Tabletop Simulator

Tabletop Simulator

Middara: Unintentional Malum – Act 1
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Actualización: 15 JUN 2020 a las 12:10

Empowering AI dice rollers no longer throws an error.
AI dice rollers that have been empowered do not become permanently empowered.
“jump to page” input added to ChapterLanding.
Fixed disciplines duplicating on store.
Added missing Isla components in bag and archive.
Corrected dice on AIEldritchAnimate & Esper Rescue mission that requires this.
Eradicated the Unsupported Audio Format bug …….. Hopefully ….. XD

Actualización: 15 JUN 2020 a las 0:42

Mod update B.35
Added Chapter 3 Assets
Added Crawl Book
Expanded table size and repositioned assets for better flow.
Dedicated space for A.I. card to the right of the play area.
AI cards now equipped with scripted:
Figure Spawn
Damage Counter
Dice Roller
Corrected Dead End and Morbid Envy Discipline cards
Disabled Grid snap on Damage Trackers, Used and Exhausted
Added mat for drawn loot, unlocked Disciplines and unlocked weapon upgrades.
Disabled snap points on Damage Counters
Added scripted setup for Bounty Book - Thanks to pooter3002
Fixed Cave Sickles getting renamed to incorrect name.
Market Loot tiers now unlocks with scripting.
Disciplines have their own mat with scripted organization.
Moved Hot Keys to Options -> Game Keys

Actualización: 23 MAY 2020 a las 13:23

Added colored Adventure Models - Thanks to pooter3002
Fixed scripting zones errors caused by TTS update.
Fixed error message about invalided mp3

Actualización: 15 ABR 2020 a las 22:13

Added BP3

Actualización: 15 ABR 2020 a las 21:30

Mod Update:

Fixed Fragor Bulbs reset on clear table
Fixed UM6 assets don't get cleared away
Fixed level 3 Martial ability text
Fixed Dice in the play area are now deleted instead of being trashed
Fixed bug preventing deletion of duplicated objects.
Updated Adventure Sheet
Adventurer Figures are not cleared from the board on clear table
Added BP1 and BP2 hidden assets
Removed UM from being appended to hidden search

Actualización: 9 ABR 2020 a las 0:20

Mod Fix:
Fixed Rooks starting Agility
Fixed Hidden asset UM2 not spawn when called

Actualización: 7 ABR 2020 a las 14:06

Fixed missing Bounty book

Actualización: 7 ABR 2020 a las 12:23

Mod update:
AI cards will now return/clear to their proper container.

Actualización: 6 ABR 2020 a las 21:59

Mod Update from Alpha to Beta:
New core script using a json string archive instead of GUID referencing
Resilient asset deployment
Asset recovery for missing file
Character status trackers
Including Conviction & Casting
All of Chapter 1 and 2 mission setup have been scripted
Applied a temporary fix for the Initiative container to correct thumbnails
Scripted Combatant loot deck.
Spawns 4 different loot tiers
Draws and organizes cards
Two different Red Revealer sizes
Click on the button to toggle the size.
Added Pirate Wench and Rare Weapons
Dev Video loads latest Dev Log

Please Note: If you are in the middle of the campaign on an older version it would be safer to write down all that have and rebuild that manually in the newest version.

View Development log #2 here:
https://youtu.be/q5QfwFTaI4M

Actualización: 26 MAR 2020 a las 16:30

Hot Fix
~Repaired Dropbox Links for Chapter 1
~Fixed Scripting bug preventing missions from loading
~Created new Dropbox Link for Chapter 1 pdf. (Some users reported mod cache issues)