Arma 3
Payday 2: Kingpin v0.2.1
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Mis à jour le : 2 janv. 2015 à 17h21

1.69 changelog: 4-stores re-worked. Deal damage to the four store owners (rather than buildings) to claim your reward. can only load/save vehicles from level 2, 3 or 4 hideouts. AI fixed for drug missions. Should aggro to players (if armed or tampering) and police regardless Aggro tweaks (hold aggro a little longer when disabling gens, drilling, killing )

Mis à jour le : 2 janv. 2015 à 2h55

1.67 changelog: many new mission locations! ( 26 locations -> 56 locations ) added drug warehouse missions (police and civ) re-added house missions as regular missions (and intel missions buyable from shady shop) added vehicle saving to hideouts! adjustments to spawn locations and stores police can save gear and hideouts at any police spawn 2 additional levels of reinforcements from alarms - police in black SUV and gangsters for drug missions *Fixed issue with starting at 0 bank *Known issue: 4 stores may require an explosion to trigger. Seems to vary with ARMA 3 patches whether explosives or small arms can trigger building damage.

Mis à jour le : 31 déc. 2014 à 18h49

Mis à jour le : 31 déc. 2014 à 18h47

1.66 changelog:

drug runners added!

-a new mission for police and heisters alike involving newly-arrived drug cartels.

added building saving to database!

randomized weapons for guards

upgraded bank guard helocopter troops (more and on new DLC helo)


Mis à jour le : 29 déc. 2014 à 18h05

hideout bug fixes
fix a bug with generator interactions (could get caught in loop)
gold should not drop through the ground
deploy medic bag action duplication fixed
selling guns now gives flat 325 per gun (up from 250))

Mis à jour le : 19 juil. 2014 à 14h25

http://forums.bistudio.com/showthread.php?174405-Payday-Mod

Mis à jour le : 9 juil. 2014 à 2h09

Added database bank account saving. Requires @iniDBI mod

Mis à jour le : 7 juil. 2014 à 13h03

JIP bug fixed, other bug fixes

Mis à jour le : 5 juil. 2014 à 17h12

Police deployables now deplopy based on the direction they are facing.

Mis à jour le : 1 juil. 2014 à 20h00

Brought to compatability with currnet version of ARMA 3, as well as several performance enhancements. Four stores mission now requires the use of explosives but grants 1500 per person completing the mission.