RimWorld

RimWorld

Save On Incident
Showing 1-10 of 14 entries
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Update: Jul 11 @ 9:55am
by avil

[Auto-generated text]: Update on 7/11/2025 7:55:45 PM.

Update: Apr 7, 2024 @ 7:43am
by avil

[Auto-generated text]: Update on 4/7/2024 5:43:33 PM.

1.1.0
- updated for 1.5. A whole bunch of incident categories was removed. Don't know yet what's that about;

Update: Oct 20, 2022 @ 6:57am

[Auto-generated text]: Update on 10/20/2022 4:57:46 PM.

- settings screen fix.

Update: Oct 19, 2022 @ 2:05pm

[Auto-generated text]: Update on 10/20/2022 12:05:45 AM.

1.0.8
- so anyways 1.4, lol;

Update: Jul 7, 2021 @ 7:10pm

[Auto-generated text]: Update on 7/8/2021 5:10:32 AM.

1.0.7
- so anyways 1.3;

Update: Apr 9, 2021 @ 1:27pm

[Auto-generated text]: Update on 4/9/2021 11:27:34 PM.

1.0.6
- reworked how notifications to autosave are received. Before it used central notification mechanic for storyteller. New quest incidents don't notify the storyteller about anything, i.e. work independently, that's why autosave didn't trigger from quest incidents. I've made so now an autosave trigger is received right when an incident is trying to fire, so more or less mod can capture all of them;

Update: Apr 4, 2021 @ 4:02am

[Auto-generated text]: Update on 4/4/2021 2:02:50 PM.

- updated translations;

Update: Mar 29, 2021 @ 12:38am

[Auto-generated text]: Update on 3/29/2021 10:38:35 AM.

1.0.5
- added an option to save on map generation back;
- added an option to save on death of player pawns;
- aded minimum interval between saves of 1000 ticks;

Update: Mar 15, 2021 @ 4:35pm

[Auto-generated text]: Update on 3/16/2021 2:35:34 AM.

1.0.4
- added an "autosaving" popup;

Update: Mar 1, 2021 @ 10:47pm

[Auto-generated text]: Update on 3/2/2021 9:47:55 AM.