Wallpaper Engine

Wallpaper Engine

Beat Saber Visualiser (Parallax) (Audio Responsive) (Very Customisable)
Menampilkan1-10 dari 18 kiriman
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Pembaruan: 7 Mar 2023 @ 10:50pm

Changed default Wallpaper to Headspinner496 V2 Beat Saber Render.

Optimised the textures for some of the backgrounds and most importantly the Logo which was taking up 50mb of vram and is now only taking up 10mb (most of the backgrounds were 10mb but are now 5mb or 1mb) so the wallpaper should be a little bit easier to run now, I will be trying to reduce the lag on all my wallpapers so you should be seeing updates to my other wallpapers within the next few days/weeks.

Added 2 new wallpapers.

Pembaruan: 2 Sep 2022 @ 4:54am

Both Clocks had show seconds enabled, only 1 is meant too, I've fixed that now.

Pembaruan: 2 Sep 2022 @ 4:39am

Forgot to add the Clock Color back, it's now there, sorry about that!

Pembaruan: 2 Sep 2022 @ 4:33am

Added options to change the Size, Count and Speed of the Audio Reactive Dots.

Pembaruan: 1 Sep 2022 @ 1:35am

Added 3 of my Renders, V2 Alt, V3 and V3 ALT as backgrounds.
Also lost the project files a few months ago and got them back a few days ago, just had to redo all the project settings (the settings you can change using a checkbox or slider) so they're a bit more organised now, only thing is I couldn't make it so you could change the Background Shake Strenght for some reason, it just wouldn't let me add it so I'll try to fix it ASAP).

Pembaruan: 7 Mei 2021 @ 10:19pm

Changed the background files of my beat saber renders to the 1080p versions since 4k is just a waste of performance since this wallpaper is designed for 1080p monitors.

Pembaruan: 14 Feb 2021 @ 1:40pm

Fixed clock VHS slider to adjust bloom intensity as it was maxed at 50 instead of 5.

Pembaruan: 14 Feb 2021 @ 1:34pm

Added clock VHS option and slider to adjust bloom intensity

Pembaruan: 13 Feb 2021 @ 6:09pm

Added my Beat Saber Render as a Background as well as adding the alt color as a background as well.

Pembaruan: 19 Jan 2021 @ 1:30pm

Made the visualizer layered above the embers so they don't block it when the embers are made big.