Northgard

Northgard

Village Defense Tycoon
Showing 11-20 of 24 entries
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Update: Jul 26, 2020 @ 3:13pm

Removed chance that dead vikings become Zombies until wave 7. Increased that chance to 7.5%

Update: Jul 12, 2020 @ 7:32pm

Update: Jul 11, 2020 @ 5:57am

Defense Tower now requires upgraded Forge before construction .

**This Change has been reverted to an increased cost for the Defense Tower.**

Update: Jul 10, 2020 @ 9:12pm

Slight increase to difficulty, removed problematic colliders

Update: Jul 10, 2020 @ 1:40pm

Increased difficulty and balancing update

Update: Jun 30, 2020 @ 2:40pm

Tweaking chance that dead vikings turn to Draugr

Update: Jun 30, 2020 @ 4:43am

Removed building restriction for Forge, which would cause Smiths to idle if Mine had been removed.

Update: Jun 29, 2020 @ 9:22pm

Attempted fix for Frequent Crashes

Update: Jun 29, 2020 @ 2:26pm

Huge Feature and Balance Overhaul!

- Added 8 new waves and rebalanced older waves
- Increased Frequecy of undead waves (reduces snowball after a great defense)
- Increased spawn rate of Adventurers (reduces likelihood of getting wiped after a poor defense)
- Trading Caravan is no longer replaced by Food Trade. Increases allegiance with neutral factions by +75%. (increases viability of building towards Blainn)
- Removed Jottun Adventurer mechanic (Jottun attack your human adventurers, need to tweak before adding this feature)
- Normalized speed of undead units (decreases chance that faster units are bursted down before slower units arrive)
- Fixed poorly scripted Adventurer spawn mechanic (special thanks to SanctusSusanin!)
- Changed Forge Building requirement to Quarry
- Removed Blood Moon Event (can cause crashing)
- Players now spawn with 2 sheep, and receive only 1 from Fame bonus (increases viability of Sheepfold over Fields at game start)
- Added horn sound effect to signal incoming waves

Update: Jun 27, 2020 @ 5:16pm