Garry's Mod

Garry's Mod

Prop Virus
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Opdatering: 13. aug. 2021 kl. 7:49

Moved settings to Utility/OnTheMatter, instead of Utility/Squeed Fingars. This is in an effort to move all of my lua-oriented addon settings to this location. In the process I will probably update the addon a little bit for fun, as I have here.

- Added Prop Virus Infect-All, which will turn all props in the map into prop viruses.

Opdatering: 25. juli 2020 kl. 12:31

-- SETTINGS --

Added a minimum slow infection time and a maximum slow infection time, setting a random range for how long it takes an attached prop virus to convert what it's attached to.

Added a toggle to activate slow infection, which causes prop viruses to attach to what they touch and can infect and, using the above sliders, converts its target over time.

Added a Slider for Charge Range, determining the range in which prop viruses will lunge at objects. Set this to 0 to disable charging/chasing.

Added a slider for charge force, determining the strength of the charge.

Added a slider for charge cooldown, determining how long the prop needs to wait before charging again.

Added a sound option for charging, letting you pick a sound that plays whenever a prop virus charges. Just set it to no sound it if starts to get annoying.

Added an option to have a Ragdoll Prop Virus's hitbox be visible, which can be helpful with Slow Infection for them since as of now the ragdoll doesn't stick.

Added more built-in sound effect options.

General Cleanup of the Settings

-- MUTANTS (Each have toggles and spawn-menu spawns) --

Added a Metal Mutant, which is immune to explosions and is awkward to pick up.

Added a Fish Mutant, which has a hard time out of the water but once in the water can gain speed quickly, and will try to return to the water if it flies out.

Not technically a mutant, but added a "Cure All" Prop virus which causes all Prop Viruses currently on the map to return to the props and ragdolls they were previously.

Fixed the glitch where Bomb Prop Viruses would explode indefinitely underwater.

-- PRESET --

Added a "WATERMELON" Preset, which is meant to be similar to the "Watermelon Virus" addon this was based on.

Opdatering: 13. maj 2020 kl. 9:19

If you were not able to find the settings options for this addon under Squeed Fingars in Utilities, this update should fix it! Those settings are the bulk of this addon, so I hope this problem didn't effect too many people. Either way, here it is now.

Opdatering: 9. maj 2020 kl. 22:37

Added separate spawn options in the spawn menu for each mutant type, and moved everything into its own "Prop Virus" section under Entities.

Ragdoll Support, and a toggle to turn it on and off.

Toggles for whether or not NPCs and Players can turn into ragdolls when infected.

Option to set how long each Prop Virus will live, a life timer.

Toggle to ignore props that the Prop Virus shares a model with (niche).

More options for how a Prop Virus chooses its model, including :

- choosing a random model

- choosing the victim's model (the thing that got infected)

- choosing the parent's model (the infector)

- Just using the model you define.

Along with this, there is a backup choice method which allows you to pick how the model is chosen if the above method failed. For example, if there is no victim object, then this option will be used instead. If both options lead to an unusable model, then a random model will be chosen.

Added a Prop Parasite preset, which emphasises the new Victim and Parent forms of choosing a new model.

Added a "The Thing" preset, to emphasize the new Ragdoll support system, and the victim model choice as well.

Added an option to disable collisions between Prop Viruses, to help with performance.

Fixed it so that when a Prop Virus shows up in the killfeed, it won't say "#prop_virus", but instead will just say "Prop Virus".

Gave the bomb mutant a longer fuse, and a sound effect that plays while this fuse is going down. Keep in mind that they won't explode if they are killed before the time runs out.

Opdatering: 6. maj 2020 kl. 20:31

Changed the collision system, it isn't as likely to break maps and is easier to control.

Fixed the Strider crash

Added Vehicle and Dynamic Entity effect toggles

Optimized the code a bit, it should run better.

Added functionality to the bomb mutants, they now catch on fire and explode upon taking damage or upon being held.

Removed the use of deprecated functions.

Fixed the spawn chance slider, now no mutants will spawn when it is at 0%, and the opposite will be the case at 100%.


Opdatering: 3. maj 2020 kl. 19:50

None Provided

Opdatering: 3. maj 2020 kl. 15:20

Just fixed a glitch where all Prop Virus deaths caused a damage-less explosion.

Opdatering: 3. maj 2020 kl. 14:43

Added new mutant types, the bomb type still needs worked on but the other ones are okay. Sliders and toggles are there to disable/enable how ever you want.

Prop and Door Toggles.

A slider to set a max amount of Prop Viruses at once, I gave up on making it sequential from old to new and so I just made it random, still gets the job done though.

Opdatering: 1. maj 2020 kl. 19:31

Added a no gravity option for the props, which will also allow them to jump down on the z axis.

Added sliders for Jump Delay and Jump Delay Variance, changing the frequency and randomness of the Prop Virus' jumping, although these will affect performance if lowered in conjunction with a lot of entities.

Added options to choose from a variety of, or paste the link to, sounds to be played when the entity is spawned, and for when the entity is killed.

Added 3 new presets in conjunction with Default, which was replaced by an Easy Preset. There are now Easy, Medium, and Hard presets, as well as a preset specified for (what I recommend to be small-scale) NPC battles.

Opdatering: 30. apr. 2020 kl. 14:39

Added an experimental option to make NPCs attack the prop viruses, just be careful with this since at the moment if there are too many npcs in conjunction with too many Prop Viruses the game will crash. By "too many", I mostly just mean a ridiculous amount, for most scenarios it should be fine. Lower the Infection Spawn # slider accordingly. Either way, I plan on fixing this soon.

Made it easier to change the Prop Model

Added an option to change what happens to an "Infecting" Prop Virus after it comes into contact with something, either remaining, dying with gibs, or disappearing (dying without gibs).

Individual toggles for the Prop Viruses to be able to effect NPCs and Players