Stellaris

Stellaris

Event Horizon Offset Facility
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Update: Mar 22, 2020 @ 11:09am

- The EHOF has been completely recoded, hopefully fixing any inconsistencies it suffered from.
- Trader will now always offer the Archaic technologies
- Option to go straight to a trade from the replenished stock dialog
- Close button for traders will now close the gui
- The traders population has been dramatically reduced to help performance
- Reduced the amount of EHOF states it has to cycle through to make it work to help performance
- Reduced the amount of bypass types the EHOF would use to help with performance
- Ships will now be counted as soon as you pick a destination/redo, meaning those ships will be locked in for travel and any ship that enters the system in any form will not be sent through the wormhole
- Fixed missing in action events
- When destroying The Preservation Sphere your original EHOF will be returned to you
- When destroying The Preservation Sphere your micro EHOF (If Applicable) will become decomissioned
- When destroying The Preservation Sphere the wormhole that connected you to the compound systems will be severed
- When destroying The Preservation Sphere an Archaic Pylon will be spawned where the sphere used to be
- When destroying The Preservation Sphere all existing compound ships will be destroyed, excluding starbases and military stations
- The compound will now stop spawning new fleets when you enter their home system
- Added Stellar Eradicator (Levithan)
- Reduced the phase description for the megastructure/upgrade panel, so it will fit now.
- Fixed the ordering of Explored/Unexplored systems in p4 dialog. Unexplored systems should now always appear at the top
- P4 should no longer show systems twice on the list
- Reduced all trader Archaic pylons to just the one in the hub
- Removed double messages when you build the EHOF
- Trader will no longer double spawn non-trader systems when spawning, in effort to reduce the time it takes for them to spawn in
- Trader will no longer let you buy the same thing twice, until they have restocked OR you have used that relic
- Trader will now allow you to trade at any point (You can leave a ship there if you like)
- Fixed Enigmatic Patterns localisation derping
- All anomalies have had their rewards greatly increased
- Fixed Trader localisation when purchasing an item.
- The UI will now better reflect the state in which the EHOF is in (This should help with bug fixing also)
- The EHOF has been abreviated where suitable
- Stripped some of the colour from text, it was a little too colourful in places
- Added Mega Shipyard to the spawned ruined megastructure list (DLC gated)
- Increased the accuracy of all EHOF phases slightly
- Archaic Stones will now instantly be ready for an upgrade after you get the activation tech (Assuming you own the system)
- Upon upgrading an archaic stone to a pylon, if the traders have no already spawned, they will now spawn, allowing you to travel directly to them via the pylons
- Archiac Pylon activation cost has been halved
- Vanilla gateways will be abondoned after the initial construction phase has completed in cohesive systems
- Nicol Dysom Beam should no longer be able to destroy ANY cohesive/trader/compound/levithan systems
- All deposits that require a technology to mine them can no longer spawn untill the player who created the system has said technology
- Zro and Living Metal can now be the only deposit on a planet if spawned
- There is now an option on the EHOF dialog to remove your EHOF, should you wish to.
- You can now open the dialog for the EHOF at (almost) every state of the EHOF now, by pressing the big button
- Reduced the possible destinations by 4400 for p4, this will most likely not even be noticed, but helped with performance a great deal.
- Removed the name generation code (some 100,000 lines of code), most will likely not notice, but again, should vastly increase performance.
- EHOF should now be removed correctly when dismantling an outpost
- All textures have been reduced in size, reducing the size of the mod and gaining performance (It should be noted that I plan to redo all of the textures, so if things look a little sloppy, dont worry, they will be fixed)

Update: Mar 18, 2020 @ 5:29am

Update: Mar 17, 2020 @ 7:35am

Update: Mar 17, 2020 @ 5:21am

Update: Mar 17, 2020 @ 2:58am

Update: Mar 16, 2020 @ 8:31am

Update: Mar 16, 2020 @ 6:26am

Update: Mar 16, 2020 @ 4:53am

Update: Mar 16, 2020 @ 4:51am

Update: Mar 16, 2020 @ 4:45am