Don't Starve Together

Don't Starve Together

Uncompromising Mode
Viser 291-300 af 450 forekomster
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Opdatering: 9. sep. 2021 kl. 9:58

Fight and Flight Version 1.3.7

[WANDA]

- When the Veterans Curse is activated, Wanda will take 20% more Age damage.
- Updated the Veterans Curse Text to match Wanda's different effects.
- Added new Quotes for Wanda.

[FIX]

- Fixed issue when pacifying Trapdoor Spiders using Spider Den Decorations.

Opdatering: 3. sep. 2021 kl. 22:36

Fight and Flight Version 1.3.6

[TUNING]

- Fire / Magma Hounds will no longer apply different levels of burn on hit if the player is riding a Beefalo, fire starts instantly.
- Ice / Glacial Hounds will now give the player 3 seconds of 'freeze on hit' immunity if they freeze the player with their melee attacks.

[FIXES]

- Fixed some fixes from the previous patch.

Opdatering: 2. sep. 2021 kl. 9:56

Fight and Flight Version 1.3.5

[NEW]

- The Night Light will now automatically drain nearby players sanity to fuel itself at night time, or in the caves.

- Bees will now target players who have been stung by another bee.

- The Lazy Forager and Lazy Deserter can now pick figs.

- Sunken Chests, Knobbly Tree Nut, and Shell Clusters no longer block players and mobs.

[TUNING/MISC]

- The Slobber Lobber and Cursed Antler will now drain nearby duplicates fuel when used.
- There is now an 8.4 day timer that prevents a Moonmaw from spawning, when either a Wilting Dragonfly or Moonmaw Dragonfly is killed.
- The Naught Lock no longer breaks, but goes on cooldown for a bit when at 0%.
- Shard Scale Armor is no longer prototypable.
- Shard Scale Armor Shards no longer block players attempting to build something.
- Increased the landing Hit Range of the Crawling Horror's Shadow Bombs.

[FIXES]

- Fixed a small error with the Moonmaw's animations.
- Clockwork Pawn World Gen code has been ported to a non deprecated system.
- Fixed a very rare Lesser Life Amulet crash when resurrecting players.
- Air Conditioner no longer crashes when certain blue materials are placed inside.
- Fixed Moonmaw Lavae crashing the game if they lose their mother.
- Trapdoor spiders no longer crash the game when asked to change their face.

Opdatering: 24. aug. 2021 kl. 10:24

Fight and Flight Version 1.3.4

[NEW]

- Added new Animation for the Koalefants stomp attack.

[MISC]

- Zaspberry parfait foodtype is now "Veggie" instead of "Goodie".

[FIX]

- Fixed Clothing Degradation / Sewing Kit tweaks.

Opdatering: 23. aug. 2021 kl. 21:50

Fight and Flight Version 1.3.3

- Fixed crash when generating new caves

Opdatering: 23. aug. 2021 kl. 20:11

Fight and Flight Version 1.3.2

[OPTIMIZATION]

- Optimized the code for Structures being disabled when Snowpiles build up around them. This should help improve performance on large servers with many structures.

IMPORTANT: This is a very large change, and may cause unintended issues with certain structures, please be on the lookout for oddities involving large snowpiles and structures

- Cleaned up some Wolfgang rework code.
- Moved the Clockwork Pawn World Gen over to a non deprecated system (Don't worry, this doesn't require a new world to be generated).

[NEW]

- Added Config Option for the improved Sewing Kit Changes (Double the uses, half the repair amount).
- Decoupled the Sewing Kit changes from the Clothing Degredation Config Option / Feature.
- Added character quotes for the Hooded Forest's Woodpecker, the Snot Roast, and the Snot Roast's special effect when eaten (Reduced hunger drain for a limited time).

[TUNING/MISC]

- Clockwork Pawns should no longer spawn when the player is very close to their spawner.
- Increased the Froggle Bunwich's cooking priority (Now higher than Kabobs).
- Reduced the time until a Nightmare Pawn explodes.
- The Ancient Trepidation no longer collides with any Shadow/Nightmare Creatures (including itself).

Opdatering: 16. aug. 2021 kl. 16:49

Fight and Flight Version 1.3.1

[FIX]

- Fixed crash when cooking Meatballs (and probably other select few recipes) with certain recipes.

Due to the monster meat overhaul, there may be more issues that need to be tested, might have to do more patches.

Opdatering: 16. aug. 2021 kl. 15:11

Fight and Flight Version 1.3.0


[MONSTER MEAT REWORK]

Instead of the Monster value of a food dynamically being reduced by the amount of meat in a dish (the calculation of which had to be applied to EVERY food recipe in the game that monster meat could be applied to), we have instead reworked the Monster Lasagna recipe.

Now, if the MONSTER value of your ingredients outweighs the MEAT value, Monster Lasagna will be cooked. Additionally, if you use two of any type of Monster Meat, you will make Monster Lasagna (Unless you are Warly, in which 4 or more Monster Value will create Monster Tartare)

Examples of how this works:

Monster Meat = 2.5 Monster Value. 1 Meat Value.
Cooked Monster Meat = 2.0 Monster Value. 1 Meat Value.
Dried Monster Meat = 1.5 Monster Value. 1 Meat Value.

1 Monster Meat, 1 Meat, and 1 Morsel will outweigh the Monster Value, creating other dishes.
1 Cooked Monster Meat, 1 Meat will outweigh the Monster Value.
1 Dried Monster Meat, 1 Morsel/Frog Leg/Drumstick will outweigh the Monster Value.

This is essentially a fixed up, more code friendly version of our existing system.

Oh, also, Crock Pot predictor mods should now be fixed, they should no longer show a blank icon!


[REWORKED WOLFGANG ROWING]

Reduced Might Wolfgangs rowing force increase from 10x to 3x.
Wolfgang has a higher max speed with each oar equivalent to next tier (Wood -> Driftwood -> Malba Beak -> Better Malba Beak).

This allows for higher max speed but less "do a 90 degree turn with a single row" handling.


[FIGGY FROGWICH (FROGNEWTON) REWORK]

> Increased Hunger from 18.75 > 37.5.
> Increased Sanity from 15 > 33.
> Reduced Health from 8 > 3.
> Now requires a sweetener (Honey).

The Figgy Frogwich is essentially an alternate version of Uncompromising Modes Pumpkin Cookies.


[TUNING]

- Reduced default Mother Goose health from 8000 to 7000 (Added config option for pre-nerf 8000 health).
- Increased Mother Gmoose / MooseGoose stomp attack hit range by 20%.
- Slightly reduced delay until the Mother Goose's Tornadoes spin outwards.
- Increased Hooded Widows stomp attack hit range by 20%.

[FIXES]

- Removed the "hound" tag from Bear Traps, replaced with "houndfriend" tag. The "hound" tag was causing the Moonbase to try and transform the Bear Traps during the Moon Staff event, causing a crash.

- Applied the canopy protection effects to the Hooded Forests canopy, instead of a radius around the Giant Redwoods. There should no longer be small spots where you do not receive their protection within the Canopy.

Opdatering: 14. aug. 2021 kl. 0:55

Fight and Flight Version 1.2.9

[FIX]

- Fixed Monster Tartare taking too high priority over other dishes.

Apologies for the double patch.

Opdatering: 14. aug. 2021 kl. 0:41

Fight and Flight Version 1.2.8

[NEW]

- Added Config Options for Sleeping Buffs.
- Added Config Options for Sleeping Stat Speed Increase.
- Reduced Siesta Lean-to hunger efficiency from 33% to 50% (When sleeping changes are toggled on)

[FIXES]

- Manually reset the Perogi config, players who had not reset / changed their config settings would have had this setting set to "true/false", when it was changed to a number value in a recent patch. Due to this, the game tries to compare a number value to "true/false", and proceeds to crash. Instead of asking *everyone* with this problem to reset their config, it has been manually changed.

- Fixed issue with crafting certain recipes when Monster Meat changes were toggled off.

- Fixed issue where certain entities in the Hooded Forest would spawn without proper networking, becoming uninteractable "statues".