Tabletop Simulator

Tabletop Simulator

Middara: Unintentional Malum – Act 1
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Uppdatering: 19 apr, 2021 @ 20:24

Cave Sickle Queen Bounty Pack Beta now available.

You can copy this container into your current save. Watch this video to see how to get started: https://youtu.be/7Rk7OnUIaYM

Submit your feedback about the CSQ here:
https://forms.gle/T1TsupFsLKCkXeVT9


Other updates:
~The Market Sort button now uses TTS Tags to sort, and all market cards are named. It should be easier to find gear when transferring your save (and searching for monster loot). This also fixes Hidden Card UM17 no longer breaks the Market Sort function
~Living Antediluvian conviction die roller no longer breaks the script
~The load button on Diagram 15 now spawns all required components
~Page 27 of the Crawl book now has the correct setup
~Combatant dice rolls now start on a random rotation to ensure randomness
~Welcome message is no longer shown despite clicking “Never show again”
~Enchanted upgrade no longer missing on the adventure record sheet
~Tortured Immortal initiative card no longer missing from the initiative bag
~Hidden bags can no longer be deleted
~Random loot in hidden bags is no longer face-up (which spoiled the surprise)
~Setup for Chapter 5, page 442 corrected

Uppdatering: 10 jan, 2021 @ 19:46

Mod Update Beta 0.44

Counters correctly restore information after saving and loading
UM19 Figure Justice correctly archived
Missing items from UM44 and UM45 added
Through the Rubble scenario: Setup corrected
Loa Altar scenario: Removed duplicate objective marker
Growing Destiny scenario: Setup corrected
Rulebook PDF updated to July 2020 version
Yellow objective tokens replaced when resetting table (previously missing)

Uppdatering: 21 okt, 2020 @ 17:07

B0.4 Hotfix 3
Added Missing Rare Items
Added missing pages from Chapter 4

Uppdatering: 16 okt, 2020 @ 17:33

Updated Adventure books to 1.1

Uppdatering: 16 okt, 2020 @ 17:00

MOD UPDATE!!!!! :partying_face:

Middara 0.4 Beta (Chapter 4)
Chapter 4 including all content is now available to play.

Rare Loot has been added to the market (Not part of Chapter 4 but somethings need it)
The Diagram book now has load buttons for most entries. It will give all components in a bag, which you then need to draw out manually and place. Tiles will come out first, then terrain. We advise you lock the tiles and terrain after placing them. It is highly advised you do not right click to search the bag, else you will see which random counters have been picked from the supply!.

You can now search the archive by sitting in Black (GM) seat and typing into the Game chat. Type the term you are looking for preceded by 'search' e.g. 'search Zeke' to find a list of items in the archive with that name or MID. Try to avoid searching for short terms such as 'a' as that will put significant load on your computer.

The archive search above creates buttons for you to click: left click spawns the item in the top-right of the table, right click hides the buttons and returns to the search function. YOU CAN REVEAL UNREVEALED CONTENT THIS WAY so only use this as a last resort.
The Trash Bag has been moved to the top left of the board, it now features a button to empty it with a double-click

Various decorative items around the table no longer pop-up while holding alt (e.g. the initiative track) to improve clarity.

Various behind-the-scenes performance improvements and refactored code

If you happen up some bugs other than Fragors let us know down in the #tts-bugs-suggestions channel.

Uppdatering: 2 jul, 2020 @ 15:48

Mod update B.35 Hotfix 5
Updated the Middara TTS mod features video
Corrected Grizzled Gevauden Max Wounds value
Disabled Grid Snapping on Time token
Added AI card for Cave Sickle 1-3 to Intelligent bag

Uppdatering: 29 jun, 2020 @ 14:41

Mod update B.35 Hotfix 4

-Added missing Accessories (Helmet & Gauntlets and Etherium Couture) are added
-Stamina Tokens now have a counter on their upper side, to more easily record the stamina of guests, summmons and allies. Just like Damage Counters they increase on left-click and decrease on right-click
-Chapter 2: Rumble in the Dark and More Monsters, More Problems now have the correct setup
-Market can now sort individual cards, and will not sort locked items
-Loot etc. containers are now shuffled correctly on clear, and before adding random tokens to map setups
-Reset button on initiatve track raised to prevent it turning invisible in top-down camera views
-Player hands are widened to hold multiple cards, and their contents are no longer hidden from other players
-Bounty Book - Blighted Terror: Blight Found! has missing objectives added and corrected the Animate to its alternate
-Conduit and Loyal Esper tiles have been resized to match player tiles
-Some mod usage instructions have been added to the Notebook (check the top of your screen). More will follow in future updates

Known Issues:
-Revealing UM13 from Chapter 2, Page 124 currently reveals all cards, rather than the specific one asked for
-A boss fight in Chapter 2 does not use the AI counters correctly, there is a reminder to use a manual counter for now
-A character that becomes available during Chapter 3 will need to use the new Stamina Counter at the top of the table

Uppdatering: 15 jun, 2020 @ 14:17

Set Nightingale’s starting strength to 2

Uppdatering: 15 jun, 2020 @ 14:14

Removed duplicate Challenge Supreme discipline
Increased delay on storing discipline cards to prevent duplication
Corrected AI Tile setup in Bounty Book

Uppdatering: 15 jun, 2020 @ 12:55

Removed extra Challenge Supreme Lv4