remove any talents you have in the mirror, (don't relearn them, leave points empty), and unequip any talent items you have on, and then requip/learn the talents back outside of the mirror to get fresh, clean databases for logging the talents. If you are starting a new game you shouldn't have this issue.

Actualización: 15 AGO 2023 a las 12:15

-Reduced some of the notifications that will appear, and you should no longer get notifications for summons etc somehow getting item talents.

Actualización: 26 JUL 2023 a las 18:38

-Hopefully fixed some of the buggy-ness that can happen with this mod.
-Added an NPC to add/sub points at will to fix little glitches that happen near each of the mirrors in the major acts. This has the potential to be used for cheating but that is on the Users if they want to do that or not, so keep an eye on your friends!

Actualización: 26 JUL 2023 a las 14:22

-Updated the code to account for Vanilla+, though I suspect it wouldn't conflict anyway because this mod does not give you extra points back, it only removes them if it thinks you are supposed to have less than you end up with.
-Cleaned up some broken extender functionality that was changed and preventing alot of this mod from working.
-Cleaned up a potential issue where you could load into a save and there would be a bogus value saved in the databases, causing it to remove way more than intended.
-Removed the ability for the mod to take away spent points in attributes/abilities/civil abilities because I do not know of any exploits that allow you to generate points in those stats and then spend them before leaving the mirror. So that means that this mod will only remove unspent points from those stats.

Actualización: 7 SEP 2020 a las 21:15

-Added some code to force update the stats UI after modifications are made. I noticed some of the changes were not visible right away which lead to some confusion.

I am investigating some potential issues where calculations can end up incorrect, I suspect the issues I am seeing could be more conflux related things but I am not sure yet.