Stellaris

Stellaris

Propaganda and Espionage
Showing 11-20 of 29 entries
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Update: May 25, 2020 @ 3:51pm

Some small UI fixes for 1440p.

Update: May 24, 2020 @ 4:14pm

Added new domestic operation - Improve Stability.
Fixed small bug related to allowing hive minds in the config menu.
Fixed some small UI errors.

Update: May 23, 2020 @ 1:23pm

Mod now has built in compatibility with Interstellar Incorporated.

Update: May 22, 2020 @ 11:35pm

Fixed 'espionage regulation' federation law related bug.

Update: May 22, 2020 @ 2:36pm

Police State civic now buffs domestic networks gathering intelligence.
Fixed small swing ethics operation bug.

Mod now has inbuilt compatibility for Civics and Ethics Classic.

Improved the backup edict, fixed some of its localisation errors and removed the delay.
Polished some of the old GUI names.
Fixed small bug caused when cancelling a sow unrest operation.

Added in new configuration menu.
New configuration menu allows user to enable/disable espionage features for either hive minds or fallen empires.
Configuration menu also provides an option to ensure a clean uninstall from a save.

Modders:
Added in global flag - prop_esp_installed.
Added some mod compat information for mod authors in events/utilModCompat.txt

Update: May 20, 2020 @ 11:02am

Fixed small bug with topbar resources

Update: May 20, 2020 @ 10:44am

Fixed small bug related to domestic policy modifier.

Update: May 20, 2020 @ 10:33am

Added new federation law - Espionage Regulation. Determines whether or not inter-federation espionage is allowed.

Update: May 20, 2020 @ 3:22am

Update: May 19, 2020 @ 4:36am

Manage Networks button and the Espionage Priority policy no longer appear for Hive Minds / Machine Empires.