Tabletop Simulator

Tabletop Simulator

Super Mario Bros 3 Board Game
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Update: Jul 16, 2020 @ 7:56pm

Version 1.2

In which I come back to make it so you don't have to read a 20 page rulebook to understand everything.

Honestly, I didn't document most of the small changes I made

The big takeaway is that the item cards are a lot more clear in what they do when you have them in your hand.

If you still use this mod, I thank you dearly!

Update: May 18, 2020 @ 5:06pm

Version 1.1

Who knew that perpetually deleting the associated assets would break the mod?

General

-Actually made the mod functional by not deleting assets.
-Small changes to worlds 6 through 8. Worlds 1 to 5 have been untouched.
-Movement is now a d8 + 2 instead of a d10.
-Slight enemy weakness and coin changes.
-Items of choice now cost 25 coins instead of 20.
-There is now a hand limit of 10 cards.

Enemies
-Lemmy from 8 power to 9.
-Ludwig from 14 power to 13.
-Bowser from 15 power to 16.
-Bowser no longer resists boss slaying items.
-Bowser's power goes down by 1 for every 5 failed rolls an individual makes.

Items
-The Starman deals 2 (from 3) damage to bosses and the Hammer Suit deals 3 (from 2) damage to bosses.
-The Anchor is changed to "add 4 to a roll against a boss and disable the boss' special effects."
-The Hammer can be used against an enemy with a Hammer Suit weakness.
-The P-Wing adds 4 (was 3) to your next 3 rolls.
-2 less Frog / Tanooki / Hammer Suits.

-2 New Regular Items: Feather, Poison Mushroom
-The Feather can be played against enemies or played reactively to negate cards played against you.
-The Poison Mushroom is played either on someone else to make them lose their turn or on a space to increase the power of the enemies from that stage.
-The Kuribo's Shoe was changed to cut an enemy's roll in half.

1 New Special Item: Magic Ball
-The Magic Ball changes one dice roll for any reason, be it yours or an opponents, to whatever you want it to be. (Except when against a boss.)

Hopefully I won't delete assets when I go to make changes to this mod in the future! Apologies for breaking the mod.

Update: May 1, 2020 @ 12:51pm

Version 1.0

Released to the workshop!