Counter-Strike 2

Counter-Strike 2

Marine
Showing 21-30 of 66 entries
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Update: May 14, 2020 @ 10:31am

Trying to fix buged workshop page

Update: May 10, 2020 @ 11:55am

- Smoothed out clipping all over the place

# Bombsite B
- Fixed boost where you could stand on a window next to balcony
- raised the garage door

# CT Spawn
- Made it more spacy

# Long A
- Added extra windows to the wall facing T spawn to make it look less strange
- Fixed wall clipping in to some of the windows

Update: May 9, 2020 @ 11:11pm

# Bombsite A
- Moved T enterence

# Bombsite B
- Fixed clipping on some crates

# A long
- Complete remake

# CT Spawn
- Well I moved it

Update: May 9, 2020 @ 8:41am

- Updated 2D skybox

# Bombsite A
- Major rework

# Bombsite B
- Made the wearhosue to make it all it bigger (Semi major rewor)
- Moved the wearhosue

# Mid
- Made the cobby in top mid by the fence larger
- Removed lantern on the enterence of the blue house for visebilety

# A long
- Fixed clipping on windows

# Apartments
- Cliped displacemetnts so you cant get stuck in them

# T Spawn
- Added a drowining counter like the one in CT spawn
- Fixed clipbrush from mid clipping through in to the spawn area

Update: May 7, 2020 @ 5:54am

- Killed the seagulls since they were shitting too much on the players.
- Updated NAVMesh to work with all the new updates

# Bobmsite A
- Opened it up a bit
- Moved the door from Ct to A
- Lowered walls toward top mid

# Bobmsite B
- Added hole in the wall at B-Main to allow for more nade usage.

# Mid
- Moved the enterence to Apartments from uper mid to lower mid
- Made the entrences to the houses non wallbangeble

# Long A
- Changed the window for a staircase
- Removed a lot of the cover that made it feel like a plant site

# CT Spawn
- Added another way to get from house to CT spawn

Update: May 4, 2020 @ 4:27am

- Raised the roof next to Bombsite A so you can stand under it without crouching.
- Opened up B long interiors.

- Fixed the normal map on the mountains in the skybox.

- More Optimization throughout the map.

Update: May 2, 2020 @ 3:34pm

- Added a nadeclip to the big rock on B long so you can throw consistent nades of it.
- Fixed hole in one of the wall models for the CT red house.
- Improved FPS on Bombsite A by adding occluders.
- Prevented bots from killing themselves.
- Fixed Z-fighting on plank models.

Update: Apr 30, 2020 @ 6:09am

- Fixed the issue with one of the T-playermodels was just an error model

Update: Apr 29, 2020 @ 2:23pm

- Fixed fading distance on a boat near B-Long
- Fixed spot were you could stand on the AC unit on B site
- Brightened up interiors
- Moved dropdown so you can drop safely

Update: Apr 24, 2020 @ 3:35pm

- Coved up holer in the clipping at T-spawn where you could throw the bomb out of the map.
- Summer is coming closer and the snow from the mountains has melted.
- Fixed see-through wall on b long.