Garry's Mod

Garry's Mod

Killing Floor 2 Rifle Props
目前顯示第 11-20 項,共 35 項
< 1  2  3  4 >
更新:2023 年 10 月 18 日 @ 下午 6:21

- Added Specter Hybrid sight bodygroup (Specter sight with Deltapoint mounted on top) to all applicable weapons.
- Fixed a graphical issue with the lens texture on the Deltapoint sights.
- Optics are now individual models instead of being lumped into one model. This helps cut down on filesize bloat as optics that aren't used in a specific pack don't need to be included.
- Restored the env_cubemap shaders to the optic lenses.
- Removed the custom environment mapping shaders, now uses env_cubemap for per-map reflections.
-- The custom cubemaps were something of an experiment in trying to mimic the shading used in KF2, but outside of some specific maps this never worked as well as I hoped.
- Tweaked textures of some of the flashlights/laser sights.

- Combined M16 and M16_carbine into one model. M16_carbine has been removed and its bodygroups combined with M16.mdl.

- Added a new muzzle bodygroup to the AK-12 for removing its muzzle devices.
- Added new muzzle break bodygroups to the FAL, M14EBR and SCAR.
- Added 30 round magazine bodygroups to the FAL and as a prop.
- Added new STANAG magazine bodygroups to the FAMAS. The Grip bodygroup now changes the magazine well to reflect the STANAG-compatible magazine well of the G2.
- Added 9mm magazine bodygroups to the M16 and M16_retro.
- Added several Dissipator barrel bodygroups to the M16 and M16_retro.
- Added M9 Bayonet options to the barrel bodygroups on the M16 and M16_retro. Also available as a standalone prop.
- Added Aimpoint 2000 sight bodygroup to the M16_retro.
- Added wooden A1 handguard and wooden fixed stock bodygroups to the M16_retro.
- Added bodygroups for a standalone ammo belt for the Stoner 63A and its magazine prop.
- Added bodygroups to the prop versions of the GP-25 and M203 launchers to remove their grenades.
- Fixed the optic handles on the G36c not having the updated scope lens textures from the prior update.
- Fixed M16 not having the Deltapoint sight bodygroup.
- Fixed the bump/phong maps on the M16's GI 4-position stock bodygroups.

更新:2023 年 6 月 27 日 @ 下午 10:05

- Fixed a mesh corruption issue on the SCAR caused by a bad compile.

更新:2023 年 6 月 19 日 @ 下午 4:59

- Added limited support for bonemerging weapons to ragdolls:
-- Bonemerging only works properly with the Composite Bonemerge Tool with 'sv_compositeentities_childboneediting' set to 1. A bone tool of your choice is also required to move the weapon and manipulate its parts after merging as it will be misaligned after merging.
-- The Easy Bonemerge Tool is NOT supported. While it will merge weapons with compatible ragdolls, it doesn't have the means to realign the weapon model once merged.
- Placed all optic lens and reticle textures into a single sheet, saving material slots for MORE STUFF.
-- Optic lenses now use a custom environment map shader.

- Added Deltapoint sight bodygroup to all possible weapons.
- Added 45 round magazine and drum magazine bodygroups to the AK-12 and as posable props.
- Added the G36c foregrip as a bodygroup to the AK-12 and Mossberg 464 SPX.
- Added a new skin to the SCAR (tan grips).
- Added 20 and 30 round 5.56 Pmag Magazine bodygroups to the SCAR.
- Added a new skin to the L85A2 (black furniture w/ tan Pmags).
- Added a new skin to the Mosin-Nagant (worn).
- Fixed the bump map on the M16's A2 receiver texture.
- Fixed a missing texture issue with the M14EBR's Magpul stock bodygroup.
- Fixed a texture issue with that SCAR's laser sight bodygroup.
- Replaced the RIS handguard bodygroups on the M16 Carbine with KAC RIS handguard models.

更新:2022 年 10 月 31 日 @ 下午 3:30

- Fixed the new foregrip bodygroup on the M16's being rigged to the wrong bone, causing it to be wrongly positioned.
- Fixed foregrip bodygroups on the M16's hanging off the underbarrel rail.

更新:2022 年 10 月 17 日 @ 下午 5:58

- Fixed a missing detail texture on the magazine tape.

更新:2022 年 10 月 15 日 @ 下午 5:16

- Removed the laser beam bodygroups on all weapons. Laser beams now use particle attachments which can be used through the Advanced Particle Controller tool.
- Added the G36c from the Blood & Bonfires update.
- Added the G36c's unique foregrip, silencer and laser sight as posable props.
- Added the vertical grip model used on the G36c to compatible rifles.
- Added PRS stock bodygroup to the FAL.
- Added L123A2 GL handguard bodygroup to the L85A2.
- Added Mod 1 retractable stock bodygroups to the M14 EBR.
- Return of M16_retro.mdl. Fixed carry handles receivers are now compiled under M16_retro while flattop receivers are under M16.mdl and M16_carbine.mdl.
- Added carry handle M203 sights to the M16's.
- Added gooseneck mounted optics to M16_retro.
- Added 607 stock bodygroup to M16's.
- Added dual 30/20 round taped STANAG magazines to the M16's and as posable props.
- Added improvised flashlight bodygroup to the M16's.
- Added carbine sized M203 heatshield handguard bodygroups to the M16_carbine and M16_retro.
- Added the vertical foregrip included with the G36c as an underbarrel bodygroup for most rifles.
- Changed reticle on the Mepro sights to a dot, which is more accurate to the real-world Meprolight sights.
- Fixed AK-12 grenade launcher muzzle particle attachment.
- Fixed a minor rigging issue with the M14 EBR's Mod0 stock.
- Fixed rigging issues with the dust covers on the M16's flattop and A2 receivers.
- Moved optics position on the M14 EBR. This allows most of the red dot sights to be used with the magnifier bodygroup without needing to move the optics through a bone tool.
- Replaced most silencer models with the one used on the G36c.
- Rigged most ANPEQ-15's to bones, allowing them to be moved around with a bone tool.

更新:2022 年 7 月 3 日 @ 下午 4:15

- Fixed missing texture issue with the Hogue grip bodygroup on the M16 and M16 carbine.

更新:2022 年 5 月 8 日 @ 下午 10:34

- Changed lens textures of the PK-AS sight to an opaque lens. This was done because the PK-AS is a magnified optic (1.5x, but still). This also saves a valuble texture slot on certain weapons, allowing more bodygroups to be added.
- Added Hogue grip bodygroup to the M16 and M16 Carbine.
- Added KAC underbarrel foregrip bodygroup to the M16 and M16 Carbine.
- Added Light base bodygroup to the SCAR, for imitating the 5.56mm SCAR-L.
- Added various 5.56mm magazine bodygroups to the SCAR.
- Added Grip bodygroups to the SCAR.
- Added PDW stock bodygroup to the SCAR.
- Rolled back the FAL barrel flashhider to the KF2 mesh, with a few tweaks to make it look better.
- Replaced the A2 grip model on the M16 with the A2 grip model from the SCAR.
- Removed the M203 handguard bodygroup from the M16 that included the launcher. This is because combining the M203 heatshield and the M203 launcher bodygroups did the same thing, making this bodygroup unneeded.
- Adjusted textures on the SCAR, removing 7.62 caliber specific markings to account for the new 5.56mm bodygroups.
- Fixed improperly flipped normal map on the SCAR.
- Fixed the front sling latch on the M16 Carbine's moderator barrel bodygroup.

更新:2021 年 11 月 13 日 @ 下午 3:18

- Actually fixed some issues related to the handguard meshes on the M16's.

更新:2021 年 10 月 15 日 @ 下午 11:21

- Fixed some issues related to the handguard meshes on the M16's.