Arma 3
Immersive HALO Jump Mod
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Update: Jul 7, 2020 @ 12:21pm

MAJOR UPDATE AND OVERHAUL (MAKE SURE YOU REPLACE YOUR COMPOSITIONS!!!)

-Composition now only contains the laptop/table: everything else now dynamically spawns in game
-Red light/Green light and door opening now happen automatically. If you don't like this let me know and I'll consider adding the actions back in
-AI loadouts will now be stored and restored upon landing on the ground (when selecting "Give AI Team Parachutes")
-Plane will despawn 60 seconds after the green light - this fixes many issues including nosediving planes and hearing/seeing the plane from the ground
-Marker is removed after plane despawns so if you're doing multiple jumps in training or something, the marker will update with the new locations
-probably other stuff
-Vehicles in next update

Update: Jun 27, 2020 @ 7:06pm

The plane now will leave the area and return to 10k meters (or however high it can go) 30 SECONDS AFTER you hit "green light." Useful for 2k meter jumps so you won't hear/see the plane on the ground after you jump. Thanks to PS1 Hagrid for the idea!

Update: Jun 26, 2020 @ 12:46pm

Small update: command added to make sure the plane flies at 1000m to avoid crashing into the ground. Not super important but I do recommend you replace your compositions.

Update: Jun 23, 2020 @ 3:39pm

Added: Another composition for singleplayer usage ("Pandemics_HALO_SINGLEPLAYER")

Update: Jun 22, 2020 @ 7:21pm

Fixed not being able to use over water...if anyone cares it no longer uses the rabbit which I'm happy about lol. It now uses a BLU_F diver but you don't need to worry about OPFOR or yourself seeing him or him seeing anyone else, he'll be invisible and targeting is disabled.

Update: Jun 22, 2020 @ 3:16am