Caves of Qud

Caves of Qud

WM Extended Mutations [Beta Edition]
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Update: Mar 5, 2024 @ 5:46am

[Quick FIX]

Update: Mar 4, 2024 @ 8:39pm

[Quick FIX]

Update: Mar 4, 2024 @ 8:24am

- 7 new mutations. - several bug fixes

**BUGFIXES**

- Gelatinous form should no longer be capable of taking damage from poison effects nor should it hold the poison status effect if somehow applied.
- Gelatinous form is no longer capable of mutating burrowing claws to avoid overwritten pseudopods from being removed to give access to the claws. (Working on a more viable fix to have them both work with each other.)
- Psychopleth now removes the mental mutations of the players from the husk that is given to the creature shunted.
- Psychopleth now properly adds Ancestral Scio and the Esper Genotypes upon selection.
- Edited Poison Ichor to have proper evaporation points/etc. And can be placed on weapons and if tripped in has a chance to be swallowed, poisoning the entity.
- fixed bug with Psybrachiomancy where the calculation of arms wasn't reflecting how many you should be able to summon.
- Now, if you have Combustion Blast and Two Headed, your damage is doubled to signify having two glyphs on two heads.
- Fixed an issue causing psychomat to crash when daggers are selected for conjuring.
- Chitinous Skin now properly removes the Saprostymie effect after molting.
- Mutations that use Psiburdening now properly apply and remove the effect.
- Some typo fixes.

**WIP Fixes.**
- Sometimes, Psychopleth may cause a crash due to an unknown error that usually happens when the creature whose body was taken is destroyed on the same screen as the player.
- Some mutations, such as Umbrameum, Rough Scales, and Serpentine form are not adding properly when wished for.

[Please do not post errors in here, this is just for archiving]

Update: Jan 22, 2024 @ 9:04pm

[Fixed]
Fixed issues with Psimat not working with shortblades. Minor bug fixes included

Update: Jan 22, 2024 @ 9:03pm

[Fixed]
Fixed issues with Psimat not working with shortblades. Minor bug fixes included

Update: Dec 13, 2023 @ 8:22pm

- Added fallbacks for null reference issues regarding Submerge and Phase system.
- Modified the time tick and health reduction system of Psychoplethic Deterioration.
Fixed minor issues in several mods. - Acidic Blood preperly removes itself after demutation.

Update: Dec 13, 2023 @ 8:21pm

- Added fallbacks for null reference issues regarding Submerge and Phase system.
- Modified the time tick and health reduction system of Psychoplethic Deterioration.
Fixed minor issues in several mods. - Acidic Blood preperly removes itself after demutation.

Update: Nov 25, 2023 @ 11:30am

Update: Nov 20, 2023 @ 7:49pm

[Updating for version 2.0.206.34]

Update: Nov 20, 2023 @ 8:47am

Updated for current stable and beta editions.