無盡帝國

無盡帝國

Complete Skill Tree Overhaul
目前顯示第 41-46 項,共 46 項
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更新:2022 年 12 月 1 日 @ 上午 3:06

更新:2022 年 11 月 30 日 @ 上午 8:52

更新:2020 年 12 月 3 日 @ 下午 7:27

Finally done, a giant Patch for my mod.

Fixed some bugs, have looked over all connections and, hopefully, there should be no localization errors left.

And, also finally, completely re-did the Haunt and Flying Trees. I have erred high, yet(probably, reasonable on the power level.


And here goes, the changelist:

Haunt:

Wisdom of Ages:
Tier 1;
2 Levels
Per Level:
+15% Chance to get an Event when searching Ruins
Reduces the chance to loot nothing by 10% when searching Ruins
Level 1:
+3 Science on Ruins per Level
+3 Dust on Ruins per Level
Level 2:
+4 Science on Ruins per Level
+4 Dust on Ruins per Level

NEW Skill: Ghostly Visage
Tier 2
Level 1: Adds the Intimation Aura Capacity to the Hero; +15% Health on Hero
Level 2: Adds the Shock 2 Capacity to the Hero; +15% Attack on Hero

Perfect Timing:
Tier 3;
2 Levels
Level 1: +10 Attack on Units; +10 Init on Hero; +1 Battle Movement on Hero;
Level 2: +10 Attack on Units; +10 Init on Hero; +1 Battle Movement on Hero;

Sepulcher Sickness:
Tier 4
Renamed to: Flames of the Endless
Instead of Disease, adds the Eternal Fire Capacity to the hero. Functionally similar to disease, but it does not spread.

Energized Lightning:
Tier 5
+5% Damage on Hero per Level

NEW Skill: Dust Bound
Flavour: Intrinsically bound to Dust by nature, the Hero understands its magical properties and value far better than anyone else, resulting in the city getting more mileage out of it.
Tier 2
3 Levels
+2 Dust on Districts and City Center per Level

NEW Skill: Complex Systems:
Flavour: The Hero understands the many complex systems of economy and works to increase to flow of ressources in and out of the city.
Tier 3
3 Levels
lvl 1&2; +25% Dust/Science on Trade Routes
+5% Dust/Science on City
lvl 3: +50% Dust/Science on Trade Routes
+10% Dust/Science on City

Cold Fusion:
Tier 4
1 Level
+45% Science on City during Winter

NEW Skill: Ephemeralization:
Tier 5
2 Levels
-1 Food/Industry per Pop per level on City
+3 Science per Pop per level on City
-50% City Upkeep per level



Flying:

Rename: Practiced Strike -> Agility Training

Flight Master:
Remove level 2
+1 Battle Movement on Flying Units;
+2 Movement on Flying Units;
+5 Init on Flying Units

NEW Skill: Call to Arms:
Tier 2
3 Levels
Lvl 1&2: +5 Attack and Defense on Units
Lvl 3: +5% Attack and Defense on Units

Armor Ergonomics:
Moved to Tier 3

Aerial View:
Moved to Tier 4
+5 Fortification Damage on Units per Level
Level 1&2: +5 Damage on Units
Level 3: +10 Damage on Units

Strike from Above Removed, replaced with Battle Perspective:
Moved to Tier 4
Lvl 1&2: +10 Defense on Units; +5 Damage on Flying Units
Lvl 3: +10% Defense on Units; +5% Damage on Flying Units

NEW Skill: Behind Enemy Lines
Tier 5
2 Levels
Level 1: Grants Glory or Death 2 Capacity
Level 2: Grants Glory or Death 3 Capacity

NEW Skill: Aerial Superiority
Flavour: It's over, my friend! I have the High Ground!
Tier 5
3 Levels
Grants High Ground 1/2/3 Capacity to the Hero
Grants +10 Defense per Level to Hero

Support:


Blessing of Might: Removed; Replace with:

NEW: Iron Skin:
1 Level
Grants Bark Skin 2 Capacity to Hero;

Battle Hymn
lvl 1: +7 Damage on Units
lvl 2: +9 Damage on Units
lvl 3: +10% Damage on Units

Future Sight
lvl 1: +7 Initiative on Units
lvl 2: +9 Initiative on Units
lvl 3: +15% Initiative on Units


Common:

Fast Healer:
+5% Health Regen in allied/owned Region on Hero per Level -> +5% Health Regen in owned or allied Region on Units per Level

No Idle Hands:
Level 3: +1 XP on Units -> +2 XP on Units

Lord of the Trance:
+8 Attack on Hero per Level -> Removed
+1 xp per Turn per Level on Hero -> Level 1: +3 XP per Turn on Infiltrated Hero per Level;

Thrifty:
-20% on military Upkeep -> -25% on Military Upkeep

Siege Mentality:
2 Levels
Level 1: +10% Attack and Defense on Units involved in a Siege
Level 2: +10% Damage and Initiative on Units involved in a Siege


Infantry:

Garb of Battle:
Level 1&2: +10 Defense on Units;
Level 3: +10% Defense on Units

Iron Taskmaster:
Level 1: +30 Health on Units
Level 2: +10% Health on Units
Level 2: +15% Health on Units

Strength of the Wild:
Remove level 3
Level 1: +8 Def/Atk on Hero
Level 2: +8% Def/Atk on Hero

Sisters of Mercy:

Righteous Cause New:
2 Levels
+15 Approval on City per Level;
+75% Ownership Recovery Rate per Level;
+3 Influnce on City per Level;

Benediction:
Remove Level 2;
Level 1: Grants Benediction 2 Capacity -> Grants Benediction 3 Capacity;

Ascetic Warriors:
Rename: Discipline;
Rewrite Flavour Text;
2 Levels
+1 Battle Movement on Units per Level;
+10% Industry on City per Level;
-35% Hero Upkeep per Level;

A Noble's Duty: DONE
Remove +10% Industry
Add +10% Food

Tend to the Flock: DONE
Rewrite Flavour Text;
2 Levels;
+1 Morale on Units per Level;


Kapaku:

Heat of the Hearth:
+25% Influence on City during Eclipse-> +20% Influence on City during Eclipse;

Blood Boiler:
Remove +15% Dust during Eclipse
+40% Attack on Units during Eclipse -> +30% Attack on Units during Eclipse

Blazing Ingenuity:
+5 Science on City per Level
Level 2&3: +15% Science on City -> +10% Science on City

Reclamation Genius:
Remove Level 2;
Add Portable Forge Capacity to Level 1;

Fuel the Flames:
Level 1: +5 Attack on Units; +5 Damage on Units; -100% Retaliation damage
Level 2&3: +10% Attack on Units; +5% Damage on Units;


Vaulter:

Excavation Experts:
Level 1: +5% Science on City
Level 2: +5% Industry on City
Level 3: +5% Dust on City

Subterranian Networker:
+2 Industry on City Center per Level
+2 Industry on District per Level


Drakken:

Lay of the Land:
Remove +4 Dust on Anomaly per Level;
+2 Science on Ruins per Level

Aquatic Festival:
Inf/Food on Sea/Lake -> Inf/Food on Sea/Lake/River

Cultural Ambassor:
15%/15%/15% Influence -> 15%/10%/10% Influence

Dragon Scales:
Remove +10 Atk on Hero;
Now grants +10% Def on Hero;

Battlesaur:
Level 1: +7 Atk on Hero -> +10 Atk on Hero
Level 2: +7 Dmg on Hero -> +10 Dmg on Hero

Inherited Power:
Now grants +10% Health on Hero


Cultist:

Will of Cilginka:
+10% Attack per Level -> +7%/7%/10% Attack

Will of Isiver:
+10% Defense per Level -> +7%/7%/10% Defense

Defensive Servo:
+20 Defense on Hero -> +10 Defense on Hero


Broken Lords:

Mining Authority:
Remove +5% Dust from level 1&2;
Level 3: +1 on Stratgic Resource Extractors -> +0.5 Strategic Resource Extractors
+5% Industry on City per Level

Siege Engine:
+4 Fortification Damage -> +5 Fortification Damage

Vampiric Thirst:
Level 2: Life Drain 2 -> Life Drain 3


Ardent Mage:

Scientific Literacy:
Level 3: +1 Science per Pop -> +2 Science per Pop

Asceticism:
+1 Food per District -> +2 Food per District

Deadly Anatomy:
Level 1: +15 Attack on Hero -> +15 Damage on Hero
Level 3: +15% Attack on Hero -> +10% Attack&Damage on Hero


Allayi:

Chosen of Auriga:
+50% Health Penalty Reduction while retreating -> +30% Health Penalty Reduction while Retreating


Morgawr:

Cult of the Tides:
Level 1: +10% Influence -> +15% Influence
Level 3: +15% Influence -> 10% Influence


Necrophage:

Iron Constitution:
+8 Defense on Units per Level -> +10 Defense on Units per Level


Roving Clans:

Slavery:
+10% Initiative on Units
Connect: Cold Operator -> Slavery

Exotic Goods:
Level 1: Remove +5 Dust on City; Add +10% Dust on City


Mykara:

Sleeping Powder:
Level 1&2: +10 Def on Units -> +8 Def on Units


Cavalry:

Overlord:
Swaps places with Stirring Dragoon
Remove Level 3;
+5 Initiative/Damage on Units per Level -> +5% Damage/Initiative on Units per Level;

Stirring Dragoon Rework:
2 Levels;
+5 Fortification Damage per turn, per Level;
+5 Atk/Dmg on Units per Level;
lvl 1: +1 Morale on Hero
lvl 2: +1 Morale on Units

Battlefield Vantage: DONE
Level 1&2: +6 Atk on Units -> +5 Atk on Units


Ranged:

Farsighted:
+7 Damage on Hero -> +5 Attack on Hero;

Artisan's Eye:
Level 1: +15 Damage on Units -> +10 Damage on Units;

Quick Draw:
Level 1: +5 Damage on Hero;
Level 2: +5% Damage on Hero

更新:2020 年 1 月 15 日 @ 上午 10:57

Various Buffs to all Factions

Changelog:

Common:
Remove Operator->Inspirational Connection
Indiana Bones Buff: lvl 1: +2xp on Hero; lvl 2: +2xp on Hero
Lord of the Trance Buff: +1xp per turn on hero per lvl

Cavalry:
Battlefield Vantage Buff: lvl 1&2: +6 Attack on Units
Overlord Buff: +5 Dmg/Init per lvl
High Strike: Remove
Layout Clean-up

Cultist:
Prediction Engine: Only 1 lvl; Grants Free Counter Capacity instead of +defence
Defensive Servo: +20 Defence on Hero
Layout: Swap Defensive Servo and Prediction Engine
Layout Buff

Ardent Mages:
Persuasive Methods Buff: lvl 1: -50% Expansion Disapproval Generated; -50% Expansion Disapproval Received; +50% Ownership Recovery; lvl 2: -50% Expansion Disapproval Generated; -50% Expansion Disapproval Received; +50% Ownership Recovery;
Asceticism Buff: -50% Military Upkeep per lvl
Renaissance Thinker Nerf: +6/+10/+14 Science
Seething Fire Buff: +5 Init on Units per lvl

Allayi:
Winter Winds Buff: -4 Assignment CD during Winter; -100% Hero Upkeep During Winter; +3xp per turn on Hero
Awestriker Buff: 35% Cost Reduction per lvl; +7 Defence per lvl
Isolationist Cycles Buff: +3 Fidsi per lvl

Morgawr:
Cult of the Tides Buff: lvl 1&2: +10% Influence on City; lvl 3: +15% Influence on City
Aquatic Specialization Buff: lvl 1 +2 Influence on River, Sea or Lake; lvl 2&3: +1 Influence on River, Sea or Lake

Drakken:
Lay of the Land Buff: +2 Food on Plains; +3 Dust on Arid; +4 Dust on Anomaly; +1 Science on District
Cultural Ambassador Buff: Replace +3 influence per lvl with +15% Influence per lvl
Swap Narrative with Ambassador

Vaulter:
Remove Salvage Yards
Swap Tunnel Rat with Networker
Tunnel Rat Buff: +50 Fortification on City
Layout changes

Forgotten:
Managed Torpor Buff: +2 xp on Hero per turn
Theory of Combat: lvl 1&2: +5 Atk
Sang Froid Buff: +4 Atk on Units per lvl

Mykara:
Incubating Spores: Remove lvl 3; lvl 1: +20% Dust/Food/Ind during Eclipse/Winter; lvl 2: +10% Dust/Food/Ind
Sleeping Powder Buff: lvl 1: +2 Inf on District; +10 Defence on Units; lvl 2: +10 Defence on Units
Necrotic Spores Buff: +5 Dmg on Units per lvl

Broken Lords:
Siege Engine Buff: +10 Attack on Units per lvl
Distributed Defences Buff: +15 Health on Units per lvl
Layout Buff

Kapaku:
Heat of the Hearth Buff: +25% Inf during Eclipse
Fuel to the Flames Buff: lvl 1: +10 Attack on Units; lvl 2: +10 Attack on Units; lvl 3: +10% Attack on Units

Necrophage:
Slave Driver: lvl 1: 10% Reduction; +1 Movement on Units; +5 Initiative on Units; lvl 2: 15% Reduction; +1 Movement on Units; +5 Initiative on Units;
Berserker Pheromone Buff: +10% Damage on Hero
Roadside Picnic: Removed -Military Upkeep;
Layout Buff

Wild Walkers:
Functioning Insomniac Buff: lvl 1: +2 XP per Turn on Hero
Living Walls Buff: -50% on City Upkeep per lvl; +1 Food on District
Natural Resources Buff: lvl 2: +8 Industry
Behemoth Tamer: lvl 1: +10% Reduction; lvl 2: +15% Reduction
Woodland Forager Buff: +1 Industry per pop

Roving Clans:
Game Theory: lvl 1: +10% Cost Reduction; lvl 2: +15% Cost Reduction
Combine Exotic Goods&Farmer's Market&Buff: lvl 1: +5 Dust on City; lvl 2%3: +10% Dust on City
Feet on the Street Buff: lvl 1: -50% Expansion Disapproval Generated;
Layout Buff

Sisters of Mercy:
Oath of Fealty: lvl 1: +10% Cost Reduction; lvl 2: +15% Cost Reduction
Righteous Cause Rebalance: lvl 1: +10 Approval, +3 Influence on City; lvl 2: +50% Ownership Recovery Rate, +3 Influence on City, -50% Expansion Disapproval Generation; lvl 3: +50% Ownership Recovery Rate, +3 Influence on City, -50% Expansion Disapproval Generation
Ascetic Warriors Buff: -50% Hero Upkeep per lvl

更新:2019 年 12 月 25 日 @ 下午 12:02

更新:2019 年 12 月 25 日 @ 上午 2:39