Counter-Strike 2

Counter-Strike 2

Isku
Visar 1–7 av 7 poster
Uppdatering: 19 feb, 2015 @ 9:48

- Added more hostage spawns and made them randomized
- Added custom deathmatch spawns
- Improved clipping, no longer bumping in small corners
- Fixed few hovering models
- Small improvements here and there

Uppdatering: 21 feb, 2014 @ 13:04

- Added more gamemodes
- Tuned up bot navigation
- Fixed some odd shadows
- Fixed some fade errors

Uppdatering: 25 jan, 2014 @ 22:37

- Lots of minor fixes and tuneups
- The map should be now complete!

Uppdatering: 5 dec, 2013 @ 7:43

- Improved bot navigation
- Changed and adjusted few textures
- Added some little details
- Fixed a spot where player could get stuck between car and wall
- Fixed players getting in some roofs that should be inaccessible to them
- Rearranged some player spawns to fix blocking in larger playercount servers
- Added additional clip brushes to prevent players getting places they are not supposed to go
- Realigned lamps in garage
- Further optimizations to framerate and compiling the map
- Updated screenshots in the workshop

Uppdatering: 3 dec, 2013 @ 9:53

- Fixed few too soon fading props
- Fixed couple of models hovering
- Adjusted lightmaps, fixed some odd shadows
- Added some additional details
- Optimized map more that i could
- Changed few tree models to others due to odd wind related bug
- Enhanced bot movement and navigation
- Changed ladder position on side alley. Now it's easier accessible and bots will use it also.

Uppdatering: 29 nov, 2013 @ 10:27

- Improved visual routes by adding more colors indoors and outdoors. This helps players to know in which area they are and where they need to go.
- Added some additional props and details
- Fixed few fade bugs
- improved gameplay
- Improved clipping
- Several other fixes and tuneups.

Uppdatering: 25 nov, 2013 @ 11:24

Released cs_isku