Call of Duty: Black Ops III

Call of Duty: Black Ops III

FORT RAPTURE
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Update: May 12, 2020 @ 7:35am

Weapon Changes:
- The Kraken Buildable Table now starts increasing price at round 25 (previously 20), reduced increase amount per upgrade after 25 and the table now states missing parts when fuses need to be obtained
- Regular Kraken Damage Buffed
- Leviathan Damage Buffed
- The Claw Damage Buffed
- The Claw has increased accuracy
- Essex moved from Assault Rifle to Sniper Rifle
- Essex Damage Buffed
- Zweihander Damage Nerfed (Both upgraded and un-upgraded)
- Rampage Damage Nerfed (Both upgraded and un-upgraded)
- Camos changed from Ice to Storm Camo
- Grav is now named the "Galil" and uses the Galil sounds (Both upgraded and un-upgraded)
- Welling now has an Upgrade

- M1897 Trebuchet Upgraded Reworked
- Outlaw Upgraded Reworked
- Rampage Upgraded Reworked

Perk changes:
- Juggernog is now added, the default health is 3 hits again
- Electric Cherry added to the PIAMA
- Perk limit has been raised to 6

Buyable Changes:
- "Random Special" from 10000 to 6000
- "Random Sub Machine Gun" from 1750 to 1500
- "Random Shotgun" from 1500 to 1750
- "Random Sniper" from 2750 to 2250
- "Random Special" renamed to "Random Launcher/Special"
- Ray Gun Mark 2 has been added to "Random Launcher/Special"

Map changes:
- Barbed Wire added to the bar area
- Barbed Wire and Barricades now have reduced cost
- Barricades have increased health
- Lighting adjustments
- Detail adjustements

Misc changes:
- Richtofen is now the Announcer
- Zombies now have blue eyes


Update: May 2, 2020 @ 5:34am

- Fixed dogs not traversing
- Fuse locations are no longer mispositioned

Update: May 1, 2020 @ 7:51pm

- Removed some pointless things

Update: May 1, 2020 @ 4:27pm

- Initial release
- Fixed some script stuff

Update: May 1, 2020 @ 3:29pm

- Pre-release