Caves of Qud

Caves of Qud

WM Extended Mutations [Beta Edition]
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Update: Jan 22, 2023 @ 1:24pm

- refactoring for new update.

Update: Jan 11, 2023 @ 11:41am

- All gelatinous form mutations should now properly remove their Globuls and effects via unwishing or demutating.
- All gelatinous forms received a revamp in the regeneration department are now immune to head decapitations (since they are essentially an amorphous form) and will now regenerate limbs at accelerated rates sometimes even instantly. They also have slightly faster health regeneration.
- The description for Psychoplethoric Deterioration now includes the range. Also the energy cost rate of the move has been both adjusted and fixed, the cooldown only fires if the move is successful.

Update: Dec 27, 2022 @ 4:23am

[implemented Tail Replacement system for the Serpentine Form Issues regarding tail vanishing, this is a temporary fix method until I can determine the actual issue of why its not working.]

[Commencing testing with Improved Mutations, so far there haven't been any issues, so as of now I am removing it from the noncompat list.]

Update: Jul 24, 2022 @ 1:05pm

*Fixed possible laoding error

Update: Jul 13, 2022 @ 8:00am

- Fixed lack of cooldown on several mutations.

Update: Jul 4, 2022 @ 1:49am

This mod aims to add some more choices to the Mutation list! Most of these mutations will be geared towards more role-play orientated players.

[This is the stable release.]

Description:

Thought it would be great to add some more mutations to choose from in the game—at the moment, their aren't as many as I would like in this mod, but I intend to continue expanding it over time, adding more mutations to the list as the mod grows. These Mutations will affect both the players and the mutation list npc's grab when they are generated.

Physical Mutations:
  • Chitinous Skin – v1.2
  • Serpentine Form – v1.2
  • Rough Scales – v1.1
  • Gelatinous Form (Poison) – v.1.0
  • Gelatinous Form (Acid) – v.1.3
  • Gelatinous Form (Slime) – v.1.0
  • Thick Tail – v.1.0- - [Being Reworked]
  • Ovipositor – v.1.1-
  • Immunocompromised – v.1.1
  • Acidic Blood – v.1.1
  • Gills – v.1.1
  • Fins – v.1.1
  • Lustrously Feathered – v.1.1

Mental Mutations:
  • Psybrachiomancy – v.1.1
  • Combustion Beam – v.1.2
  • Sciophasia – v.1.0
  • Hydropartuma – v.1.0
  • Psychomaterialus – v.1.0
  • Vita Intuita – v.1.0
  • Thermokinesis – v.1.0
  • Umbrameum – v.1.0

Metaphysical Mutations
  • Nine-Lives Paradox – v.1.0
  • Incorporeal Form – v.1.0 [Experimental]

Hybrid Mutations
  • Ancestral Scionasia – v.1.0
  • Psychoplethoric Deterioration – v.1.0

Incompatible Mods:
  • Caves of Qud : Extended
  • Improved Mutations

Bug Support and Ideas:
If you have any ideas for mutations you would like to see, or modifications to ones existing in this mod, go ahead and give a me message on the Caves of Qud Official Discord or comment here. For bug support as well—you can either reach me on Discord or send me messages here. This mod shouldn't have too many issues with already existing ones.

Big Thanks:
More like Gigantic Thanks to Unnormal, Emong, Armithaig, Lampreys-For-Days, Gnarf, Icecubegame, helado, Exsang and any others I might forgot for not only teaching me the way of C# Coding, but helping me with all the crazy nonsense of learning this code haha, seriously this mod would exist without their help so be sure to give them some love if you see any of their mods and stuff out there!

Update: Jul 4, 2022 @ 1:46am

Update: Jul 4, 2022 @ 1:37am

- Fixed issue causing Ovipositors cooldown to to not set off after first ability.

Update: Jun 25, 2022 @ 10:25am

[Update for most recent vesion]

Update: May 28, 2022 @ 7:20pm

-- Adapted for current version.