Don't Starve Together

Don't Starve Together

Uncompromising Mode
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Opdatering: 24. aug. 2020 kl. 18:20

[Classic Maxwell Tuning]

Classic Max can now craft the Codex Umbra
The Codex Umbra now unlocks tier 1 Magic crafting when placed on the ground
Classic Shadows now heal over time (Just like the DST Shadow Duelists)
Merged the "new" codex umbra and the "old" together, instead of having a separate item. Toggling the Classic Maxwell option will toggle their functions

Opdatering: 21. aug. 2020 kl. 5:16

FEAR THE DARK! Ver 1.9.52

[POTENTIAL WIP FIX]
Implemented an attempted fix at a major memory leak issue related to structures multiplying a timed check for snowpiles infinitely
(Thanks Hornet)

[FIXES]

Bernie can no longer get lost upon sinking (currently has no water ripple effect when floating)
Ruins Pillars now properly regenerate upon defeating the Fuel Weaver
Updated code for Desert/Fashion Goggles recipes to be more mod compatible
(Hopefully) Fixed issues with multi overworld Deerclops spawns
Fixed issue with missing sounds

Opdatering: 16. aug. 2020 kl. 21:10

Opdatering: 16. aug. 2020 kl. 15:39

FEAR THE DARK! Ver 1.9.5

[CONFIG]

+ Added config option to disable the new Warly changes (Him recieving 1.2x health/sanity and 1.15x hunger from unique foods, as well as a 3 day food memory up from 2 days.

[FIXES]

+ Fixed issue where the Telltale Heart was asking for two doses of 40 health.
+ Fixed issue where the Desert Goggles recipes weren't appearing in the regular science tiers due to the recipe changes in the previous patch.

Just a bit of teething troubles, going through the middle of a bunch of code rewrites and changes.

Opdatering: 16. aug. 2020 kl. 1:00

FEAR THE DARK! Ver 1.9.49

[NEW TOGGLEABLE MAXWELL CHANGES]

+ You can now toggle the ability for Maxwell to use his classic styled shadows, with improvements such as no health cost, no 2.5 day time limit, and the ability to manually banish them.

This option is only available once spawning in as Maxwell for the first time. Disabling this option afterwards will make the modified Codex Umbra inert, and will return Maxwell's DST Codex Umbra recipe, and his DST shadow recipes along with it.

[FIXES]

+ Started on the first of many rewrites of non mod friendly code that I (Sho/Scrimbles) have made in the past, starting with the Bramble Husk. These changes basically allow multiple layers of mods to work in tandem instead of directly having one mod take priority and overwrite all mod changes to an item.

+ Removed several instances of unfinished, unused, and garbage code.
+ Fixed crash issue when disabling Acid Rain on Caved/Dedicated servers.
+ Updated modified vanilla game recipes to not conflict with other mods
+ Fixed issue where the Dread Eye could sometimes be seen while disguised on Caved/dedicated servers
+ Rewrote a really crappy Walter line that sucked
+ Fixed issue where Firecracker Rounds and Snowballs could crash the game upon hitting certain mobs like the Tentacle Pillar.

Opdatering: 8. aug. 2020 kl. 21:19

Opdatering: 8. aug. 2020 kl. 20:44

Opdatering: 8. aug. 2020 kl. 17:44

FEAR THE DARK! Ver 1.9.46



[MAJOR TOGGLEABLE WILLOW CHANGES]
+ Willow's lighter no longer drains fuel while she is holding it.
+ Willow can cast a fire explosion with her lighter for 10% of its fuel, deals 40 damage, lights everything around her on fire, and drops a small fire at her feet.
+ Bernie by default starts off in his small form, when ignited he grows into his big form, after 60 seconds he will revert back.
(He can be picked up at any time while small, and he can be reignited at any time while insane)
+ Bernie now has 20% more health.
+ Bernie can help set Willow on fire while nearby, which can help her chain fire explosions.
+ Willow starts with a "Cuddly Friends Toy Box" instead of Bernie, which can be crafted into Bernie (Allowing for access to Ashley from day 1). The Toy Box is limited to 1 per Willow, so be careful not to lose Bernie!
+ Ashley is now properly referred to as Ashley! Both through her entity name, and character inspection quotes.

[BASE WILLOW CHANGES]
+ Willow's fire explosion deals triple damage (120) to shadow based enemies.
+ Willow will now instantly do a fire explosion when attacked by shadows.
+ Willow can no longer be lit on fire (by proximity) while at or above 40% wetness.
- Willow now only does her fire explosion upon burning while insane.

[WORMWOOD]
+ NEW WORMWOOD EXCLUSIVE ITEM: Blooming Shot - Costs 1 living log, 1 nitre, and 2 killer Bees. When used, Wormwood will lose 10 hp and will instantly full bloom for half a day, before returning to his previous bloomed state.
+ Wormwood's compost wrap now heals him by 3 health, and an additional 48 health over 2 minutes.
+ Wormwood can no longer be lit on fire (by proximity) while at or above 40% wetness.

[NEW]
+ The Lazy Deserter will now pick up and deliver all nearby items to the player when used, including berry bushes, grass, etc. Costs sanity.
+ Flowers will temporarily turn into Evil Flowers on full moons.
+ Overworld Mushrooms will temporarily turn into Mushtrees on full moons.

[TUNING/FIXES]
+ Abominamoles now periodically "melt" outside of Winter
+ Campfire's that get extinguished by the RNE 'Fire Stealing Ghosts' will now become relightable on day break, instead of just a generic 2 minute timer.
+ Scorpion spawns are now dictated by world location (desert), not the desert turf.
+ Scorpions should no longer spawn by the Raidfly, or Antlion

Opdatering: 29. juli 2020 kl. 13:14

FEAR THE DARK! Ver 1.9.45

Added Configuration option to turn off the Acid Rain event.

Each character will now use their proper unique speech line when announcing the Antlion's extra sinkholes.

Opdatering: 29. juli 2020 kl. 4:08

FEAR THE DARK! Ver 1.9.44

Rats can no longer be blocked by and structures or walls. Rats will always find a way in.
Antlion now blocks 90% of the damage from explosives. Sometimes does a block animation.
Antlion sinkholes has been tuned to match the "often" setting by default. (Basically 3 times per regular season)
Scorpions no longer apply sleepiness when attacking targets that are already asleep, getting them in a constant loop under specific timing.
Canaries will no longer become sick / explode on the surface, unless the "Caves" option in the mod configuration is set to "false". Because this spawns a Toadstool on the surface.

(Possible issue regarding the Toadstool Acid Rain event, we're looking into a fix)