RimWorld

RimWorld

TechBlock
Showing 11-20 of 23 entries
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Update: Feb 25, 2020 @ 12:18pm

Removed all extra assemblies in the folder. Should actually work now

Update: Feb 25, 2020 @ 11:51am

Added support for 1.1

Update: Feb 4, 2020 @ 5:58pm

Fixed a bug where loading the game in another factions map would set your tech level up to theirs.

Update: Jan 28, 2020 @ 11:53pm

Fixed a bug where updating the settings in a game caused the research values to appear as if you had no research complete.
Added an extra line to the settings while in game to show you the point costs specific to your current game.

Update: Jan 25, 2020 @ 10:09am

Added two new starting player factions, these factions have 0 starting technologies. There is one based on tribal start and the other on new arrivals.

Update: Jan 22, 2020 @ 3:28pm

Added the ability to change the point cost of understanding on a per tech level basis.

Update: Jan 21, 2020 @ 10:32am

[Auto-generated text]: Update on 1/21/2020 10:32:41 AM.

Update: Jan 20, 2020 @ 3:59pm

[Auto-generated text]: Update on 1/20/2020 3:59:27 PM.

Update: Jan 20, 2020 @ 3:58pm

[Auto-generated text]: Update on 1/20/2020 3:58:37 PM.

Update: Jan 20, 2020 @ 11:16am

[Auto-generated text]: Update on 1/20/2020 11:16:16 AM.