RimWorld
Faction Resources
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更新: 2020年7月27日 @ 2時07分

Okay for some reason the mod Jecstools causes the code in Rimworld that handles groups of pawns spawning to run twice. I have no idea why. There's probably a reason. Turns out I hook onto this code to determine how much resources a faction spends to spawn pawns. With Jecstools, this was causing factions to spend double the amount of resources they should be spending. So I added a Jecstools compatibility mode that reduces the cost of all pawn groups by half, so when you factor in Jecstool's doubling, it comes out right.

This only takes effect if Jecstools is also loaded. There will be no difference without.

更新: 2020年6月26日 @ 12時44分

Now compatible with Dynamic Diplomacy, or any mod that causes a faction to gain a settlement for any reason.

更新: 2020年6月26日 @ 0時23分

The refund message that appears when a pawn exits a map can now be disabled in the fancy new settings menu. And each faction now has a multiplier that can be adjusted if you're not happy with how a faction was generated.

Also, any faction can be excluded from the resource system. Any excluded faction will behave like an unmodded faction.

The settings menu should support any number of factions.

更新: 2020年6月23日 @ 15時56分

Reworked faction max resource calculation. Factions with fewer bases will no longer be at a disadvantage, their bases will be worth more to compensate.

Also added a button in the settings to regenerate faction data. Use this if I make any major changes to the resource calculations. Like now. So press the button (The button only shows up if your in game, not on the main menu). Press it.

更新: 2020年6月22日 @ 17時47分

Balance tweak, increased how much a settlement is worth in relation to resource capacity.

更新: 2020年6月22日 @ 16時44分

Complete rewrite.
Now only effects factions with settlements in the world. Mechanoids are no longer affected.
Now affects every faction, even friendly ones. Trade caravans, visitors, etc are paid for with resources.
Affects pawns spawning on other maps, not just your colony. An enemy settlement from a faction low on resources will have little protection.
Factions resource caps no longer grow with the player. The maximum capacity is now based on how many settlements they control (will have to come up with a way to increase capacity as players will eventually outgrow all factions).
Removed Hugslib dependency.

更新: 2020年3月7日 @ 9時50分

The crashed mechanoid ship part events now take resources from the mechanoids.

更新: 2020年3月6日 @ 13時35分

Put a 90% cap on the penalty a faction can incur through base destruction.

更新: 2020年3月6日 @ 12時14分

Noticed a small problem that could cause issues in a specific circumstance.

更新: 2020年3月6日 @ 12時07分

Possible fix for the error some have been reporting.