Stellaris

Stellaris

Event Horizon Offset Facility
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Opdatering: 10. maj 2020 kl. 8:51

Opdatering: 9. maj 2020 kl. 12:10

- The Urazim have had their pops reduced from 74-114 pops per planet, down to 5-24
- The Urazim have had their ships reduced from 30 to 10

I hope you potato using hippies are happy now!

Opdatering: 9. maj 2020 kl. 8:14

Opdatering: 9. maj 2020 kl. 6:42

Opdatering: 9. maj 2020 kl. 6:31

- The "New" flag should now only be removed when you accurately travel to the new system
- The EHOF should now correctly report in p4
- Localisation and tooltip fixes for the main UI
- The EHOF will now display an estimate of accuracy
- Fixed another crashing event
- Cleaned up variables (Mostly for modders benefit)

Opdatering: 9. maj 2020 kl. 3:36

- Fixed some of the previously added UI's, there was rogue sliders and stuff
- The main travel menu is now broken down into categories for phase 4, making it easier to find your desired location
- Slightly increased the amount of stars the EHOF can get to (Should maybe work for 1500-2000 star galaxies)
- Statistics have now been merged into the main screen
- Stopped the crashing when finishing 6/6/6 reality code (oops :P)
- Made a versioning script to update saved games with new globals, this should mean almost all future patches should be save game compatible

Opdatering: 8. maj 2020 kl. 4:29

- Crisis can now spawn independently of the vanilla crisis if playing on grand admiral now
- All UI's are now custom (no more event windows bigger than the screen)
- Quite a few SA fixes, basically rewritten
- Compound reshapers can no longer reshape things they're not supposed to
- Reworked QNM components a bit, to make them more balanced per ship class.
- The compound will now send all fleets to defend if you enter their cluster

Opdatering: 6. maj 2020 kl. 11:50

Mostly UI improvements, some other stuff too

- Added 999 Max_instances to the reality digsites, hopefully this fixes not being able to have more than one with multiple player (Let me know)
- The compound can no longer spawn if a PLAYER has not built an EHOF
- The EHOF should now ignore construction ships that are constructing in the EHOF system when it is activated
- The traders will no longer allow juggernauts (including modded ones) into their systems
- The SA will now jump to a fleet it is following if shoud FTL is off cooldown
- The SA buttons will no longer disappear if it's in shroud FTL
- Changed some of the SA localisation for the UI, to explain what each button does better.
- The SA shroud cooldown notification will now remain for the full duration of its cooldown.
- The SA UI will no still be shown, even if you do not have an EHOF
- You can now give the SA orders regardless of Shroud cooldown (It just wont jump)
- Fixed galactic focus localisation
- The traders ui button will now be greyed out when the compound spawns
- Archaic stones will no longer spawn where they are not meant to
- Whilst QNM is still guarenteed to spawn in every cohesive system, it is no longer required to be the highest amount, allowing for other deposits to spawn instead
- The overall total values for each resource in cohesive systems COULD be lower now
- When taking a compound planet, it should now be correctly transfered to the occupier
- Added a customgui to the EHOF, allowing for better functionality now and in the future.

Opdatering: 3. maj 2020 kl. 11:56

There are more updates to come, but this for the most part should fix some of the bigger issues

- The compound will now spawn after the vanilla crisis, rather than before it
- The solution quest chain should now correctly spawn after either 10 years, or when the compound has expanded enough
- The compound will now count its resources when it gains/loses them, rather than monthly (Performance upgrade)
- The compound will now count its ships when it gains/loses them, rather than monthly (Performance upgrade)
- The compound will now count its systems when it gains/loses them, rather than monthly (Performance upgrade)
- Due to the above performance increases, the compound will now check monthly if it needs more ships, which should prevent them from not expanding
- The architects will no longer event lock at 5 systems, instead they will lock at 20, and wont lock at all if the compound is vulnerable
- The compound fleets should now correctly cap themselves depending on their Dark Matter income
- You will no longer be able to engage in diplomacy with the compound, before they have actually invaded
- Some small localisation changed around the compound
- The compound will correctly spawn on the PLAYER if there is no AI to spawn on
- The trader chance to spawn, will now increase everytime they fail to spawn
- The EHOF will no longer play the activation sound after building the construction site
- Maybe fixed a bug where ships say they're landed in a system occupied by you, but it's somehow unexplored (Let me know please)
- The Pylon activation pop up after the 3rd reality code, will now only pop up if you have not already bought the tech from the traders
- There is now a galactic focus resolution for the compound
- Gaining and losing an EHOF has been reworked, upon losing an EHOF, you will now gain the ability to use any other EHOF you might own (Decomissioned), upon gaining an EHOF you will now either take it for use (Assuming you dont already have one) or decomission it, and with either option you will gain all the techs required to use it (This includes P4)
- Juggernauts can now use both QNM components
- Juggernauts should now also be able to use the EHOF (Let me know)
- There will now be a notification to let you know whether a ship got salvaged to the right of the EHOF UI for 30 days.
- The SA UI fleet orders will now be highlighted depending on what the SA is doing
- The SA will no longer spit out pop ups everytime it returns to defend/is too damaged, instead there will be some text just above the main UI
- The traders will no longer sell you a Bountiful Relic, instead it will just appear as a new system in the EHOF
- The compound has been nerfed by 25% across the board if playing without ACOT and gigastructures (No changes if you're using either of those other mods)

Opdatering: 30. apr. 2020 kl. 2:00