Darkest Dungeon®

Darkest Dungeon®

Koala's Creature Collection
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Update: Aug 22, 2020 @ 8:58am

Update: Aug 22, 2020 @ 8:06am

Patch Notes for v1.3:

GENERAL:
-Reworded Summoning Page's description
-Fixed all of the missing strings!
-Captain's Bottle should now work better. Previously both of its buffes were set up wrong.
-Captain's Bottle now also brings you to the Disease resistance cap when equipped.
-All description tooltips on enemies now have the Town Event source, meaning the bell icon.
-Added text popups in English to all actor dot moves in KCC.
-Added Dazed, Town Event buff source and Guardbreak icons into overlays folder.
-Removed DMG Reflection on Evil Eye Charm because it was apparently bugged. New effect is DMG Reflection while Observed / Stalked.
-Added Tinnitus, a new disease applied by Shriekling, Swine Mount, Terrorfang and the Mirage. (10% to be applied, chance isn't boosted on crits)
-Added "The Order of Lazarus" town event, buffs Lepers and heroes afflicted with Leprosy for the next quest.
-Pelagic Hybrid can now apply the Pelagic Plague if both mods are used together! Big thanks to Dem for cooperating with me on this!


ENDLESS:
-While only used in the Endless mode patch, the new variants of the Corrupted Admiral, Distorted Observer and Blood Leech have all been implemented in the base mod\s files.
-"Transformed Admiral"'s bite attack has been renamed Toothsinker to reflect that it does not apply the Pelagic Plague.
-"Time-Warped Observer" leaves behind a Beholder enemy after self destructing with "Reality Warp", as opposed to applying Observed.
-"Interdimensional Leech"'s blood disease chances are reduced from its normal counterpart.


WARRENS:
-Blood Leech rework! Now it can use Spew even on the first round but only if it is blighted. When blighted, will only use Spew.
-Blood Leech's friendly fire attack is now the same way as the Spew rework but for bleed instead of blight.
-Roaring Disengage now stealths the Mount even on miss.


EYES:
-Visage reworked! Now at the end of the round he'll stun your hero of choice and buff his target's SPD, meaning they will take the first action next round and thus the player won't get a chance to clear the stun. On Spawn outside of the Observer boss fight, the Visage also buffs his allies' spd for the first round.
-Observer boss' loot table has been tweaked, can no longer drop rare trinkets on Champion level quests, and the drop chance for Observer rarity trinkets is now higher on Veteran quests.
-Fixed Blindeye's missing sound.
-Nerfed Beholders' gem loot.
-Modified Observer's hurt sound and Visage's Petrification sound. Former should no longer kill your ears irl and the latter should feel more dramatic.


COVE:
-Tweaked Stingray's melee attack visually so it should look better now.
-Stinger actor dot increment sound is now less loud, and its sprite is now bigger.
-Buffed Sodden Sharpshooter's Bleed resistance by 40% across all levels. RIP the bleeding skeleton memes...
-Modified Sodden Sharpshooter and Corrupted Admiral's shared buff's icon so it stands out from the background more and is consistent with other aura buffs.
-Hail-Shot can no longer be used while the Sodden Sharpshooter is stunned!

RUINS:
-Nerfed Terrorfang's Nightbite bleed by 1 point.
-Nerfed Terrorfang's riposte stress to 9 on Apprentice and 12 on Veteran/Champion, nerfed "The Awakening" stress to 5 across all levels.
-Potential fix to Unveil crashes!


WEALD:
-Reworded Shriekling Nest tooltip for consistency. (really just made hp into HP, lol)
-Parasite's chance to eat allies / Festering Remains has been buffed significantly!
-Parasite's Consume now buffs his acc and spd, and is no longer useable only under a certain HP threshold.
-Parasite now has a description tooltip!
-Shriekling will now NEVER use skills other than Decay when on 0 HP.
-Shriekling is now even less likely to use Dead Meat on heroes who already have the Dead Meat actor dot.

Update: May 25, 2020 @ 1:52pm

i pushed the wrong update lmao, reverted

Update: May 25, 2020 @ 1:45pm

Update: May 9, 2020 @ 3:22am

Koala's Creature Collection 1.2 patch:

-Attempted to fix Shriekling's free turn he gets upon dying to damage over time.
-Nest SPD buffed to 99.
-Observer and the Nest are both "bosses" now for the purposes of trinkets that apply bonuses vs bosses.
-Characters with the Pelagic Plague and the Pelagic Embrace are now immune to the Crimson Course contagion.
-Attempted to fix Nest's missing animations.
-Fixed "Back to the Nest" not having a sound.
-Added translations for spanish / french / chinese / russian(only journals so far)
-Parasite will now use his ally bite much more commonly. He will also no longer spawn with a free action!

Update: May 9, 2020 @ 3:12am

Update: Apr 21, 2020 @ 1:53pm

1.1.2 kcc patch notes:
-moved dazzled's aura a bit to the right. will it finally be on th head? no one knows
-questionable pt-br translation, will be fixed into just good pt-br translation eventually
-german translation
-unsettling keepsake fixed
-stalked/observed being cured in the sanitarium is fixed
-pelagic embrace is now properly incompatible with cc passive phase, lol
-hopefully fixed shrieklings passing turns in nest fight by making them use their skills in ALL ranks
-fixed provision screen to actually up the amount of provisions you can have on screen
-renamed gorgon's gaze to "gorgon's gaze (select a hero)"

Update: Apr 21, 2020 @ 1:51pm

Update: Apr 11, 2020 @ 8:11am

Version 1.1.1

just fixed the blue string found in #modding-discussion and brought back languages. also added korean translation, courtesy of Otter!

Update: Apr 9, 2020 @ 6:08am

Version 1.1 - 09.04.2020

GENERAL:
- Old Road will now spawn the right mashes and not kcc monsters by bugs.
- Strings are successfully copied to all languages, so no more blue strings.
- Rescaled broken crit scaling for Horrid Shriek, Savage Maul, Spew, and a couple of other skills.
- Added hidden "kcc monsters" enemy type for the Koala pet trinket.
- Changed sprite for Pelagic Plague / Embrace's aura.
- Fixed softlock from using Hair O The Sea Dog/Unsettling Keepsake in battle.
- Added loot tables for lvl 2 and 4 dungeons.

EYES:
- Blind Eye's chance to be used now increases by 1.5 per each turn its not used. Blind Eye's crit has been nerfed from 5/10/15 to 5/10/12.
- Lo and Behold's +33% dmg vs marked targets has been buffed to +40%.
- Fixed Unveil crash.
- Gorgon's Gaze skill announcement is now centred, so it won't cover barks anymore.

WEALD:
- Improved loc for Dead Meat's tooltip.
- Dead Meat now applies a guaranteed +50% dmg received from Devour debuff, if it successfully applies the Gib on a hero.
- Renamed Festering Remains internally to avoid conflicts with Actionjack's mods.
- Shriekling Nest retention can now reward you with quirks, just like the repeating Nest quest.
- Cleaned up old Shriekling escape files leftovers. Shriekling will also now escape on turn 3 if its hp is above 70%, and not 80% like it was before.
- Shriekling can no longer escape while mourning.
- Buffed Deer's spd, now 7/8/9.
- Buffed Shriekling Nest's hp, now 153/215.
- Fixed Shriekling getting one last attack if he dies to DoTs.

WARRENS:
- Fixed broken Battlecry buff string on Swine Mount.
- Added new offsets to Swine Mount which should help improve Beastly Blow and Bonebreaker visually.
- Buffed Swine Centurion's dmg across all levels by +1 to each value, now 4-7/5-10/6-12. Buffed his crit additionally too, now 13/18/20.

RUINS:
- Removed Unveil's fx and merged it with the animation. Should fix the crash!
- Martyrdom's targetfx has been repositioned.

COVE:
- Fixed Venomous Jab being irresistable due to Engulf buff.
- Moved Gunner up visually so he's on the same level as other monsters, renamed his secret dancing idle internally, fixed Jig not working.
- Moved Jig's fx up.
- Added a spawn tooltip to Drowned Gunner, that explains his skill reaction mechanic.
- Repositioned Engulf's targetfx.