Black Mesa

Black Mesa

BMCE - Black Mesa Character Expansion
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Opdatering: 13. juni 2022 kl. 16:31

2022 UPDATE CHANGELOG

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GENERAL
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-Removed junk/unused/duplicate files
-Organized new facemaps
-Optimized DXT5 textures without alpha channels


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NEW MODELS
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-New model: closed labcoat scientists
-New model: Fireman
-New model: Paramedics
-New model: Construction Workers
-Added casual and closed labcoat females, as bodygroups.


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MODEL FIXES
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-Fixed the floating ass the male scientists had
-Fixed the weird backwards knees the male scientists had
-Fixed the female's round glasses' normals (Restored and added back to the manifest)
-Fixed female hair normal issues
-Fixed normals on the female's head
-Fixed female hand z-clipping issue
-Fixed cleansuit ragdoll's collision issue
-Fixed clipping tie issues the female guards had
-Fixed some of the male new glasses floating a bit
-Fixed so many bugs from the vanilla models that this list could be twice its size. Mostly clipping bone weight and clipping issues

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MODEL REVAMPS
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-Backwards cap bodygroup for the custodians
-Remade office workers. More unique looking model, and tie design variety, based on 90s tie designs.
-Optimized custodian, maintenance, and engineer models
-Optimized cafeteria female material count
-Recompiled Otis. Gave him neck fat, a unique and new flex, and redid his body. Rolled up sleeves variant added as well.
-Tie jigglebones for the scientists
-Scientists now have up to 7 tie variants, from the retail design, the HL1 original tie, an alpha/beta design, and brand new designs!
-Female ponytail now has jigglebones
-Scientists now have a tieless option.
-New bodygroup: short/rolled up sleeves, for most models
-cheek_fat_max now affects the neck too, for all scientists, and office workers.


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TEXTURES
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-Updated and optimized zombie worker's specular map
-Revamped custodian, maintenance, and engineer textures
-Optimized worker's gib textures
-Updated cleansuit gib and hurt texture
-Arms texture was given a normal map, by Faber
-Facemaps:
-Updated the new facemaps
-Fixed some of the new facemaps not using the right normal maps
-Added new generic facemaps
-Blonde guy has blonde eyebrows, and a shaved mustache
-Made 25 slightly paler
-Added Bob King, a forgotten beta facemap
-Balding dude (Formerly Lowell or something?) Remade. Hair blends better and face no longer asymmetrical
-Grey hair dude (Formerly Roger) Remade. Hair blends properly, no longer looks painted on. Orange chin removed.
-Kind-of-tanned-bearded-balding dude not tanned anymore, to look good with the arms.
-Bald dude was given some very short hair and thicker eyebrows. A more military look
-One of the lenins was given unique hair and just a mustache
-Otis facemap updated with better hair
-Old bearded dude now has more unique hair, less severe wrinkles, and white hair on his beard
-Bob King's normal map revamped, now uses parts from the original
-New facemap: Gus, the original forklift driver from HL1
-Updated Bob King's facemap to match the BM facemap style
-Dilated more custom facemaps to avoid mipmap issues
-Updated Wendy facemap to use retail grey hair, and added some details around face
-Updated most female hair textures to match the facemaps
-Updated male 44 so his hairline is closer to the bounds of hairline_puff
-Updated the new mustache guy's hands so they match his skintone
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MANIFEST
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-Added entries for all the new models
-Added lots of new entries for the scientists and guards
-Removed goggles from the male cafeteria workers
-Added more female entries, using the restored facial flexes
-Restored the round female glasses
-More facemap variety for the females. Now all the facemaps should show up
-Jumpsuit workers should no longer have wide necks (They clipped)
-Fixed some of scientist.mdl's entries using scientist_02.mdl as a model, which resulted in scientist.mdl being used just twice
-Clifford the coward no longer has a tumour
-Added construction worker to the surface tension sniper sequence
-Fixed a couple of hairline_puff issues
-More bodygroup variety for a couple of entries
-Added the fat necks to some entries for variety
-Added ties to the OC office worker's entries, so they shouldn't all have the default one
-For unique office worker entries with only one face, the shirt is randomized between the two options
-test chamberrrr dude now wears a closed labcoat, and his vanilla face
-One of the surgical machine room males in QE was given a closed labcoat
-Randomized sleeves for some unique guard entries on maps that are close to the surface.
-The hangar guard with the LC codes has his white hair face again as default, plus a chance for another older face.
-Added a Gus entry in the manifest
-Reworked guard random entries, now all the faces should should up
-Durags and boonies have a 25% chance to spawn. Every squad should have at least one of the two.
-Added more medic entries
-Extra variety in Anomalous Materials. No samefaces, and all females have unique faces.
-Server room people don't wear labcoats
-Casual and closed labcoat females are now added to the manifest, so they have 4 times more variety now.
-Randomized some glasses for the females so they aren't in the same order.
-Some scientists can be tieless. Very low chance for clean models, higher chance for hurt models (Closed labcoats included)
-Randomized scientist's tie designs
-Full Hazard Course compatibility, thanks to Blooper Reel

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MARINES
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-Marines now have a rolled up sleeves bodygroup
-New headgear: boonies, an OP4 styled durag, and an 8point cap
-Added BCG glasses for the marines
-Balaclava now has one big eyehole instead of two small ones
-Fixed the ragdolls having no mass (how do they miss this lol). Given less stiff jointconstraints too
-Added headset for the marine grunts
-Updated balaclava to be compatible with more flexes, and polished weights around the necks
-Polished weights around the marine glove's wrist
-Made a glove texture without the AO. Also fixed the dumb black seams from the poor/rushed vanilla bake.
-Added more bodygroups for the marines to make the classes easier to identify
-Added one more facemap for the 02 marines
-Resized shotgun shells to a realistic size
-Shotgun shells are no longer spent
-Manifest:
-All marines updated. Randomized and lowered brow_h so they dont all look like goblins, added the short sleeves.
-Marine grunts now have enough entries to show all the faces
-Medics are young nerds and have very high chances of wearing glasses
-Grenadiers are older and usually have facial hair
-All grunts have the same chance of spawning

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