Total War: WARHAMMER II

Total War: WARHAMMER II

Find Idle Units
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Update: Jun 20, 2020 @ 5:24pm

- The mod now waits to mark a unit as idle or include it in the hotkey search until the game has consistently told the mod that a unit is idle for a short time. This should stop the mod from mistakenly marking units as idle when they are still in melee but have temporarily lost contact with the enemy. You can change this amount of time using the config file if you want. Lower it if you want the mod to tell you about idle units quicker and are ok with some false positives. Raise it if you're still getting false positives or if you don't want the mod to to tell you about idle units unless they've been idle for longer.

- Fixed a bug that might have left a ping above a unit when you excluded it from the search.

Update: Jun 8, 2020 @ 11:58am

- Fixed a bug that could cause incompatibilities with other mods. This fixes the incompatibility with today's updates of Counting Skulls and ClickNFight or Spell Easy Access.

- Fixed an issue that was causing CA's script to complain about loading errors. This didn't affect functionality, so you won't notice this change unless you have enabled console logging because you are a modder or something.

Update: May 25, 2020 @ 4:12pm

Update: May 24, 2020 @ 9:47am

- Added a new configuration option and implemented most of the unimplemented configuration options. If you already have a configuration file for this mod, information about the changes will automatically be added to the bottom of the configuration file the next time you go to the game's main menu. Open the configuration file *after* you go to the game's main menu to see these changes. (This mod only adds to the configuration file. It doesn't edit existing text in the config file.)

- If you don't have a configuration file, the "Next Idle Unit" shortcut defaults to having no ping now but otherwise works just like it did before. I found the ping got in the way of giving orders quickly, so I removed it by default for convenience. If you do have a configuration file, you can choose for yourself whether you want the ping.

- Fixed a bug that was preventing new config files from being created after The Warden & The Paunch update (this didn't affect people with existing config files or people who don't care about config files).

Update: May 21, 2020 @ 11:22am

Updated for The Warden & The Paunch

Update: Mar 3, 2020 @ 5:57pm

This is just a small fix for a bug that could in rare circumstances prevent the game from declaring victory for the player until the battle was ended manually.

Update: Feb 6, 2020 @ 7:20pm

- New configuration options! I'll post details in the discussion section.

- Compatible with today's update to AI General II.


Other improvements and bug fixes:

- Now when you give orders to idle units, the marks should disappear even if the game is paused. (There are a few exceptions, like when giving an attack order to a locked unit group, that still won't disappear until the game is unpaused.)

- Fixes a bug where using one hotkey immediately after another could cause a unit to keep its ping until the end of the battle.

- Fixes a bug in coop battles where gifting a unit with a ping icon would not clear the ping icon even after the unit was given orders.

- Fixes a cosmetic bug. When a hotkey pans to a unit and ends with the mouse hovering over the selected unit when the battle is paused, the tooltips that appear on hover now disappear as they should.

- Shortens the default advisor duration and the next idle unit ping duration a little to make them less distracting.

- The hotkey names changed a little to better describe what they do.
* "Toggle Idle Unit Cards" is now "Toggle Find All Idle"
* "Pan to Next Idle Unit" is now "Next Idle Unit"

- Cleaned up the code a bit.

Update: Jan 18, 2020 @ 5:57pm

1. Hotkeys now work even if the unit cards are hidden.

2. The "Pan to next idle unit" hotkey now simulates double-clicking on the unit card using built-in functions instead of using custom scripts, so there's better consistency and fewer potential issues.

3. Better multiplayer support:
- When players reinforce each other's armies, it allows both player's armies to benefit from the mod.
- "Pan to next idle unit" now moves the camera correctly in multiplayer.

Update: Jan 13, 2020 @ 12:23am

Minor update. (Cleaned up the log file.)

Update: Jan 12, 2020 @ 11:49pm

Hotfix for a bug that caused the game to crash if a unit was idle when it died. This mainly affected unbreakable units, including many undead. (Other units can also die when idle, but it happens much less frequently since they usually flee first.)