Stellaris

Stellaris

Prop&Esp Test
Showing 1-10 of 26 entries
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Update: May 16, 2020 @ 11:34am

Update: May 15, 2020 @ 12:21pm

Fixed small bug in amount of research gained from industrial espionage operation.
Some small localisation fixes.

Update: May 15, 2020 @ 9:18am

Added alternative way of viewing current intelligence points within the custom menu. (for those with conflicting UI mods).
Changed global espionage operation cost to 15.

Update: May 15, 2020 @ 8:19am

Update: May 14, 2020 @ 4:44pm

Added network 'raids' - short term high impact events.
Added starbase sabotage raid.
Added detailed intelligence screen, giving breakdown on targets monthly resource income and military information.
Added defecting scientist opportunity event.
Added counterintelligence information on target empire, gives more information on success/fail chance.
Added three new technologies - 'Industrial Espionage' 'Tactical Espionage' & 'Social Espionage'.

SLEX is now a dependency for the detailed intelligence screen.

Adjusted AI domestic chance.
Gated tech stealing, station sabotage, sow unrest & swing ethics behind new tech.
Rebalanced the tech steal operation, amount of generic research gained is now dependant on relative tech power of target.

Update: May 14, 2020 @ 4:29pm

Update: May 14, 2020 @ 4:14pm

Update: May 14, 2020 @ 4:05pm

Update: Apr 15, 2020 @ 6:57am

Update: Apr 15, 2020 @ 6:39am

Quick fix to manage networks window position.