Garry's Mod

Garry's Mod

Killing Floor 2 Rifle Props
Näytetään 21–30 / 35
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Päivitys: 5.10.2021 klo 16.26

- Updated Aimpoint and ACOG sight models.
- Optics.mdl now contains most of the unique sights (Medic holosight, ZF41 scope, etc)
- Added prop models for several attachments (laser sights, foregrips, etc)
- Added sling attachments to the M16's fixed stock and gas block. Note that the front attachment may clip through certain underbarrel bodygroups. You can move or rescale it using the Joint Tool or Advanced Bone Tool to fix this.
- Trimmed the old KF2 muzzle bodygroups from the M16's in favor of the birdcage muzzle, since it's basically the same thing but more accurate to the real gun.
- Added rail extension bodygroup to the SCAR.
- Some minor tweaks I can't remember right now.

Päivitys: 23.6.2021 klo 20.49

- Added the FAMAS rifle from the Interstellar Insanity update.
- Added the FAMAS 25 round magazine as a prop.
- Added the Masterkey shotgun+magazine from the FAMAS as a separate prop.
- Added "Charger" bodygroup to the L85A2 to switch charging handles. It now defaults to a proper A2-style charging handle.
- Various mesh tweaks to the M16 and M16 carbine models.
- Fully rigged the M16/M16 carbine carry handle sights.
- Removed sights.mdl, which was an accidental copy of optics.mdl.

Päivitys: 19.4.2021 klo 17.40

- Fixed the M16's carry handle missing its texture if someone was not also subscribed to the KF2 SMG prop pack.

Päivitys: 27.3.2021 klo 13.44

- Normal/Phong maps for the weapons are now in full 2K resolution, using a mix of high resolution sources and upscaled normal maps. They were originally saved in 1K due to KF2 frequently using downscaled normal maps.
- Various texture and shader improvements.

- Fixed improperly flipped normal maps on the M16 and several of its stocks.
- Fixed the Crane stock using a tan texture on the M16.
- Replaced the 6 position stock on the M16 and M16 Carbine with a more optimized model.
- Fixed bipod misalignment on the M16 and M16 Carbine.
- Added barrel bodygroups for A1-style birdcage muzzles on the M16 and M16 carbine.

- Fixed some visible missing faces on the Barrett M99.
- Added barrel bodygroup to the Barrett M99.

- Added L22A2 handguard bodygroup and related muzzle/laser/sight/underbarrel bodygroups to the L85A2.

- Fixed inconsistent stock sizes on the Winchester's stock bodygroups.

Päivitys: 8.11.2020 klo 16.23

- Added Slabside receiver bodygroup to the M16 and M16 Carbine (no forward assist or mag release fence).
- Added PRS stock bodygroup to the M16.
- Added 11 inch barrel with XM177E2 moderator to the M16 Carbine.
- Added A1 grip foregrip bodygroup to the M16 Carbine (for use with A1/A2 style foreends).
- Added Bipod bodygroup to the Stoner 63A.
- Adjusted scale of the forward assist tube on the M16's A1 and A1E1 receiver bodygroups.
- Fixed some smoothing issues on the M16's fixed stock.
- Fixed some issues related to the particle attachments on several weapons.
- Probably a few other changes I can't remember.

Päivitys: 7.10.2020 klo 16.05

- Fixed some scaling issues on several weapons. Special thanks to Piggo for reporting them!

Päivitys: 25.9.2020 klo 12.28

- Added 20-round PMAG magazines to the M16's and L85A2, and as a posable prop.
- Added carry handled mounted ACOG sight bodygroup to the M16's.
- Added A1E1 base bodygroup to the M16's.
- Added SUSAT sight bodygroup to the L85A2 and FN FAL.
- Added GP-25 grenade launcher bodygroup to the AK-12.
- Added VOG-25 grenade as a posable prop.
- Replaced the LMT A2 rear ironsight on the M16's with a chopped down carry handle sight - which is basically the same thing but saves a material slot.
- Adjusted scale of the M16's Crane stock.
- Replaced M16 bolt model with a more detailed mesh.
- Adjusted texture of the M16 M203 heatshield.
- Adjusted M203 texture.
- Fixed some texture and UV issues with the AR-15 5.56mm shell model.
- Probably a few other things I've forgotten, shader tweaks etc.

Päivitys: 28.5.2020 klo 11.36

- M16 models have now been split between M16 (for 20 inch handguards and barrels) and M16_Carbine (for carbine handguards/barrels). M16_Retro has been removed.
- Added 3-prong flash hider bodygroup to the M16.

Splitting the M16 between these two models will allow me to keep as much bodygroup variety as possible while working under GMod's bodygroup limitations. The removal of M16_Retro might break saves and dupes you might have made - sorry about that. :|

Päivitys: 18.5.2020 klo 0.06

- Fixed a possible crash caused by the M16 exceeding Gmod's bodygroup limits.

In order to get past this limitation, the M16 has been split into two models: M16 and M16_Retro. They're a bit of a work-in-progress at the moment and M16_Retro will get more bodygroups in the future.

Päivitys: 26.4.2020 klo 17.35

- Added barrel mounted lasers and flashlights to the FAL, L85A2 and M16.
- Added sights prop, containing most of the weapon optics for posing outside of weapon mounts.

- Changed flash hider on the FAL long barrels to a higher quality mesh and texture.
- Added G33 magnifier bodygroup to the M14EBR (will clip with other sights - use a bone tool to move optics when using this!).
- Added LMT A2 rear ironsight bodygroup to the M16.
- Added Aimpoint (Carry Handle Mount) sight bodygroup to the M16.
- Added 11-inch barrel bodygroups to the M16 (for Colt 733/933 lookalikes)
- Added KAC handguard with side rail covers and carbine RIS handguard bodygroups to the M16.
- Added rail-mounted M203 sight bodygroup to the M16.
- Merged M203 leaf sight onto the M16's M203 handguard - removed 'm203sights' bodygroup as it is now unneeded.
- Adjusted fixed front sight post on the M16 to have a bayonet lug.
- Fixed some painted AO on the SCAR-H.
- Added bullet sleeve stocks (loaded and empty) bodygroups to the Winchester 1894.
- Added two new skins to the Winchester 1894 (1866-style brass receiver skin, no brass skin).
- Adjusted laser beam texture to be less solid.
- Various shader tweaks.