Killing Floor 2

Killing Floor 2

Server Extension
Showing 31-40 of 42 entries
< 1  2  3  4  5 >
Update: Sep 29, 2020 @ 8:55am

v1.8.3
Release:
https://github.com/GenZmeY/KF2-Server-Extension/releases/tag/v1.8.3

Changes:
- update to kf2 v1103/v1104;
- add (free) minigun and mine reconstructor weapons.

Update: Sep 13, 2020 @ 9:27am

v1.8.2
Release:
https://github.com/GenZmeY/KF2-Server-Extension/releases/tag/v1.8.2

Changes:
- fixed "Skip trader" button.

Update: Sep 7, 2020 @ 4:40am

v1.8.1
Release:
https://github.com/GenZmeY/KF2-Server-Extension/releases/tag/v1.8.1

Changes:
- fixed incorrect display of player stats.

Update: Sep 7, 2020 @ 3:35am

v1.8.0
Release:
https://github.com/GenZmeY/KF2-Server-Extension/releases/tag/v1.8.0

Changes:
- localization support;
- russian localization.

Update: Aug 11, 2020 @ 8:36am

v1.7.1
Release:
https://github.com/GenZmeY/KF2-Server-Extension/releases/tag/v1.7.1

Changes:
fix: xVoteAnnouncer.

Update: Jul 9, 2020 @ 3:53pm

v1.7.0
Release:
https://github.com/GenZmeY/KF2-Server-Extension/releases/tag/v1.7.0

Changes:
Gameplay:
- Added "Syringe Recharge Rate" by default for medic (config will update itself);
- Skill "Heal Efficiency" doesn't increasing syringe recharge anymore;
- Trait "Medic Pistol" applying on purchasing now;
- Added configuration for XP of custom zeds;
- Rack'em Up doesn't reducing when shoot miss anymore;
- Medic Pistol will be in hans on spawn like 9mm.

Technical:
- Optimized Rack'em Up code;
- Added bolts & arrows cleanup on wave start (Too much sticky projectiles can drop FPS).

Update: Jul 6, 2020 @ 2:42pm

v1.6.0
Release:
https://github.com/GenZmeY/KF2-Server-Extension/releases/tag/v1.6.0

Changes:
Gameplay:
- Medic Pistol is default weapon for Field Medic now;
- Added skill "Perk Head Damage" for sharpshooter;
- Removed trait "Rack'em Up" for sharpshooter (But still available to add in config);
- Fixed weight of weapon-upgrades in trader (Players could outweight their inventory);
- Fixed initial secondary ammo for weapons;
- Upgraded Medic Pistol has no weight anymore.
UI:
- You can see maximum value of skill in skill menu;
- Trader shows damage of weapons now (but penetration and range still is null);
- Fixed secondary ammo icon in trader.

Update: Jul 2, 2020 @ 3:36am

v1.5.1
Release:
https://github.com/GenZmeY/KF2-Server-Extension/releases/tag/v1.5.1

Changes:
- fixed "Rack'em up": add upper limit for combos and decrease combo points over time;
- added button "Skip Trader" in the game menu;
- added button "Exit" in the game menu.

Update: Jun 23, 2020 @ 10:05pm

v1.5.0
Release:
https://github.com/GenZmeY/KF2-Server-Extension/releases/tag/v1.5.0

Changes:
- DLC weapons are available for purchase from the merchant;
- 9mm and medpistol can be upgraded;
- removed 9mm and medpistol from PickupFactory (weapons that placed on map);
- removed dual 9mm and medpistol from trader;
- restored "Armor Reparation" trait for a medic;
- player inventory fixed.

Update: Jun 22, 2020 @ 11:59am

v1.4.2
Release:
https://github.com/GenZmeY/KF2-Server-Extension/releases/tag/v1.4.2

Changes:
- fixed gaining experience using a standard 9mm pistol;
- fixed gaining experience when using a medical pistol which replaces a 9mm pistol;
- standard pistol does not need reloading;
- standard pistol is perked.