Kenshi
99% damage resistance
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Update: Apr 26, 2020 @ 6:01am

Now you can find a compressed package called FOR MORE VERSIONS at
Steam\steamapps\workshop\content\233860\2064999864
Its contains 95% and 90% VERSIONS.
To use it, copy the version you want into the Steam\steamapps\common\Kenshi\mods folder. The three versions will overwrite each other.

现在你可以在Steam\steamapps\workshop\content\233860\2064999864目录下找到一个名为FOR MORE VERSIONS的压缩包,里面有95%和90%的版本,使用方法是把它们复制到Steam\steamapps\common\Kenshi\mods文件夹下。三个版本会互相覆盖。

Update: Apr 17, 2020 @ 7:46pm

I've been thinking about how to distinguish boss-level characters from ordinary people, because when our characters get stronger, Even a guy like Cat-Lon can't last long in battle.

But now I have increased the damage reduction limit caused by resilience to 99%, which means that when the toughness is above 90, each additional point will cause a huge improvement,and it will reach 99% when it is 100 points. Now challenge Cat-Lon, Tinfist.
Attach damage reduction for different toughness values
(left: toughness, right: damage reduction)
1 → -63%
10 → -48%
20 → -32%
30 → -15%
40 → 0%
50 → 17%
60 → 33%
70 → 49%
80 → 66%
90 → 82%
95 → 90%
98 → 95%
100 → 99%





我一直在考虑怎么把那些boss级别的人物与平常人区分开来,因为当我们的角色属性上去了之后即使是卡特龙这样的家伙也撑不了多久,并且打完架很多时候还要一个一个在尸体里找哪个是头目,这显然不符合他们boss的身份。

但现在我把韧性所导致的伤害减免上限增加到了99%,这意味着韧性数值在90以上时每增长一点都会有巨大的提升,在100点韧性时更是达到了恐怖的99%减伤,现在去试试卡特龙,锡拳,他们会成为合格的boss的。

附上一些不同韧性数值所对应的伤害减免
(左:韧性,右:伤害减免)
1 → -63%
10 → -48%
20 → -32%
30 → -15%
40 → 0%
50 → 17%
60 → 33%
70 → 49%
80 → 66%
90 → 82%
95 → 90%
98 → 95%
100 → 99%