ENDLESS™ Legend

ENDLESS™ Legend

Complete Skill Tree Overhaul
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Update: Sep 11, 2023 @ 11:00pm

Update: Sep 11, 2023 @ 9:13pm

Update: Sep 11, 2023 @ 9:01pm

Update: Sep 10, 2023 @ 8:52am

Further updates to the AI. There is a bug that AI wont ever take any of the completely new skills that I added.. there must be a line of code for that somewhere, but I cannot find it. I'll keep looking. Until then, well, AI should be a good deal better at managing their heroes with this update.

Update: Sep 6, 2023 @ 11:56pm

Update: Sep 6, 2023 @ 11:49pm

Small patch, fixing a lot of AI issues with the skill trees(hopefully..) along with some balance changes, mainly nerfs.
Roving Clans and Ardent Mages now get easy access to assignment cooldown reduction. This should be very helpful when using them for their Ownership Recovery skills after a conquering spree, quickly zipping through multiple cities to get the ownership up quickly.

Battle Perspective:
+10 Def per lvl->+7 Def per lvl
+5% Dmg per lvl->+5 Atk per lvl

Arboreal Dust Dowser:
+7% Dust per lvl->+10% Dust per lvl

Behemoth Tamer:
lvl 2: 15% Reduction->10%Reduction

Natural Resources:
lvl 2: +12 Industry->+15 Industry

Oath of Fealty:
lvl 2: 15% Reduction->10% Reduction

Slave Driver:
lvl 2: 15% Reduction->12% Reduction

Renaissance Thinker:
-1 Assignment Cooldown per Level

Traveling Salesman:
-1 Assignment Cooldown per Level

Quick Draw:
lvl 1: +10 Initiative->+5 Initiative
lvl 2: +10% Initiative->+5% Initiative

Update: Dec 25, 2022 @ 4:33am

Small change to support and Morgawr tree.

The Morgawr capstone is now a single level that grants Increased Fire 2 and Mind Control to the Morgawr. A high level Morgawr hero should be a force to be reckoned with now, having both great supportive and debilitating capacities.

The Capstone for the Support skill was nerfed from Shock level 2 to Shock level 1. Shock is quite a powerful capacity, so I felt this change was fitting. Also makes it less mandatory to build an offensive support hero - you can also invest more into the army buff skills and bark skin instead of going for Shock.


I am unsure wether the Shock and Mind Control capacities would work on a Morgawr Admiral(Sea general).. I figure that due to how late those are gotten and how the Morgawr Admiral actually scales down once enemies have Fire and Artillery Ships, this may still be fine.

Update: Dec 25, 2022 @ 4:28am

Update: Dec 21, 2022 @ 4:55am

Small patch to improve Necrophages, Forgotten and Wild Walkers slightly.

Functioning Insomniac(Present in both WW and Forgotten)
Changed to a single level; 3 less assignment CD and +4 XP per turn on Hero

Natural Architect(WW): Level 3 now grants +20% Industry on City instead of +15%

Hive Architect(Necrophages): Now has 3 levels and additionally grants +5 Industry on City per Level

Update: Dec 5, 2022 @ 12:00am

Continued patchnotes...

Haunts:

Complex Systems: Changed to: +35% Dust and Science on Trade Routes per Level; +5% Dust and Science on City per Level

Energized Lightning: Removed +5% Attack on hero per level


Flying:

Agility Training: Removed Level 3; Level 1: +7 Initiative on Units; Level 2: +10% Initiative on units

Flight Master: Removed +initiative on Flying Units

Aerial View: Removed Level 3; +5 Fortification Damage per Level

Majestic Flight: Removed

Battle Perspective: Removed Level 3; Moved to where Majestic Flight was.

Aerial Superiority: Removed Level 3: Level 1: Grants High Ground 2 Capacity and +5 Defense on Hero
Level 2: Grants High Ground 3 capacity and +5 Defense on Hero.


Cavalry:

Battlefield Vantage: Removed Level 3; Level 1: + 7 Attack on Units; Level 2: +10% Attack on Units

Practiced Strike: Removed Level 3; Level 1: +7 Initiative on Units; Level 2: +10% Initiative on Units

Stirring Dragoon: Removed all army buffs except for Fortification damage and Morale on Level 2


Infantry:

Strength of the WIld: Level 2: 10% Attack and Defense on Hero

Iron Taskmaster: Removed Level 3

Garb of Battle: Level 1: +10 Defense on Units; Level 2: +5 Defense and +5% Defense on Units; Level 3: +10% Defense on Units


Ranged:

Staggered Blows: Removed Level 3; Level 1: +10 Attack on Units; Level 2: +10% Attack on Units

Artisans Eye: Removed Level 3


Support:

Telekinesis: Removed Level 3; Level 1: +7 Defense on Units; Level 2: +10% Defense on units

Battle Hymn: Removed Level 3; Level 1: +7 Damage on Units; Level 2: +10% Damage on Units

Future Sight: Removed Level 3; Level 1: +7 Initiative on Units; Level 2: +10% Initiative on Units

Disintegrate: Changed into NEW Skill: Shock:
1 Level
Grants the Shock 2 Capacity to the Hero, reducing Morale of foes they attack.


Common:

Fast Healer: Removed Level 2; +30% Cost reduction

Inspirational Leader: Removed Level 3

Thrifty: Removed Level 2; Level 1 now grants +1 Movement on Army

Lord of the Trance: +2 XP per turn, per level

Siege Mentality: Only buffs stats by 8%; Only works when besieging an enemy city

No Idle Hands: Removed Level 3; +2 XP Per turn on units per Level