Arma 3
Enhanced Movement Rework
Showing 11-20 of 29 entries
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Update: Mar 13, 2021 @ 11:39pm

v0.6.6

- Added: 'Drop view elevation' setting to adjust how far the player must look down to trigger dropping
- Added: "EMR_animSpeedExclude" variable that can be set on units to prevent animation speed changes
- Changed: Some climbing intersect tweaks (Please report any unusual behavior)
- Fixed: ACE advanced fatigue wasn't recovering properly (Thanks Freddo)
- Fixed: 'Enable jumping' & 'enable climbing' settings weren't being applied correctly

Update: Feb 1, 2021 @ 7:28pm

v0.6.1

- Fixed: Stamina handling

Update: Jan 31, 2021 @ 7:45pm

v0.6

- Added: Climbing animation speed setting
- Added: Setting to adjust how much stamina affects animation speed
- Added: Setting to change hint style
- Added: Some Japanese translations (Thanks Apricot-ale)
- Improved: ACE Advanced Fatigue support
- Improved: Walkable surface now gets position from render time scope and should be more responsive
- Improved: Increased climbing intersect check count
- Improved: Jumping to climbing transition should be a little smoother
- Changed: Weight checking is now disabled by default
- Changed: Moved drop position .1m further
- Fixed: Air/Car/Tank classes weren't being inherited correctly for CBA XEH (Thanks freghar)

Update: Sep 28, 2020 @ 8:12pm

- Improved: Public functions are now official ('EMR_fnc_addActionExitCondition' & 'EMR_fnc_addWalkableSurfaceExitCondition')
- Fixed: Public functions were not functioning correctly
- Fixed: Action exit conditions were not evaluating correctly
- Fixed: Climbing stamina hint script typo

Update: Sep 27, 2020 @ 9:53pm

- Added: Localization support (please submit translations via github)
- Added: Support for config level object blacklisting
- Improved: New unique server key
- Changed: Increased `max weight` settings maximum values to 200
- Fixed: Potential fix for linux file path/case issue

Update: Sep 27, 2020 @ 9:50pm

Update: Sep 27, 2020 @ 9:42pm

- Added: Localization support (please submit translations via github)
- Added: Support for config level object blacklisting
- Improved: New unique server key
- Changed: Increased `max weight` settings maximum values to 200
- Fixed: Potential fix for linux file path/case issue

Update: May 1, 2020 @ 8:35pm

- Fixed: Unarmed animations wouldn't play properly
- Tweaked: Other minor changes

Update: Apr 30, 2020 @ 3:41am

- Added: 'Object type blacklist' setting
- Added: 'Holster weapon' keybind
- Tweaked: Universal action key - dropping now requires more of a downward view angle to trigger
- Tweaked: Small obstacle detection tweaks

Update: Apr 10, 2020 @ 5:34pm

- Added: Universal action keybind (automatic climb/jump detection with drop detection if looking down from an edge)
- Added: Function to add exit conditions to all actions
- Added: New addon options for more customization
- Changed: Previous default keybinds have been removed and the universal action key is now the primary default. (Check your addon keybinds)
- Changed: Other minor tweaks