Natural Selection 2

Natural Selection 2

[Shine] Epsilon
Showing 151-160 of 214 entries
< 1 ... 14  15  16  17  18 ... 22 >
Update: Apr 26, 2015 @ 4:45am

Fixed some small bugs:
- PGPStatus showed up for freshly connected players even though the round was already going on
- Typo in customspawns caused some script errors

Update: Apr 26, 2015 @ 3:56am

Starting new project epsilon

Update: Apr 21, 2015 @ 10:11am

Pregameplus:

- Be a pirate and hook more stuff at the first world's tick so other mods don't steal our gold (overload our hooked functions)

Update: Apr 21, 2015 @ 12:10am

PregamePlus:
- Fixed that the DisableMines option was not working
- Fixed that the plugin hooks were registered twice when reloading it.
- Fixed compatible issues with CompMod
- Cover up for higher network latencies (up to 500 ms), so the status messsage uses the correct parameters.

Update: Apr 19, 2015 @ 4:21pm

Update: Apr 18, 2015 @ 12:37am

Update: Apr 17, 2015 @ 1:44pm

Fixed some holes in the "disabling logic" of pgp+. Sorry for the trouble

Update: Apr 17, 2015 @ 1:32pm

Update: Apr 17, 2015 @ 12:51pm

Pregame++:
- Changed the way how the status messages get networked:
- This makes them ways less buggy, so they get removed properly
- Less network traffic and server load.
- Fixed that the armor/weapon upgrade status gui did not show up with pregame++ enabled.

Update: Apr 7, 2015 @ 11:31pm

Custom Spawns:
- Fixed a small issue not the plugin was not disabled correctly when the given map was disabled in the config.