Rivals of Aether

Rivals of Aether

The Knight
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Update: Oct 24, 2020 @ 5:25am

v1.10

Update: Oct 4, 2020 @ 4:35pm

v1.9

Stats :
- Walk accel (0.1 -> 0.2)
- Walk turn (5 -> 6)
- Dash speed (6.3 -> 6.25
- Walljump height (11 -> 10)
- Gravity speed (0.65 -> 0.60)

-------------GROUNDED MOVES-------------

Jab :
- Jab 1 :
-- Can tech
-- Hitstun multiplier (1.3 -> 0)
- Jab 2 :
-- Knockback scaling (0.1 -> 0)
-- Base hitpause (8 -> 6)

Dash Attack :
- Dash attack now has whifflag
- Hitpause scaling (0 -> 0.2)

Down Tilt :
- Base hitpause (6 -> 7)

Forward Tilt :
- Base hitpause (10 -> 8)

Up Tilt :
- Base hitpause (6 -> 7)
- Hitpause scaling (0.3 -> 0.2)

-------------STRONG-------------

Down Strong :
- Angle (40 -> 361)

Forward Strong :
- Angle (40 -> 361)
- Base hitpause (15 -> 10)

Up Strong :
- Base hitpause (6 -> 4)
- SFX has been tone down
-------------AERIALS-------------

Neutral Air :
- Animation has been polished
- Has whifflag
- First hit :
- Base Knockback (6 -> 5)
- Angle Flipper (9 -> 0)
- Hitbox lifetime (2 -> 3)

- Second hit :
- Angle (64 -> 55)
- Angle flipper (3 -> 0)
- Base hitpause (7 -> 5)
- Hitpause scaling (0.3 -> 0)

Back Air :
- Animation has been polished
- Added whifflag
- Base hitpause (10 -> 7)
- Landing lag (9 -> 6)

Forward Air :
- Animation has been polished

Up Air :
- Animation has been polished
- Fixed graphical issues with Early acces skin

-------------SPECIALS-------------

Neutral Special :
- Hitpause (0 -> 3)

Up Special :
- Now easier to sdi / Di out of it, early kill are harder to get

-------------MISCELLANEOUS-------------

Color :
- ZP Mods color
- More pride color in one single slot !
- Infamous color

Runes :
- Runes added !
- Rune A : Get an additional jump
- Rune B : Increase running speed
- Rune E : Neutral Special travels twice as fast.
- Rune G : Up Special Boosted doesn't put you in freefall
- Rune H : Forward Special travels much farther
- Rune I : Forward Special can be used multiple times in the air

Other :
- Kirby ability displacement fixed
- AI has been slightly fixed DE broke it >: (

Update: Sep 12, 2020 @ 3:52am

v1.4

Up Air :

Landing Lag 4 -> 8

Back Air :

Landing Lag 3 -> 9

Down Air :

Landing Lag 4 -> 9

Jab :

Startup 3 -> 5
Angle flipper 4 -> 0 (Doesn't pull in anymore)

Down Strong :

Added whifflag

Forward Tilt :

Startup 7 -> 8
Endlag 14 -> 16

Down Tilt :

Startup 8 -> 6
Endlag 5 -> 10

Neutral Special :

Angle 75 -> 60
Corrected NSpecial Displacement

Down Special :

Added whifflag
Cancel on hover has been removed
Doesn't pull in anymore
Can now go through plat if down is hold

Update: Aug 22, 2020 @ 2:34pm

v1.3.4

- Bug Fixes

Update: Aug 22, 2020 @ 2:30pm

v1.3.3

- Bug Fixes

Update: Aug 22, 2020 @ 2:24pm

v1.3.2

- Bug Fixes

Update: Aug 22, 2020 @ 1:10pm

v1.3.1

- Finished Tag

Update: Aug 22, 2020 @ 12:54pm

v1.3

Patch Notes : Steam Version v1.3

Stats :
Air friction increased from 0.02 > 0.07
Gravity increased from .64 > .65

Dash Attack :
Startup increased from 12 > 14
Endlag increased from 12 > 15
Hitbox size has been reduced

Forward Tilt :
Hitbox size decreased
New smear effect, to fit the new hitbox

Up Tilt :
Hitbox size increased
New smear effect, to fit the new hitbox

Forward Strong :
Knockback scaling increased 0.9 > 1.0
Hitbox size increased
New smear effect, to fit the new hitbox
Animation has been polished
New sound effects


Down Strong :
Final hit knockback scaling increased 0.9 > 1.0
Animation has been polished


Up Strong :
Sweetspot knockback scaling increased 1.0 > 1.1
Sourspot knockback scaling increased 0.2 > 0.4

Forward Air :
Hitbox size has been reduced
New smear effect, to fit the new hitbox

Back Air :
Made it easier to link the hits together

Down Air :
Hitbox size has been reduced
New smear effect, to fit the new hitbox

Up Air :
Hitbox size has been reduced
New smear effect, to fit the new hitbox

Neutral Special :
Startup decreased 20 > 17

Neutral Special Boosted :
New sound effects

Forward Special :
Startup reduced from 18 > 9
Can be reused in the air if The Knight is hit

Forward Special Boosted :
Movement window decreased 10 > 7
Can be jump canceled on any hit

Down Special :
Startup when grounded decreased from 35 > 26
Startup when airborne decreased from 25 > 16
Impact hitbox size has been reduced
New effect, to fit the new hitbox
New sound effects

Down Special Boosted :
Boosting now occurs when The Knight hovers instead of when he jumps
Final hit hitpause scaling has been increased 0.0 > 0.9
New sound effects

Up Special :
New particles
New sound effects

Up Special Boosted :
Hitboxes size have been reduced
New sound effects

Taunt :
Added a proper end animation
Two Knights can now sit on the same bench!!!!!!
New sound effects

AI :
The AI is not forced to be level 9 anymore
A lot of things have been added to make the fight more interesting and fair
Overall fixes

Others :
The Knight flashes white when boosting is available
Holding the jump button when walljumping will cause The Knight to slide down the wall
New Victory Screen

Stability :
Load time has been reduced
More than two Knights can be on screen without crashing everything, yay!

Workshop Compatibility :
Kirby ability’s cooldown now works properly


Update: May 23, 2020 @ 9:42am

v1.2

Down Air :
- Sour sport now have proper hit SFX

Taunt :
- Taunt now got a proper hurtbox

- Bench can only be cancelled after 60 frames

Up Strong :
- New SFX

Others :
- Thistlewind shader now work properly
- Two new colours!

- Fixed a bug where the Knight's eye won't change colour while using Grimm or Hollow Knight skin

Update: May 22, 2020 @ 2:03pm

v1.1

Bug boi is out