Shadowrun Returns

Shadowrun Returns

Nightmare Harvest
Viser 21-26 af 26 forekomster
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Opdatering: 21. dec. 2013 kl. 19:30

Alright!

- Cleaned up some AI weirdness in the Underground and Candy Shoppe. Hopefully those of you who have been having problems in these areas won`t anymore.

- A few other tweaks and prods.

Opdatering: 21. dec. 2013 kl. 15:31

Yeah!

628. Hopefully fixed the issue some are having where Ken decides to wander off through the walls, which can prevent the last conversation from firing correctly. Also made the thugs a little more aggressive.

Candy Shoppe. Fixed up some weirdness with the AI. Bouncer will now also frisk you for drones.

Fixed a few typos, tweaked some of the lighting in the hub area to be more atmospheric.

Opdatering: 21. dec. 2013 kl. 4:06

Okay! It's very late and I probably drank too much while making these, but whatever! Videogames! Again, super big ups to everyone who's reporting bugs. You guys are the best. Tonight's changes are:

- Underneath the Shambles. Fixed a bug where the scientist would be invincible if you decided to fight him. Also cleaned up the triggers so everything should work better now.

- 628. When you get the Charisma buff from the Strange Scientist, if you happened to buff up to an even number where you would normally get a new ettiquitte, that wasn't happening. But now it is!

Opdatering: 20. dec. 2013 kl. 19:31

Alright! First off, thanks so much to all of you who very patiently and very politely reported bugs. Your feedback and engagement are what make this worth doing. Keep 'em coming!

Second off, here are the things that I just fixed:

- Candy Shoppe. You can now go in guns blazing if you want (you psycho), and you will no longer be frisked by a ghost bouncer. I did, however, make this area inaccessible until you've done the tenement building (628), for story-flow purposes.

- 628. Cleaned up some of the triggers to make sure everything's firing correctly. Also tuned some story stuff so it's clearer what you have to do when you beat the area boss.

- 628. Also, your ally in this area should no longer wander off into oblivion for no reason. Should. This is a really weird bug, and I think I figured out a work around, though I'm still not totally clear on the root cause. If anyone else has experienced it, let me know.

- 628. (Spoiler, 'kinda). If you meet the Stranger in the 628 before the mission, he now also gives you an additional ettiquitte because one of you asked for it and why not. I also added a thing a little later where this new skill will come in handy.

- Doubledog. Loot icons shouldn't appear until the containers are actually lootable.

If you've been playing and haven't encountered any of these, this probably won't affect your save. Probably. But, y'know, computers.

Opdatering: 20. dec. 2013 kl. 12:59

Opdatering: 19. dec. 2013 kl. 19:42