Rivals of Aether

Rivals of Aether

Shadow
Viser 11-20 af 25 forekomster
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Opdatering: 22. mar. 2020 kl. 9:12

v3.0

Updated sprites, Shadow’s foot is now properly on the ground
Cleaned all hurtboxes
Flame effects now properly change colors with alts
Added T&A Codec
Added Otto “Bobblehead”
Runes completed

Fair: Increased landing lag 5 > 8
Dtilt: Horizontal speed boost during startup removed
Nspecial: Full charged bkb reduced 7 > 6.3
Ftilt: Duration reduced, boosting immediately fires orb
Base 20 > 14 frames
Boosted 30 > 25 frames

Opdatering: 22. mar. 2020 kl. 9:12

v3.0

Uploading....

Opdatering: 5. mar. 2020 kl. 4:15

v2.4

Added CSS hud
Fixed the energy effects, such as chaos spear and flame hits, on various alts
“Improved” Coldsteel Skin
Added rainbow skin


Dattack: Made it more difficult to follow off the sweetpot hit
Hitstun multiplier 1.2 > .6
Angle 80 > 75

Ftilt: Made it more commital and more difficult to follow up on
Endlag 15 > 22
Hitstun multiplier x1 > x0.85
Targeted angle increased

Fair: Angle adjusted
Angle 50 > 361

Uair: Startup increased
Startup 12 > 14

Bair: Startup increased and knockback adjusted
Startup 7 > 9
Base Kb 8 > 9
Kbs .6 > .5
Added a reverse hit to the sourspot end (Angle Flipper 6)

Boosted Strongs: Reduced Knockback
All Kb values reduced by 6.25%

Fspecial: Toned down move options and fixed bugs
Move can no longer be set to reverse directions outside of b-reverses.
Angle is now determined at frame 11 instead of at launch
Move startup is now always 21 frames instead of 16-21
Fixed a bug that made the move’s distance shorter if the joypad was not held.
Fixed a bug that made the move’s cooldown set to 0 instead of 20 if hit on the ground.
Slightly reduced travel distance
Reduced frame advantage on hit by 4

Opdatering: 21. feb. 2020 kl. 7:50

v2.3

No balance changes

Added 2 more runes.
Cleaned some hurtboxes.

Opdatering: 14. feb. 2020 kl. 6:01

Added Rhyphte prize palette (Earned for getting 2nd in S6)
Changed palette order
Fixed custom stage teleport bugs
Refined HUD face
Fixed a bug that caused the practice mode tutorial to appear when using frame advance
Training mode taunt no longer appears for one frame.

Dstrong: Sped up but lowered damage and boosted version knockback
Startup 32 > 26
Damage 25 > 20
Boosted damage 40 > 32
Boosted bkb 9.6 > 9.2
Boosted kbs 1.2 > 1.15
Hit opponents are now drawn in to the center.
Fixed animation shaking.
Endlag 40 > 30 (Whiff 60 > 45)

Ustrong: Lowered boosted knockback
Boosted bkb 10 > 9.6
Boosted kbs 1.5 > 1.44

Fstrong: Added a slight forward boost and lowered knockback (boosted more than base)
Hsp set to 4 on frame 10-14
Kbs 1.2 > 1.15
Boosted bkb 11.25 > 10.8
Boosted kbs 1.5 > 1.38

Fspecial: Slightly increased boosted damage
Boosted damage 15 > 16
Hitpause scaling .4 > .7
Fixed a bug that caused the boosted ver to deal 1% less damage than it should

Opdatering: 7. feb. 2020 kl. 12:15

v2.1

No balance updates

Added Rune Buddy Support
Lv9 CPU has all current runes active
In-game pause menu tutorial added

Opdatering: 4. feb. 2020 kl. 6:10

v2.0

Weight buffed: 1.15 > 1.12 (Dies around 5-7% or so out later on average)
Updated certain sounds such as airdodge, waveland and landing sfx.
Outline is no longer always red when at full charge
Parrying adds a slight amount of meter (+10% if it’s a physical attack, +7% if it’s a projectile)
Getting parried reduces the same.
Initial dash logic adjusted to be more normal

Jab hitbox detection improved:
Improved jab 1 hitbox

Dattack:
Reduced size of late hitbox

Dtilt movement and animation adjusted:
Startup 6 > 8
Friction .5 > .3
Initial hsp boost 3 > 7
Second hsp boost removed 7 > 0
Hsp is set on startup, no longer adds to run
Dtilt cancel into ftilt and drift multiplier removed
Hitboxes adjusted to match animation

Utilt sends less far
Bkb 13 > 10
Kbs .25 > .5

Boosted Ftilt is now a better combo tool:
Bkb 14 > 11
Kbs 0 > 0.4
Boosted vesion values overhauled
Drift and hitstun multipliers removed

Dair is a stall-then-fall move:
Startup hsp and vsp set to 0
On-hit backwards hsp reduced 7 > 3

Uair:
Early sourspot hitbox adjusted, now matches animation more closely and better hits grounded opponents

Nair safer on hit:
Hitstun multiplier reverted (.6x > .8x multihits, .8x > 1x final hit)

Boosted Fair kills slightly earlier:
Kbs: .8 > .85
Hitpause increased

Bair animation slightly altered
Hitboxes adjusted to match

Dspecial (Grounded) Short dash input changed to holding down:
Long dash input is still forward

Dspecial (Aerial) altered:
Now goes diagonally down
Has landing lag
Can be edge-canceled
Boosted version endlag is no longer cancelable

Nspecial Charged versions’ kill potential improved:
Lv 2 angle 50 > 45
Lv2 hitstun multiplier .5x > .65x
Boosted/Max charge angle 50 > 40
Boosted/Max charge hitstun multiplier .5x > .8x

Fspecial kill potential improved:
Multihits angle: 65 > 50
Final hit angle: 50 > 45
Boosted final hit kbs: .625 > .7
Boosted hitpause increased

Opdatering: 27. jan. 2020 kl. 5:24

v1.7

Nspecial & Kirby copy ability now properly reflect on parry (lifetime refresh and 1.5x return speed)
Getting hit by parried Nspecial does not increase your meter
ftilt does not reflect on parry (still has extended parry stun, minimal effect outside of not letting Shadow get hit if it's parried point blank)

Opdatering: 20. jan. 2020 kl. 0:23

v1.6

Fixed a bug that let you cancel Fspecial early.

Opdatering: 19. jan. 2020 kl. 19:45

v1.5

Adjusted outlines on all animations. Again.
Utilt and dtilt offset adjusted
Aerial hurtbox offset increased
Slightly adjusted boost colors and outline logic

Dtilt: Goes slightly more forward on startup

Uair: sfx timing delayed
Slightly adjusted flame effects and last hitbox height

Nair: Boosted damage spread out amongst multi-hits

Nspecial: Adjusted spear and lance hitboxes
Base hitpause on spear decreased 12 > 8
Base hitpause on lance decreases 18 > 10

Kirby copy ability: No longer teleports down when it goes offstage.

Boosted Dspecial: Gixed bug where aerial dash length could be adjusted as if it was grounded.