Rivals of Aether

Rivals of Aether

The Knight
Showing 1-10 of 20 entries
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Update: Aug 20, 2022 @ 3:52am

v1.20

Update: Aug 20, 2022 @ 3:49am

v1.19

- All animations now include the cape as part of their hurtbox

Update: Nov 11, 2021 @ 10:37am

v1.18

Update: Nov 11, 2021 @ 8:24am

v1.17

Update: Feb 16, 2021 @ 2:44am

v1.16

- Fixed a bug where DA's sound wasn't working

Update: Feb 15, 2021 @ 12:45pm

v1.15

- Dash attack :
Changed sound effect

- Utilt :
Added some inbetweens frames
Angle 75 -> 80
Base Kb 8 -> 9
Kb Scaling 0.3 -> 0.4

- Dtilt :
Added some inbetweens frames

- Ftilt :
Added some inbetweens frames

- UStrong :
The nail is now behind the Knight's back, making it easier to read

- Fair / Uair / Dair
Frame 1 / 2 switched

- Nair
Base knockback 7 > 5
Knockback scaling 0.3 > 0.6

- Up Air :
Kb Scaling 0.3 -> 0.4

- Down Air:
Angle 60 -> 80
Kb Scaling 0.3 -> 0.4

- NSpecial boosted :
Changed hitbox so it behaves more like a projectile
Cannot tech / bounce during the drag

- FSpecial boosted :
Cannot tech / bounce during the drag

- FSpecial :
Added dash effect

- Forward Special :
Can be re-used after a walljump

Update: Dec 6, 2020 @ 8:12am

v1.14

- Bair active window reduced by 2 frames, multihit flipper 0, bkb 8 > 7, kb scaling 0.5 > 0.7

- Nair startup 8 > 6, nair1 angle 40 > 65, bkb 5 > 6, base hitpause 3 > 5, hitpause scaling 0 > 0.3 (hitfalling weirdness, dan moment), nair2 hurtboxes extended (less disjoint)

- Ftilt sound moved by 7 frames

- Dtilt sound moved by 5 frames

- Fstrong whifflag works as intended now, endlag 18 > 20, hitpause scaling 0.8 > 1

- Nspecial position moved by 8 pixel forward so it doesnt hit from behind Knight

Update: Nov 6, 2020 @ 10:47am

v1.13

Update: Nov 6, 2020 @ 9:48am

v1.12

Update: Nov 3, 2020 @ 3:59am

v1.11