Europa Universalis IV

Europa Universalis IV

Miscmod
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Update: Mar 11, 2022 @ 2:54am

Black Death
-Settler Nation redesign!
--Former factions are now estates
---Settler Nations used to get their reform from the faction influence, will now be granted depending on land share of the factions.
---Estates will give unique effects when they're at high/low loyalty.
---Give out privileges with unique effects to steer your country!
----Not giving a privilege will count as your ruler taking the reins instead.
--AI will now pick a government form and reform to steer towards.
-Minor changes to Settler Nation muslim schools, should now be in line with the lore.
-Yet another redesign of Spread of Sufism. Now are pulse events that grows slower the more provinces there are with that sufi variant.
-Nsara no longer spawns as Sufi, now just have special allowance to start the Muslim Reformation.
-Some of the starting rulers didnt technically have a dynasty...
-Granada/Andalusia now expands through events instead of through decisions (again)
-Catalonia will start expanding early if Granada gets lucky with their events
-2 new late-comer Settler Nations added, Suisya in Switzerland and Dasya in Romania
-The 1.33 update changed the way AI handles their economy, so to 'force' the AI to colonise all Settler Capitals have been given a massive boost to their dev. Also applies to latecomers. (Think becoming Rome-sized...)
-Latercomer Settler Nations gain cores on claimed land.

General
-Compatibility for 1.33.2 added
-Minor tweaks & fixes

Update: Nov 30, 2021 @ 6:03am

Peace of God
-The Mongol Empire (and substates) now start with more provincial discoveries

Shattered Europe
-Norway and Sweden now starts as friends in this scenario
-Norway and Denmark are no longer friends in this scenario

General
-Compatibility for 1.32.2 added
-Theodoro was missing a core. Whoops!

Update: Nov 11, 2021 @ 6:01am

Dark Continent
-The spread of the muslim reformation has been tweaked
-Namelists of certain settler cultures have been tweaked
-Settler Nations will now start with Feudalism. Before they'd take it for 1 ducat, so no biggie
-Resettlement waves for Settler Nations now occur when certain institutions have been embraced, resulting in less manpower in the late game (was bonkers to be honest)
--The waves now give manpower to owned provinces once, meaning your heartland will be higher manpower later compared to provinces you only colonised later
-Once New Zealand has been discovered by a indian or chinese tech country, the Maori will gain permanent claims on each other. This should cause the formation of Aotearoa more often

Peace of God
-Changed Asia setup
--The Mongol Empire has survived for an extra 100 years with minimal fracturing, but it's doubtful they will survive another 100...
---In case of Splintering, you can select a splinter country to play as
--India is now ruled exclusively by Hindus, and will no longer convert to Islam 5 minutes after game-start in this start date...

Shattered Europe
-Hid the debug-text of the Druidic High King Election event. Whoops!
-Fylkirs now get the precise amount they are owed in the tithe event, instead of an approximation, thanks to the magic of binary chains!
--Meanwhile, Norse countries subject to the tithe will now get an event subtracting the amount they owe.

General
-Fixed outraged attitude at minus relations bug
-Increased compatibility with other mods, by making a define override, instead of an overwrite
-Removed the Spread of Sikhism event that was imported from EU3, didn't fill a role after the fleshing out of Sikhism in Leviathan
-Indias religious landscape has been changed dramatically provincially (in all bookmarks), Buddhists and Jains still have a strong presence, but will die out over time to hindus
-India will no longer become muslim slowly
--Guaranteed Brahmin Autonomy, the modifier that hinders muslim spread in India, will now spread to new provinces if the privilege of the same name has been taken by the new owner
--The opposite is also true, the modifier will be removed from provinces if a country takes over that doesn't have the estate privilege
-Persia will no longer convert to shia if they aren't muslim to begin with. Mostly relevant to the Peace of God scenario
-Compatibility for 1.32.0.0 added! Please do write a comment or reach out if you experience a crash, or other stuff that you feel like is unintended!
-Minor tweaks & fixes

Update: Jul 18, 2021 @ 10:39pm

19. July 2021
Rise of Ottomans
-Removed Krakow and Danzig as independent states
-Added Teuton cores to Neumark
-Epirus/Yanya transferred to Ottomans
-Karahisar/Hamid transferred to Ottomans

General
-Compatibility flag for 1.31.5 added, haven't tested everything, please do report if something is not working!

Update: Jun 4, 2021 @ 4:38pm

Dark Continent
-The native unification event has been re-aligned with vanilla-code

Update: May 28, 2021 @ 12:09am

General
-Fall of Majapahit should now fire after a month

Dark Continent
-Fixed a bug with Nahuatl nations getting the default Nahuatl ideas (if they had a unique set, like the Aztecs) and the Mayans getting default national ideas
-Americans with Renaissance will gain Feudalism now, at a rate equivalent to having 2 subjects
-Native American modernisation now takes place over longer time.
--They will still unite fairly early
--They will then gain the first 4 insitutions faster, from nations up to 450 range away, reaching max speed at within 150 range
--Once they have the first 4 institutions, they will gain High American units/tech
-Nahuatl, Mayan and Inti countries now gain the reform bonuses over time.
--You will lose these bonuses if you switch to another religion, but will gain them back if you come back to the One True Faith
-Nsara now becomes Bektashi instead of Hurufi, which is more inline with the event text
--If Bektashi haven't been enabled at this point, it will be

Peace of God
-Cathars now use the fervor mechanic instead of the Karma mechanic
-Muslims (in this scenario only) with a majority of non-muslim subjects, may experience the Anti-Muslim Turmoil disaster (A rebranded Religious Turmoil disaster)

Shattered Europe
-Added the Norse head of Faith, the Fylkir
--The Fylkir is selected from the nation with the most holy sites (Stockholm, Trøndelag, York, Kiev and Paderborn). In case of a tie, the one with the holiest site gets to be Fylkir
--The Fylkir gets access to a special CB, Fylkirstrid, which can target any non-believer
---Norse rulers may assist the Fylkir in these wars, gaining prestige (5 if you lose, 15 if you win)
--The Fylkir gets a tithe once a year, in January, roughly equivalent to a tenth of the yearly income of all other Norse countries (maxed at 5000 ducats currently)
-Carte blanche heirs are no longer generated upon entering the game in this scenario (with the exception of Wales and Britanny)

Update: May 17, 2021 @ 12:00am

Dark Continent
-The Mediterranean Union should now attack together
-If the attack fails, an event series start that will allow the 4 Christian Mediterranean nations to escape Europe
--If you chose to escape, your old belongings will be taken over by your former adversaries
--You will bring your people with you across the sea and settle them in this new land (meaning, your old belonging will be reduced to 1 manpower, and gets the new owners culture/religion, you lose your core and the new capital gains a bunch of manpower, depending on who's settling)
-The formation of Haudenosaunee (The North American super nation) have been tweaked
--Now requires 115 provinces in the North American *superregion*, not the continent North America, to form
--If outsiders (non-totemist, North American) control 115 provinces, the most powerful totemist nation can form Haudenosaunee (An AI totemist surpassing a player totemist will not make this decision)
---Other Totemist nations will be invited, and will decline or accept based on their relations with the former and how treatened they feel themselves to be by the outsiders

General
-A large chunk of the new Colony Names wasn't being used because of an invalid character

Update: May 13, 2021 @ 7:30am

Dark Continent
-Fixed Merchant-dominated republics in the pre-formation phase trying to switch to the Plutocratic monarchy reform, instead of the republican plutocracy reform
-The Resettlement of Europe Triggered Modifier will now only activate during the age of discovery
-Minor fix to the Firanja formation decision

General
-The correct Alert Icons should show up now, instead of the Royal Marriage icon
-More fixes, mostly in bringing events into line with Vanilla
--Notably, Sikhs will now get new gurus (whoops!)

Update: May 12, 2021 @ 7:02pm

General
-Compatibility with 1.31.3
-Tripled the time for Muslim Reformation to happen

Update: May 12, 2021 @ 3:39am

-Added the thumbnail in the correct format