ENDLESS™ Legend

ENDLESS™ Legend

Complete Skill Tree Overhaul
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Opdatering: 4. dec. 2022 kl. 23:21

Big update to the mod!
I included some of the features ELCP features in the skill trees. This mod is of course still compatible with ELCP.
I trimmed down a lot of skills from 3 to 2 or even 2 to 1 points - this does impact the total amount of power a very high level hero can have, but aside from rarely reaching that point, you are already powerful enough at that point. Every skillpoint should feel a bit more valuable now and putting 2 points into some skills should also be an actual option.

Morgawr and Roving Clans Heroes should be actually good spies now. I did change the positioning of their spy skills in their faction trees to allow them to reach the espionage skill in the common tree much more easily and buffed them up. Morgawr gain a massive +6 infiltration points on a single skill, which actually makes them better spies than Forgotten, until their Seniority Bonus kicks in. Roving Clans gain +8xp per turn while spying, which should help them level up quickly and be very efficient part-time spies. With Ownership recovery rate and reduced military production costs, they should make for versatile "frontline governors", as I like to call them.

Did a big pass on both the Flying and Haunt skill trees. Frankly, I believe Eslek was just a bit overpowered as he was. He should still be powerful both as an army leader(especially on a flying squad) and as a top tier science governor.

Forgotten get a few combat boni to their Hero from their spying skills as well as their army tree. You should feel encouraged to use them as stealthy solo explorers!

I condensed a few points in the underused Common tree into just a single point, to make them be a bit more impactful. New Thrifty especially is quite good, but not easily reachable by everyone.

Allayi should be even better at being winter governors/winter explorers. If you time it well, you can put them into a city right before winter starts to reactivate ruins with their new skill, Winter Solstice. And during winter only, Winter Solstice grants a massive improvement on ruin-search chances.

And lastly, I did a lot of work on skill connections and positionings.

I hope you all have fun with the changes. Feedback is always appreciated. And here go the details~


Broken Lords:

Distributed Defenses - Reduced to 2 Points

Dust Diviner - Reduced to 2 Points

Gold Rush - Reduced to 2 Points. Now works on Rivers, Seas or Lakes instead of just Rivers


Cultists:

Will of Isiver and Ciginka - Both reduced to 2 points and buffed back up to 10% per level.


Drakken:

Friendly Banner: Removed

Awestriker: Replaces Friendly Banner.
2 Levels
+7 Defense on Units per Level
35% Bribe cost reduction per Level

Lay of the Land:
Removed +1 Science on District per level
Added +0.5 Influence on District per Level

Raptor's eye: Now additionally grants +5 initiative to the Hero

Aquatic Festival: Removed +1 Influence per Pop. Added +10% Influence on City per Level.

Cultural Ambassador: Removed Level 3; +15 Approval per Level; +0.25 Food and +0.1 Influence on Ruins per Approval above 100 per Level


Wild Walkers:

Functioning Insomniac - +3 xp on hero per turn, per Level

Natural Resources - Removed Level 3. Level 1: +10 Industry; Level 2: +12 Industry

Regenerative Material - Removed Level 3; Level 1: +10 Food; Level 2: +12 Food; +8 Fortification Recovery per Level

Living Walls - +5 Fortification Recovery on Regional building per Level; +2 Food on District&City Center per Level


Morgawr:

True Sight - Additionally grants +6 Infiltration points on Infiltrated Hero

Fire in the Blood - Removed

Unseen Influence:
2 Levels;
Level 1: Adds the capacities for Precision 1 and Increased Fire 1
Level 2: Adds the capacities for Precision 2 and Increased Fire 2

Cult of Tides:
Removed Level 3
+15 happiness per Level on City with oceanic exploitation
+4 XP per turn on Hero per Level when governing a city
+0.05 Influence on Sea or Lake per approval above 100 on City per level

Aquatic Specialization:
+1 Dust, Food and Influence on Sea, Lake and River tiles on City per level, doubled during Winter

Positions shifted so that it is easier to access espionage skills in the common tree.


Sisters of Mercy:

Discipline: No longer grants +10% Industr yper Level; Now grants +1 Influence for every unit in Garrison on City per level(militia and the hero count, too).

Righteous Cause: No longer grants +3 Influence on City per Level; Now grants +0.5 Industry per Approval above 100 per Level on City


Forgotten:

Managed Torpor: +3xp on hero per Level

Double or Nothing: Additionally grants +7% Attack and Damage on Hero per Level

Sang Froid: Removed Level 3

One Step Ahead: Removed Level 2. Grants Disease and Capture immunity on the first level.

Theory of Combat: Removed Level 3.
+10 Attack and Defense on Hero per Level
level 1: Adds the Acrobat Capacity to the Hero
Level 2: Adds the High Ground, Level 2, Capacity to the Hero

Arboreal Dust Dowser: +7% Dust on City per Level


Mykara

Sleeping Powder: Removed Level 3; No longer grants Influence;
+10 Defense on units per level
+0.1 Industry per Approval above 100 on District per level

Monster Hunter and Rapid Genesis: Switched positions. You should be able to get the Urkan Slaying ability at a more reasonable time now.

Rapid Genesis: Removed Level 2. Grants Regeneration 3 Capacity on Level 1.

Psychotropic Spores: Additionally grants +3 Influence on Distrct per Level

Incubating Spores: Level 1: Now only grants +10% Food, Dust and Industry during Dust Eclipse and Winter. Level 2 unchanged.

Woodland Stride: Grants the Hero +1 Movement


Vaulter

Sensor Network: Removed Level 3. Now grants City Guard Capacity 2/3

Subterranean Networker: Fortification Recovery down to 6 per level
Additionally grants +0.5 Industry on terrain with Strategic Resource per unused Fortification Recovery per Level

Mechanical Exhibitionist: Changed to 70% Science on Trade Routes per Level


Kapaku:

Fuel to the Flames: Removed Level 3; Level 2 grants +10% Attack and Damage on Units

Blazing Inguinity: Now instead grants +8% Science and Industry per Level

Heat of the Hearth: Removed Influence during Dust Eclipse. Now additionally grants +3 Food on City Center and Districts on Volcanic Terrain per Level


Roving Clans:

Traveling Salesman: Removed Level 3

Exotic Goods: Level 1 now grants +2 to food/dust on its terrain

Black Marketeer repositioned to easier access espionage skills in the common tree

Black Marketeer: +8 XP per turn on Infiltrated Hero; Additionally grants +20 Dust on Terrain with Village

Safe Passage: Changed to +35% Trade Route Bonus per Level

Fast Trader: Changed to +70% Dust on Trade Routes per Level


Necrophages:

Necrotic Agriculture: Removed Level 3; +12 Food per Level

Iron Constitution: Defense on units per level lowered to 8.


Ardent Mages

Renaissance Thinker: Removed Level 3; Level 1: +8 Science on City; Level 2: +12 Science on City.

Persuasive Methods: +75% Ownership Recovery per Level

Seething Fire: Removed Level 3

Meticulous Researcher: Level 3: +20% Science on City


Allayi

Awestriker: Removed

Friendly Banner: Replaces Awestriker
1 Level
Grants the Friendly Banner Capacity to the Hero

Zealous Hands: 25% Pearl Cost Reduction on City

Chosen of Auriga: +5 Initiative on Units per Level

NEW Skill: Winter Solstice:
Reactivates Ruins in the governed region each Winter
During winter, odds of finding nothing on ruin search is decreased by 20%. Odds of finding loot or an event is increased by 10%


Haunt

Perfect Timing:
Level 1: +1 Battle Movement on Hero; +5 Initiative on Hero; +5 Attack on Units
Level 2: +10% Initiative on Hero; +10% Attack on Units

Wisdom of Ages: +4 Dust and Science on Ruins per Level

Ghostly Visage: Health and Attack boost changed to 10%

Dust Bound: +3 Dust on District and City Center per Level

Cold Fusion: Changed to +50% Science per Pop during Winter

To be continued

Opdatering: 1. dec. 2022 kl. 3:33

Opdatering: 1. dec. 2022 kl. 3:09

Opdatering: 1. dec. 2022 kl. 3:06

Opdatering: 30. nov. 2022 kl. 8:52

Opdatering: 3. dec. 2020 kl. 19:27

Finally done, a giant Patch for my mod.

Fixed some bugs, have looked over all connections and, hopefully, there should be no localization errors left.

And, also finally, completely re-did the Haunt and Flying Trees. I have erred high, yet(probably, reasonable on the power level.


And here goes, the changelist:

Haunt:

Wisdom of Ages:
Tier 1;
2 Levels
Per Level:
+15% Chance to get an Event when searching Ruins
Reduces the chance to loot nothing by 10% when searching Ruins
Level 1:
+3 Science on Ruins per Level
+3 Dust on Ruins per Level
Level 2:
+4 Science on Ruins per Level
+4 Dust on Ruins per Level

NEW Skill: Ghostly Visage
Tier 2
Level 1: Adds the Intimation Aura Capacity to the Hero; +15% Health on Hero
Level 2: Adds the Shock 2 Capacity to the Hero; +15% Attack on Hero

Perfect Timing:
Tier 3;
2 Levels
Level 1: +10 Attack on Units; +10 Init on Hero; +1 Battle Movement on Hero;
Level 2: +10 Attack on Units; +10 Init on Hero; +1 Battle Movement on Hero;

Sepulcher Sickness:
Tier 4
Renamed to: Flames of the Endless
Instead of Disease, adds the Eternal Fire Capacity to the hero. Functionally similar to disease, but it does not spread.

Energized Lightning:
Tier 5
+5% Damage on Hero per Level

NEW Skill: Dust Bound
Flavour: Intrinsically bound to Dust by nature, the Hero understands its magical properties and value far better than anyone else, resulting in the city getting more mileage out of it.
Tier 2
3 Levels
+2 Dust on Districts and City Center per Level

NEW Skill: Complex Systems:
Flavour: The Hero understands the many complex systems of economy and works to increase to flow of ressources in and out of the city.
Tier 3
3 Levels
lvl 1&2; +25% Dust/Science on Trade Routes
+5% Dust/Science on City
lvl 3: +50% Dust/Science on Trade Routes
+10% Dust/Science on City

Cold Fusion:
Tier 4
1 Level
+45% Science on City during Winter

NEW Skill: Ephemeralization:
Tier 5
2 Levels
-1 Food/Industry per Pop per level on City
+3 Science per Pop per level on City
-50% City Upkeep per level



Flying:

Rename: Practiced Strike -> Agility Training

Flight Master:
Remove level 2
+1 Battle Movement on Flying Units;
+2 Movement on Flying Units;
+5 Init on Flying Units

NEW Skill: Call to Arms:
Tier 2
3 Levels
Lvl 1&2: +5 Attack and Defense on Units
Lvl 3: +5% Attack and Defense on Units

Armor Ergonomics:
Moved to Tier 3

Aerial View:
Moved to Tier 4
+5 Fortification Damage on Units per Level
Level 1&2: +5 Damage on Units
Level 3: +10 Damage on Units

Strike from Above Removed, replaced with Battle Perspective:
Moved to Tier 4
Lvl 1&2: +10 Defense on Units; +5 Damage on Flying Units
Lvl 3: +10% Defense on Units; +5% Damage on Flying Units

NEW Skill: Behind Enemy Lines
Tier 5
2 Levels
Level 1: Grants Glory or Death 2 Capacity
Level 2: Grants Glory or Death 3 Capacity

NEW Skill: Aerial Superiority
Flavour: It's over, my friend! I have the High Ground!
Tier 5
3 Levels
Grants High Ground 1/2/3 Capacity to the Hero
Grants +10 Defense per Level to Hero

Support:


Blessing of Might: Removed; Replace with:

NEW: Iron Skin:
1 Level
Grants Bark Skin 2 Capacity to Hero;

Battle Hymn
lvl 1: +7 Damage on Units
lvl 2: +9 Damage on Units
lvl 3: +10% Damage on Units

Future Sight
lvl 1: +7 Initiative on Units
lvl 2: +9 Initiative on Units
lvl 3: +15% Initiative on Units


Common:

Fast Healer:
+5% Health Regen in allied/owned Region on Hero per Level -> +5% Health Regen in owned or allied Region on Units per Level

No Idle Hands:
Level 3: +1 XP on Units -> +2 XP on Units

Lord of the Trance:
+8 Attack on Hero per Level -> Removed
+1 xp per Turn per Level on Hero -> Level 1: +3 XP per Turn on Infiltrated Hero per Level;

Thrifty:
-20% on military Upkeep -> -25% on Military Upkeep

Siege Mentality:
2 Levels
Level 1: +10% Attack and Defense on Units involved in a Siege
Level 2: +10% Damage and Initiative on Units involved in a Siege


Infantry:

Garb of Battle:
Level 1&2: +10 Defense on Units;
Level 3: +10% Defense on Units

Iron Taskmaster:
Level 1: +30 Health on Units
Level 2: +10% Health on Units
Level 2: +15% Health on Units

Strength of the Wild:
Remove level 3
Level 1: +8 Def/Atk on Hero
Level 2: +8% Def/Atk on Hero

Sisters of Mercy:

Righteous Cause New:
2 Levels
+15 Approval on City per Level;
+75% Ownership Recovery Rate per Level;
+3 Influnce on City per Level;

Benediction:
Remove Level 2;
Level 1: Grants Benediction 2 Capacity -> Grants Benediction 3 Capacity;

Ascetic Warriors:
Rename: Discipline;
Rewrite Flavour Text;
2 Levels
+1 Battle Movement on Units per Level;
+10% Industry on City per Level;
-35% Hero Upkeep per Level;

A Noble's Duty: DONE
Remove +10% Industry
Add +10% Food

Tend to the Flock: DONE
Rewrite Flavour Text;
2 Levels;
+1 Morale on Units per Level;


Kapaku:

Heat of the Hearth:
+25% Influence on City during Eclipse-> +20% Influence on City during Eclipse;

Blood Boiler:
Remove +15% Dust during Eclipse
+40% Attack on Units during Eclipse -> +30% Attack on Units during Eclipse

Blazing Ingenuity:
+5 Science on City per Level
Level 2&3: +15% Science on City -> +10% Science on City

Reclamation Genius:
Remove Level 2;
Add Portable Forge Capacity to Level 1;

Fuel the Flames:
Level 1: +5 Attack on Units; +5 Damage on Units; -100% Retaliation damage
Level 2&3: +10% Attack on Units; +5% Damage on Units;


Vaulter:

Excavation Experts:
Level 1: +5% Science on City
Level 2: +5% Industry on City
Level 3: +5% Dust on City

Subterranian Networker:
+2 Industry on City Center per Level
+2 Industry on District per Level


Drakken:

Lay of the Land:
Remove +4 Dust on Anomaly per Level;
+2 Science on Ruins per Level

Aquatic Festival:
Inf/Food on Sea/Lake -> Inf/Food on Sea/Lake/River

Cultural Ambassor:
15%/15%/15% Influence -> 15%/10%/10% Influence

Dragon Scales:
Remove +10 Atk on Hero;
Now grants +10% Def on Hero;

Battlesaur:
Level 1: +7 Atk on Hero -> +10 Atk on Hero
Level 2: +7 Dmg on Hero -> +10 Dmg on Hero

Inherited Power:
Now grants +10% Health on Hero


Cultist:

Will of Cilginka:
+10% Attack per Level -> +7%/7%/10% Attack

Will of Isiver:
+10% Defense per Level -> +7%/7%/10% Defense

Defensive Servo:
+20 Defense on Hero -> +10 Defense on Hero


Broken Lords:

Mining Authority:
Remove +5% Dust from level 1&2;
Level 3: +1 on Stratgic Resource Extractors -> +0.5 Strategic Resource Extractors
+5% Industry on City per Level

Siege Engine:
+4 Fortification Damage -> +5 Fortification Damage

Vampiric Thirst:
Level 2: Life Drain 2 -> Life Drain 3


Ardent Mage:

Scientific Literacy:
Level 3: +1 Science per Pop -> +2 Science per Pop

Asceticism:
+1 Food per District -> +2 Food per District

Deadly Anatomy:
Level 1: +15 Attack on Hero -> +15 Damage on Hero
Level 3: +15% Attack on Hero -> +10% Attack&Damage on Hero


Allayi:

Chosen of Auriga:
+50% Health Penalty Reduction while retreating -> +30% Health Penalty Reduction while Retreating


Morgawr:

Cult of the Tides:
Level 1: +10% Influence -> +15% Influence
Level 3: +15% Influence -> 10% Influence


Necrophage:

Iron Constitution:
+8 Defense on Units per Level -> +10 Defense on Units per Level


Roving Clans:

Slavery:
+10% Initiative on Units
Connect: Cold Operator -> Slavery

Exotic Goods:
Level 1: Remove +5 Dust on City; Add +10% Dust on City


Mykara:

Sleeping Powder:
Level 1&2: +10 Def on Units -> +8 Def on Units


Cavalry:

Overlord:
Swaps places with Stirring Dragoon
Remove Level 3;
+5 Initiative/Damage on Units per Level -> +5% Damage/Initiative on Units per Level;

Stirring Dragoon Rework:
2 Levels;
+5 Fortification Damage per turn, per Level;
+5 Atk/Dmg on Units per Level;
lvl 1: +1 Morale on Hero
lvl 2: +1 Morale on Units

Battlefield Vantage: DONE
Level 1&2: +6 Atk on Units -> +5 Atk on Units


Ranged:

Farsighted:
+7 Damage on Hero -> +5 Attack on Hero;

Artisan's Eye:
Level 1: +15 Damage on Units -> +10 Damage on Units;

Quick Draw:
Level 1: +5 Damage on Hero;
Level 2: +5% Damage on Hero

Opdatering: 15. jan. 2020 kl. 10:57

Various Buffs to all Factions

Changelog:

Common:
Remove Operator->Inspirational Connection
Indiana Bones Buff: lvl 1: +2xp on Hero; lvl 2: +2xp on Hero
Lord of the Trance Buff: +1xp per turn on hero per lvl

Cavalry:
Battlefield Vantage Buff: lvl 1&2: +6 Attack on Units
Overlord Buff: +5 Dmg/Init per lvl
High Strike: Remove
Layout Clean-up

Cultist:
Prediction Engine: Only 1 lvl; Grants Free Counter Capacity instead of +defence
Defensive Servo: +20 Defence on Hero
Layout: Swap Defensive Servo and Prediction Engine
Layout Buff

Ardent Mages:
Persuasive Methods Buff: lvl 1: -50% Expansion Disapproval Generated; -50% Expansion Disapproval Received; +50% Ownership Recovery; lvl 2: -50% Expansion Disapproval Generated; -50% Expansion Disapproval Received; +50% Ownership Recovery;
Asceticism Buff: -50% Military Upkeep per lvl
Renaissance Thinker Nerf: +6/+10/+14 Science
Seething Fire Buff: +5 Init on Units per lvl

Allayi:
Winter Winds Buff: -4 Assignment CD during Winter; -100% Hero Upkeep During Winter; +3xp per turn on Hero
Awestriker Buff: 35% Cost Reduction per lvl; +7 Defence per lvl
Isolationist Cycles Buff: +3 Fidsi per lvl

Morgawr:
Cult of the Tides Buff: lvl 1&2: +10% Influence on City; lvl 3: +15% Influence on City
Aquatic Specialization Buff: lvl 1 +2 Influence on River, Sea or Lake; lvl 2&3: +1 Influence on River, Sea or Lake

Drakken:
Lay of the Land Buff: +2 Food on Plains; +3 Dust on Arid; +4 Dust on Anomaly; +1 Science on District
Cultural Ambassador Buff: Replace +3 influence per lvl with +15% Influence per lvl
Swap Narrative with Ambassador

Vaulter:
Remove Salvage Yards
Swap Tunnel Rat with Networker
Tunnel Rat Buff: +50 Fortification on City
Layout changes

Forgotten:
Managed Torpor Buff: +2 xp on Hero per turn
Theory of Combat: lvl 1&2: +5 Atk
Sang Froid Buff: +4 Atk on Units per lvl

Mykara:
Incubating Spores: Remove lvl 3; lvl 1: +20% Dust/Food/Ind during Eclipse/Winter; lvl 2: +10% Dust/Food/Ind
Sleeping Powder Buff: lvl 1: +2 Inf on District; +10 Defence on Units; lvl 2: +10 Defence on Units
Necrotic Spores Buff: +5 Dmg on Units per lvl

Broken Lords:
Siege Engine Buff: +10 Attack on Units per lvl
Distributed Defences Buff: +15 Health on Units per lvl
Layout Buff

Kapaku:
Heat of the Hearth Buff: +25% Inf during Eclipse
Fuel to the Flames Buff: lvl 1: +10 Attack on Units; lvl 2: +10 Attack on Units; lvl 3: +10% Attack on Units

Necrophage:
Slave Driver: lvl 1: 10% Reduction; +1 Movement on Units; +5 Initiative on Units; lvl 2: 15% Reduction; +1 Movement on Units; +5 Initiative on Units;
Berserker Pheromone Buff: +10% Damage on Hero
Roadside Picnic: Removed -Military Upkeep;
Layout Buff

Wild Walkers:
Functioning Insomniac Buff: lvl 1: +2 XP per Turn on Hero
Living Walls Buff: -50% on City Upkeep per lvl; +1 Food on District
Natural Resources Buff: lvl 2: +8 Industry
Behemoth Tamer: lvl 1: +10% Reduction; lvl 2: +15% Reduction
Woodland Forager Buff: +1 Industry per pop

Roving Clans:
Game Theory: lvl 1: +10% Cost Reduction; lvl 2: +15% Cost Reduction
Combine Exotic Goods&Farmer's Market&Buff: lvl 1: +5 Dust on City; lvl 2%3: +10% Dust on City
Feet on the Street Buff: lvl 1: -50% Expansion Disapproval Generated;
Layout Buff

Sisters of Mercy:
Oath of Fealty: lvl 1: +10% Cost Reduction; lvl 2: +15% Cost Reduction
Righteous Cause Rebalance: lvl 1: +10 Approval, +3 Influence on City; lvl 2: +50% Ownership Recovery Rate, +3 Influence on City, -50% Expansion Disapproval Generation; lvl 3: +50% Ownership Recovery Rate, +3 Influence on City, -50% Expansion Disapproval Generation
Ascetic Warriors Buff: -50% Hero Upkeep per lvl

Opdatering: 25. dec. 2019 kl. 12:02

Opdatering: 25. dec. 2019 kl. 2:39